Comments for SkullFace

avatar for TornPaperBird
TornPaperBird

Jul. 2, 2014

Under rating threshold (show) That badass feeling when you do a level in 1 run :L

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(146)

avatar for basketballmdy
basketballmdy

Jan. 25, 2013

Under rating threshold (show) Jumping could be done a bit better, but the game all in all is fairly fun, just can get frustrating when you can't get the guy to jump off the walls.

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(638)

avatar for w4m4w
w4m4w

Dec. 13, 2012

Under rating threshold (show) You really are into making games that show no mercy.

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(702)

avatar for streepe
streepe

Dec. 14, 2012

Under rating threshold (show) Really good game, I was scared that it would be just a clone of meatboy but it's a lot better on many aspects. What I really enjoyed was the level design. Levels felt easy and smooth even if they were obviously difficult. The only down I have is how tricky it can be to roll after a jump. This could be fixed easily by making a roll if you're holding down when landing. Died a few times because I pressed too early and was still in the air.

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(850)

avatar for FlashFire1999
FlashFire1999

Dec. 14, 2012

Under rating threshold (show) great game, took two hours but got all gold... the wall jumping could be smoother, but the timing for the movement windows was beautiful. you have to go through almost every level without stopping. however, there should be a reward for all gold medals...

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(623)

avatar for Ellpo
Ellpo

Jan. 25, 2013

Under rating threshold (show) If you're not getting the medium badge - try going to the level select menu, select Chapter 2 and click "Submit Chapter Time"

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(47)

avatar for psycohypo
psycohypo

Feb. 4, 2013

Under rating threshold (show) Controls feel really unresponsive, but that might just be my computer.

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(146)

avatar for wattro
wattro

Jan. 24, 2013

Under rating threshold (show) my only complaint with this game is the fidelity of the controls. i just feel that the tolerance for everything should be improved a tad to make the fluidity of the game stand out. for instance, when i land and need to roll immediately, i don't want a short delay before i can roll (it makes it seem like the game is broken when i press down ahead of time but i still hit my head on the obstacle). this same probably is prevalent in the wall-jumping mechanics - with a little tolerance added, wall jumping would be a smooth experience instead of that occasional feeling when you don't execute a wall jump perfectly (they are counter-intuitive in most games where you have to do sudden left-right control shift to maximize the effect of wall-jump - the fix for this is to increase tolerance)

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(9)

avatar for Amgxzgxpq
Amgxzgxpq

Jul. 5, 2014

Under rating threshold (show) "Published Dec. 13, 2012" - Why couldn't the publishers publish it a day earlier at 12/12/12? Weird :P

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(12)

avatar for eurynome
eurynome

Jan. 24, 2013

Under rating threshold (show) As an N+ fanatic, this hit all the right grooves. Walljumping/sliding needs more polish, but those familiar with these gametypes should know that these are by default rather unforgiving. Change the bind for jump away from space, use a key like E or S - something close to whatever you've bound reset level to. It'll help your runtimes immensely. Will 5\5 when you have a level creator tool.

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(266)

Developer response from GregAnims

I REALLY wanted to include a level editor, and tried many times, but the way levels get generated from tiles in Stencyl Engine, meant that it just wasn't possible. If i make a better version in future in another engine, i will be able to vastly improve the art and include a level editor :)

avatar for Sindarin8
Sindarin8

Feb. 1, 2013

Under rating threshold (show) This game is fantastic! Just the right amount of rage-fail without being grossly difficult. The A+ times were VERY reasonable - often, the most immediate, direct solution would earn the medal. Very enjoyable! Thanks!

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(8)

avatar for ghen5
ghen5

Jan. 25, 2013

Under rating threshold (show) Mechanics and gameplay just are not there. For a game like this, the pause after hitting a wall before he sticks and the pause after landing before he can roll are just astoundingly aggravating.

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(8)

avatar for Alectric
Alectric

Dec. 18, 2012

Under rating threshold (show) Here's a tip for the boss. Of the two squares that the jetpack fuel thing covers, stand on top of the rightmost one during his second wave and you'll be safe.

