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Excellent game. The duck/roll and wall jump are slightly sticky, but you get used to it, and the level design, especially in the later levels, is simply amazing. Very easy 5/5.
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this is a really challenging platformer, but not meat boy challenging where I get all rage quit-y, it's the perfect amount of oh my god is this difficult and I cannot stop playing XD
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This is a well done platformer from what I've played, nice controls (in my opinion), neat graphics, good music and a good challenge (at least for people like me that are bad at games). xD
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It is difficult to get Skullboy to duck after jumping, and wall jumping could be more responsive. Still not bad, but the balky controls make it frustrating.
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I like watching SkullFace dance 2 the music when he's standing still & figuring out 'how the hell can I get thru this without getting my bones busted?!' Love the music. Kool game! >^_^<
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this game could be awesome. the music is great (despite the Robo reference =p). the platforming and maps are excellent. the controls are simple and straightforward. now if only weren't for that blasted and incessant lagging...
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good game idea, but your controls are really slippery. I would make the beginning levels a little easier or the controls tighter. it is really easy to get frustrated. in the harder levels have some kind of check point so people don't rage-quit.
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Only game I know of where you want to go into a black hole willingly. And not die. And come out in a new land. Since blackholes kill you. You know?
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A pretty fun game. I really like the inclusion of buttons in the third world, but I'm not too big a fan of how leaning against a wall makes you almost completely stop. There are also a few levels where the A+ time seems a bit too easy, such as level 36, where the A+ time is 28 seconds, but I got 13 seconds on my first completion.
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Fun and addicting but if it had checkpoints and a bit more of warning id 5 stars. starting a level where you fall into spikes and then have to realize oh jump off the enemies you just learned how to jump off is not great game design in such a small time frame. there is no indication you jump on it or bounced off it.
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that has to be the thoughest final boss i have played, and it looked so awesome with the coin, and the cinematics were great. Nice ending by the way. great game 5/5
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I couldn't play this game on chrome because it lagged so much that buttons didn't work right. 0/5 if I could. Balance it for all major platforms!
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Normally, I don't like this kind of game. I usually find them to be too punishing, too random at points, and requiring superhuman reaction times. Here, I never really felt like it was the game's fault when I failed, pushing me to do a little better on the next life. This really hit that sweet spot where it was a challenge the whole way through without ramping up to the point it stopped being fun. Great game. 5'dm
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Really great! 5/5 for me, true the controls are not always as responsive as we'd like them to be, but that's how it is with fast-paced games and kb controls, all games not just this one. Difficulty is perfect, just had trouble with the magnet rocks and the three switches on a lvl.
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I really like the gist of this game. Unfortunately my character has a habit of sticking to walls for longer than I want. 3/5
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Good game. I dont generally like platformers, but this was fun and smooth, and if not particularly difficult (I'm far from platformer capable and got the hard badge in around an hour) it kept all the fun bits and left a feeling of satisfaction upon beating it. And no levels that were just "ugh. No. I quit" type feelings. So cheers! 4/5 (a very rare rating for me when it comes to platformers)
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Really began liking this game, it took what Meat Boy did HORRIBLY wrong and fixed it. Except.. later on, controls start being less responsive. I'll tap right and the character runs right for about 3 seconds. In a game about precission, this is a very bad thing. Would keep playing but most of my deaths are due to sticky controls.
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There is one thing I didn't like. Sometimes, it would be useful to fall next to a wall without sliding down it. I think you should make it so holding down stops sliding.
Awesome game though. There were some levels where you had a hard part at the end, which normally is really bad level design because it means you get bored of the first part. You seem to have made the levels fun enough to keep that from happening.
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No quality settings (8y/o lappy, getting horrible fps at times). Otherwise, great game. One of the best I've played, in fact.
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Sweet game. Replaying it for badges after I originally started and just wasn't in the mood or ran off to do something else after starting. Don't know if I can get the Hard since I don't know how hard World 3 will be but World one isn't hard to A+.