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Neat game, but I do get a little frustrated that I wasn't properly logged in, and so the full completion ended up not getting logged and swoosh I'm back to square one with no boxman house or nothing.
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yo, for the last one, the top right is one tick shorter than the top left. Keep that in mind and make sure the left and right boxmen are running in opposite directions. It's not *super* easy, but once I realized the left was shorter than the right it got a lot easier to sync it right.
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That last one was quite a challenge, I needed a lot of trial and error, but finally I managed to achieve what I had sought. The badge.
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For a puzzle game it was too unforgiving on timing. Twice I gave up thinking my attempts weren't smart enough (after many fails) yet found they were exactly what the walkthrough said to do.
A potentially great game that left me with a bad aftertaste sadly.
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Easier to make friends in this game than in real life, but they are just as mindless and ditch you whenever you need them the most...
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When you watch the walkthrough, copy it exactly, and still have to redo the same level 18 times because the game is crap.
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Okay, I've had to give up on finishing this one. Even on the lowest quality setting I still get such awful lag that level 10 is impossible to complete. Such a shame, it's a fun game.
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that last level though. My guys were set just a hair different, so for about 5 seconds the right thing was happening, then it got worse, and worse,and worse, and worse, until it came full circle and was ok for 5 seconds again.
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Cycle. 1) I figure out a puzzle. 2) My solution doesn't work. 3) I check the walkthrough which tells me that my solution is right, I just need super-timing. 4) I luck into the solution after 40 tries, unlocking the next level and the cycle begins again.
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The aggravation level really kicks in when the little idiot decides to move by himself when you want him to hold still.
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i love this game! this should be the puzzle game of the year! this is so cute too! thank you whoever made this adorable game.
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the last level is too much relying on timing. i have to remember the exact time when i have to press shift in order to succeed.
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Level 10 is just absurd. I even looked up a walkthrough and am position everything exactly where it needs to be and there's simply not enough time to make it.
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(Things to do wen u dont know what to do...) duck all box mans and the final boxman will gonna pass over him like a boss.
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I don't mind timing being a component in any game, but from level 10 on it's ridiculous. Gave up on 11... easy badge it is for me.
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glitch on level 5 if you go through the first gap and press the right arrow a little you die on a differant side of the screen
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Level 13(Ctd): Place a runner on A. It doesn't matter when you place the first one, as the runner that will hit the giant button will not be in sync with the runners above. Do the same thing with B, but do NOT place the runner yet. Ideally you want the B runner to hit the first block to the right, and then immediately the A runner hits the following block. Once you have these set, jump down and wait for your moment of truth. The perfect run is you run through the first two blocks, the big block opens, you go through, and the last two blocks open, all without you needing to stop. Don't get frustrated it took me between 10-15 tries to get it with this exact strategy. Good luck :D
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Level 13: Let's do this! Start by releasing one running/jumping Boxman to the left. When that Boxman reaches the wall to the right, release another running/jumping Boxman to the right. It doesn't have to be exactly perfect and eventually, they'll be on the 2-split button together, but I'd restart if it'll take them awhile to get it. Next, The above platform consists of two pieces, A is to the left, B is to the right. Start with A. Notice there are tick marks on the platform and a slab with a face on the top. You want to place Standers (one on each side) on the first tick mark that is outside the slab.