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(19)

avatar for bullseye125
bullseye125

Dec. 15, 2012

Under rating threshold (show) I really enjoyed this game. The game is difficult, but at no point did I ever feel frustrated and I ended up very satisfied after getting an A+ rating in every level. Good job!

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(284)

avatar for drebus
drebus

Jan. 26, 2013

Under rating threshold (show) This is a great game, but the controls make it way more difficult then it should be. Difficulty in games like this should come through level design, not by un-precise controls.

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(18)

avatar for Thedrax
Thedrax

Jan. 24, 2013

Under rating threshold (show) Level 34 is an example of fantasic game design. Since you have to walk on top of, then slide down, a box that contains a homing spike ball, you're shown what this new enemy is and what it does, rather than told "This is a homing spike ball, it will follow and try to kill you." Tutorials should be used as sparingly as possible, because they break flow. Just one of the many things this game got right.

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(18)

Developer response from GregAnims

Thanks, good eye.. at first i didn't communicate that those balls can move through spikeblocks, and a friend of mine died because of that so then i add in the spikeblocks in the first square-shape to show this. Sub-communication is really important i've found, and i learnt a lot from this game! The squid cave level is another one, you are forced to walk onto the floating platform at the start to show you what it does in a non-dangerous setting :) Might do a developer commentary on this stuff because i find it fascinating! All stuff i learned from other games, and especially the developer commentary on portal with how they introduce new mechanics in a smooth way.

avatar for era42
era42

Jan. 25, 2013

Under rating threshold (show) The wall jumping requires an annoying amount of timing. Move against the wall while you jump and the jump turns back and fails. Move away from the wall split second too early and the dude drops from the wall and doesn't jump. Horrible.

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(7)

avatar for stalemate7
stalemate7

Dec. 19, 2012

Under rating threshold (show) I've always wondered in these types of games... if you touch the side of a spike why do you die?

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(17)

Developer response from GregAnims

because videogames ;)

avatar for Derringer
Derringer

Jul. 5, 2014

Under rating threshold (show) Proof that not 100% of Stencyl engine games are crap.

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(4)

avatar for Tomas_and_Jueros
Tomas_and_Jueros

Jul. 5, 2014

Under rating threshold (show) The jumping system needs to be fixed. It's driving the guy nuts!

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(4)

avatar for fireork12
fireork12

Jul. 5, 2014

Under rating threshold (show) It was hard to get A+ let alone beat the first eight levels because my computer SUCKS! but it's really great, little to no story, great platforming, good stage design.

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(4)

avatar for nystik
nystik

Jul. 5, 2014

Under rating threshold (show) If you're having trouble getting the Medium badge to register, I reloaded and replayed one level in World 2 (level 16) and earned the badge.

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(4)

avatar for flashdime
flashdime

Jul. 5, 2014

Under rating threshold (show) I hate sidescrollers, they always seem to have a moment of delay from pressing the buttons to actually getting the result.

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(4)

avatar for ZacV
ZacV

Jul. 5, 2014

Under rating threshold (show) The lag is outrageous for me, not really sure why. Probably my computer. The moving parts starting in the 7th level make it impossible for me to get the badge.

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(4)

avatar for jeslo
jeslo

Jul. 7, 2014

Under rating threshold (show) I suggest starting time when the ninja moves not when it just starts.

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(6)

avatar for GameBuilder15
GameBuilder15

Dec. 14, 2012

Under rating threshold (show) Tell the devil Cluny sent you, Skullface!

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(170)

avatar for Stonybrook
Stonybrook

Jul. 1, 2014

Under rating threshold (show) It is difficult to get Skullboy to duck after jumping, and wall jumping could be more responsive. Still not bad, but the balky controls make it frustrating.

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(10)

avatar for number1woofer
number1woofer

Jan. 24, 2013

Under rating threshold (show) For such a difficult game, the timing is very forgiving, for which I am extremely grateful.

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(16)

avatar for MuteVampire
MuteVampire

Apr. 13, 2014

Under rating threshold (show) Normally, I don't like this kind of game. I usually find them to be too punishing, too random at points, and requiring superhuman reaction times. Here, I never really felt like it was the game's fault when I failed, pushing me to do a little better on the next life. This really hit that sweet spot where it was a challenge the whole way through without ramping up to the point it stopped being fun. Great game. 5'dm

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(14)

avatar for Orngeblu
Orngeblu

Mar. 10, 2013

Under rating threshold (show) The hard badge was actually pretty easy...or I am naturally good at platformers?

