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Sticky keys FTW!!! I tried the last level like 15 times with no luck. Got everything set up for the run across the bottom again, looked up to watch the TV, looked down the left arrow was stuck and my guy ran all the way across to the goal. LMFAO I LOVE IT!
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Ok the simlest solution to lvl 13: After opening the door, place a standing boxman to the rightmost button. Then go to the right of the right lever, send a running boxman to the right so he will fall down and go for the cube. Then go between the levers and watch carefully. At the right moment send one boxman to the right lever and switch the left lever with yourself, so the bottom boxman could go to the finish.
... Need a bit luck but wont take 300 attempts :D
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that last level though. My guys were set just a hair different, so for about 5 seconds the right thing was happening, then it got worse, and worse,and worse, and worse, until it came full circle and was ok for 5 seconds again.
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This is unnecessarily frustrating. It would be fun, but it is just too hard, and I need to be too precise for this to be fun.
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9. Go to the right bottom cloud, then jump you will stay on an invisible platform. send a clone with shift to find the next platform, it will soon lead a path to the box (this may be complicated) Note: you may want to make clones on the platforms so if you fall you know where to go 10. Press down and make a clone on the left ledge, then one on the righter ledge, another one in the on the left of the righter ledge, go near the right and run to the left making a clone then run as fast as you can to the finish. 11. Go down and make a clone on each of
the platforms, then go back to the left, make a running clone to the right and power up the machine thingy. Note: Power it up quickly by going right and left Part 3 comming soon
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This game starts as a delightful puzzle game. Towards the end, though, it really becomes an exercise in frustration as split-second timing (like hundredths of a second) is needed to get through. I have to reclassify the last several levels as a Reflex game rather than a Puzzle game and that's really not what I came for.
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@dipie1234: Mind telling us what game the Owner stole, rather than making just an open accusation? As for my opinion of the game, I liked it.
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okay this game is completely flaws randomly on level ten it will jump an exact opposite way its supposed to if you change the direction of the person it will work for a while then it will stop working again DO NOT PLAY THIS GAME ON IE
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Since I found this game a while ago, I sometimes just load it and enter the first puzzle just to let the music on the background while I chill, read, or work :)
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seriously... what's so bad about programming in WASD as alternative movement keys? what if people's arrow keys are messed up, making platforming becomes difficult?
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i hate when you die half way through setting up level 11 and you're gone and your stupid little boxmen are still squattin around like retards.
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I just spend the past 9 hours trying to complete level 11 the way it's shown in the walkthrough only to find out that for some reason it is impossible for me, I CANNOT drop down and raise the platform fast enough for that clone to fall under it and reach the box
can someone please help?
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When you watch the walkthrough, copy it exactly, and still have to redo the same level 18 times because the game is crap.
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Almost a great game, but fails badly due to inane requirements of precision and timing. This is supposed to be a puzzle game.. let people progress once they solve the puzzle, not after they are forced to demonstrate reflexes well beyond FPS player requirements
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This game has a major glitch. Whenever I pressed reset, it kept resetting and it would run to the left without me doing anything.
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Could these edges be anymore less defined? Please at least make death edges crisp lines instead of these rounded things that make it hard to tell when I'm gonna fall off.
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For level 10, there's a way that requires no racing: put two standing boxmen on the floor just above the bottom, with the left standing one on the deactivated sawblades, and another boxman running back and forth between them (leave a little space). Then go back up the top, jump over the nearby lever, push the button and return to flip that lever twice. Now you can just sit back and watch the runner finish the level for you.
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Everyone here's complaining about level 13, but I found level 10 to be more frustrating. 13 Gives you plenty of Boxmen so you have leeway to make a few errors; meanwhile with 10 if you let up even a tiny bit you won't be fast enough.