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Tip: you can press down to create a dude who can give a leg up to your running dude. ^^ Two last levels were... something. Didn't notice there was an acceleration to the movement until the poles level came up and I messed up the 1st try. From there on it was as if someone changed the acceleration/deceleration settings lol. Had to learn the movement all over again xD
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For level 10, there's a way that requires no racing: put two standing boxmen on the floor just above the bottom, with the left standing one on the deactivated sawblades, and another boxman running back and forth between them (leave a little space). Then go back up the top, jump over the nearby lever, push the button and return to flip that lever twice. Now you can just sit back and watch the runner finish the level for you.
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Also, just realized the finish last stage, then resets menu. That's just friggin' stupid. Thank goodness no speedrun highscore. Still, rank tanker. Effin rude, man.
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That first background music sounds waaay to familiar and cheeky, but I can't remember what it is or what it's from. Anyway, if I go back to title and then stage it likes to turn off the music automatically. Dunno what that's about. Oh, and ftr, last level's not so much hard as it is stupidly annoying. Seriously, timing? Ugh.
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Glad I read the comments, saw I was 10/14 for the hard badge and completed the easy badge in 2010. Was going to just play through again until i read those lol
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The timing is just too tight for me. Wasn't able to get past level 11 in 2009, haven't been able to do so in the 11 years that followed.
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Say it took me over an hour and a half to fully complete this game. Last time I did finish it though was about 10 years ago; quite an okay game then and still quite an okay game now.
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Good idea, but ridiculous design on some levels. Trying to follow a couple of different guides for level 10 but the timing is far too tight :(
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I just spend the past 9 hours trying to complete level 11 the way it's shown in the walkthrough only to find out that for some reason it is impossible for me, I CANNOT drop down and raise the platform fast enough for that clone to fall under it and reach the box
can someone please help?
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Level 10 is insane. For such an unforgiving need of timing the positioning of your boxmen is too tricky. Frustrated I watched a walkthrough just to see, that I was doing right all the time but not precise to 1/1000.
I think there is room for improvement.
Besides of this - Game is fun.
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Everyone here's complaining about level 13, but I found level 10 to be more frustrating. 13 Gives you plenty of Boxmen so you have leeway to make a few errors; meanwhile with 10 if you let up even a tiny bit you won't be fast enough.
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1 star for this game, apparently somehow one is supposed to know how the box men do things/abilities with no tutorial or anything... the only way to play the levels is to look at the walk-through, which to me is pointless
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For a game that essentially requires 'pixel hunting', the controls are very unprecise. Not quite as stupid as Meat Boy, but it's up there.
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Cute concept, terrible execution. Why do two boxmen running at each other always destroy the one that would help you? Not because it's part of the ruleset the developer made, but just to make it harder. And how are you supposed to know the different ways the boxmen interact with each other? I think the developer is giving himself/herself WAY too much credit in how interesting the game is. 2/5
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For level 10, I used KaasChuig2 's method and got it to work:
Stick a crouching boxman on the top row far left, then another on the top row to jump the gap. Then place one more crouching boxman at the far left on the next row. Then start the runner on the right side by jumping up so you already start on the next row.
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Neat game, but I do get a little frustrated that I wasn't properly logged in, and so the full completion ended up not getting logged and swoosh I'm back to square one with no boxman house or nothing.
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yo, for the last one, the top right is one tick shorter than the top left. Keep that in mind and make sure the left and right boxmen are running in opposite directions. It's not *super* easy, but once I realized the left was shorter than the right it got a lot easier to sync it right.
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That last one was quite a challenge, I needed a lot of trial and error, but finally I managed to achieve what I had sought. The badge.