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(6)

avatar for Gnooby
Gnooby

Feb. 1, 2013

Under rating threshold (show) I have to agree with some people. I think that the game would be a lot more fun if you didn't have to basically hold down the arrow key to be able to jump off of the wall. Other than that, this game is everything it needs to be a 5 star game.

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(6)

avatar for Bahaumaut
Bahaumaut

Jan. 23, 2013

Under rating threshold (show) Alternatively, if the badge doesn't award, go to world 2's level list, then click on "submit score". That might help it register.

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(6)

avatar for Allegrowa
Allegrowa

Jan. 28, 2013

Under rating threshold (show) i'm glad that there is no death counter

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(14)

avatar for Heindal
Heindal

Dec. 27, 2012

Under rating threshold (show) Addictive and frustrating at the same time.

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(5)

avatar for lilkaz
lilkaz

Jan. 27, 2013

Under rating threshold (show) landing on the edge's on spikes!!!!!!!!!

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(5)

avatar for mattymuck
mattymuck

Jan. 26, 2013

Under rating threshold (show) The timer should start after you click any button, some of the A+ times were a bit too easy, sticking to a wall needs to happen a little faster and also I think having up as jump and spacebar as jetpack would be a better option. 5/5.

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(5)

avatar for TydroJron
TydroJron

Jan. 26, 2013

Under rating threshold (show) 4/5 Massive difficulty curb, Also complete world two badge doesn't appear to have been awarded to me

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(5)

avatar for TheSupaHobo
TheSupaHobo

Jan. 26, 2013

Under rating threshold (show) Is it just me or is anyone else able to get all the achievements but the 2nd one?

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(5)

avatar for maverickrenegade
maverickrenegade

Jan. 26, 2013

Under rating threshold (show) for a game where jumping is, you know, the point of the game...the jump button sure likes to pick and choose when it works. Other than that, great game. 4/5

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(5)

avatar for Cower
Cower

Dec. 14, 2012

Under rating threshold (show) Jump-pack addition is nice ^_^

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(33)

avatar for Redflametrow
Redflametrow

Jul. 5, 2014

Under rating threshold (show) I don't get the masochistic desire that so many gamers have. Trying to get to a basic goal for the sake of knowing you did so, does not appeal to me. If there is more to the game, then fine. To me, this would be best as a mini-game in a larger game that optionally allows you to unlock something that can enhance the experience in the main game. So this needs a better "carrot on a stick" to me.

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(3)

avatar for BrokenBones0
BrokenBones0

Jul. 5, 2014

Under rating threshold (show) way to much lag and keeps crashing wth?

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(3)

avatar for TheDigitalNomad
TheDigitalNomad

Jul. 5, 2014

Under rating threshold (show) I don't want to be the guy.

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(3)

avatar for aretien
aretien

Jul. 5, 2014

Under rating threshold (show) i don't like platformers much but this was great

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(3)

avatar for TM3_The2nd
TM3_The2nd

Jan. 28, 2013

Under rating threshold (show) Kinda fustrating but also very fun and addicting! 4/5

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(3)

avatar for Rabican
Rabican

Jul. 5, 2014

Under rating threshold (show) it reminded me of meat boy in a good way :3

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(3)

avatar for Baraga
Baraga

Jul. 5, 2014

Under rating threshold (show) 8/10. the best feeling when you've memorized the first half of a level and wing the second half...and first time runs too...and levels I've memorized completely. So, its actually all fun. :)

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(3)

avatar for Kevkev149
Kevkev149

Jul. 5, 2014

Under rating threshold (show) One of the best runner games I've played. Although this game could be MUCH improved if a level creator and a user created levels section were added.

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(3)

avatar for Akriloth
Akriloth

Feb. 1, 2013

Under rating threshold (show) It's like Meat Boy, except I don't want to punch my screen!

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(3)

avatar for ballerbeast
ballerbeast

Feb. 1, 2013

Under rating threshold (show) games is pretty baller beats

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(3)

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