Under rating threshold (hideshow)
Okay, I've had to give up on finishing this one. Even on the lowest quality setting I still get such awful lag that level 10 is impossible to complete. Such a shame, it's a fun game.
Under rating threshold (hideshow)
that last level though. My guys were set just a hair different, so for about 5 seconds the right thing was happening, then it got worse, and worse,and worse, and worse, until it came full circle and was ok for 5 seconds again.
Under rating threshold (hideshow)
Cycle. 1) I figure out a puzzle. 2) My solution doesn't work. 3) I check the walkthrough which tells me that my solution is right, I just need super-timing. 4) I luck into the solution after 40 tries, unlocking the next level and the cycle begins again.
Under rating threshold (hideshow)
The aggravation level really kicks in when the little idiot decides to move by himself when you want him to hold still.
Under rating threshold (hideshow)
i love this game! this should be the puzzle game of the year! this is so cute too! thank you whoever made this adorable game.
Under rating threshold (hideshow)
the last level is too much relying on timing. i have to remember the exact time when i have to press shift in order to succeed.
Under rating threshold (hideshow)
Level 10 is just absurd. I even looked up a walkthrough and am position everything exactly where it needs to be and there's simply not enough time to make it.
Under rating threshold (hideshow)
(Things to do wen u dont know what to do...) duck all box mans and the final boxman will gonna pass over him like a boss.
Under rating threshold (hideshow)
I don't mind timing being a component in any game, but from level 10 on it's ridiculous. Gave up on 11... easy badge it is for me.
Under rating threshold (hideshow)
glitch on level 5 if you go through the first gap and press the right arrow a little you die on a differant side of the screen
Under rating threshold (hideshow)
Level 13(Ctd): Place a runner on A. It doesn't matter when you place the first one, as the runner that will hit the giant button will not be in sync with the runners above. Do the same thing with B, but do NOT place the runner yet. Ideally you want the B runner to hit the first block to the right, and then immediately the A runner hits the following block. Once you have these set, jump down and wait for your moment of truth. The perfect run is you run through the first two blocks, the big block opens, you go through, and the last two blocks open, all without you needing to stop. Don't get frustrated it took me between 10-15 tries to get it with this exact strategy. Good luck :D
Under rating threshold (hideshow)
Level 13: Let's do this! Start by releasing one running/jumping Boxman to the left. When that Boxman reaches the wall to the right, release another running/jumping Boxman to the right. It doesn't have to be exactly perfect and eventually, they'll be on the 2-split button together, but I'd restart if it'll take them awhile to get it. Next, The above platform consists of two pieces, A is to the left, B is to the right. Start with A. Notice there are tick marks on the platform and a slab with a face on the top. You want to place Standers (one on each side) on the first tick mark that is outside the slab.
Under rating threshold (hideshow)
Level 12: There isn't too much for me to say. This is a basic partner level, and it's somewhat mild compared to level 11. You need to go left, and your clone Boxman needs to go right. Your button will work on the spike and for getting power to move the moving platform. On the hippo-spike obstacle, try to jump early so that when you hit the spike your partner will have made it disappear. This is purely timing, and much like a SMB level, you'll eventually get it.
Under rating threshold (hideshow)
Level 11: Let's talk about crouched Boxmen. You want one of them at every jump EXCEPT the gap where it goes from a high pillar to a smaller pillar. Skip the pillar(that is, the highest pillar will be skipped). The Boxmen on the following pillar must be near the edge of the pillar for this to work right. Then, you will have two Boxmen left. Great! Use one of the Boxmen as a running Boxmen to power the generator (as it runs to its death). Pray like hell, and use the last boxmen to run across the gaps as you jump down (remember the double jump level). Power the generator by running back and forth. Do NOT jiggle the left and right keys. That will not work.
Under rating threshold (hideshow)
Level 10: Place crouched Boxmen at the far left, far right, and one on the left edge of the small gap. Release running Boxmen at far right heading left. If done right, Boxmen should jump the gap, jump on the invisible wall to the left, jump back, and keep running until it misses the first switch. From there on out, it's about being fast and precise.
Under rating threshold (hideshow)
I like the concept and the dialogue is amusing but when you need to use a walkthrough to get the timings right it gets pretty annoying very fast. Great game but the level design is frustrating and I normally play a game until the end. I don't feel there's any skill, it's all in the timing. Gave up on the last level.
Under rating threshold (hideshow)
Could these edges be anymore less defined? Please at least make death edges crisp lines instead of these rounded things that make it hard to tell when I'm gonna fall off.