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I just spend the past 9 hours trying to complete level 11 the way it's shown in the walkthrough only to find out that for some reason it is impossible for me, I CANNOT drop down and raise the platform fast enough for that clone to fall under it and reach the box
can someone please help?
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When you watch the walkthrough, copy it exactly, and still have to redo the same level 18 times because the game is crap.
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Almost a great game, but fails badly due to inane requirements of precision and timing. This is supposed to be a puzzle game.. let people progress once they solve the puzzle, not after they are forced to demonstrate reflexes well beyond FPS player requirements
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This game has a major glitch. Whenever I pressed reset, it kept resetting and it would run to the left without me doing anything.
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Could these edges be anymore less defined? Please at least make death edges crisp lines instead of these rounded things that make it hard to tell when I'm gonna fall off.
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For level 10, there's a way that requires no racing: put two standing boxmen on the floor just above the bottom, with the left standing one on the deactivated sawblades, and another boxman running back and forth between them (leave a little space). Then go back up the top, jump over the nearby lever, push the button and return to flip that lever twice. Now you can just sit back and watch the runner finish the level for you.
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Everyone here's complaining about level 13, but I found level 10 to be more frustrating. 13 Gives you plenty of Boxmen so you have leeway to make a few errors; meanwhile with 10 if you let up even a tiny bit you won't be fast enough.
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Level 12 is stupid and fiddly. Having to repeatedly place the other boxmen on the oh-so-easy to slip off pillars every time you have to reset because the next step in the level went wrong gets very tedious very quickly...
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You might as well watch the Boxman videos that Smosh created on YouTube. Way more fun than this frustrating game that I was just trying to finish for the badge and never play again. Why do I make myself suffer for imaginary internet points?
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yo, for the last one, the top right is one tick shorter than the top left. Keep that in mind and make sure the left and right boxmen are running in opposite directions. It's not *super* easy, but once I realized the left was shorter than the right it got a lot easier to sync it right.
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For level 10, I used KaasChuig2 's method and got it to work:
Stick a crouching boxman on the top row far left, then another on the top row to jump the gap. Then place one more crouching boxman at the far left on the next row. Then start the runner on the right side by jumping up so you already start on the next row.
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Who knew only 13 levels could lead to a very hard badge? 10-13 are tricky as heck. I didn't like how he constantly slipped off ledges, despite me only tapping the WASD keys slightly. However, the cloning mechanic is really effective for puzzles. 4/5
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WOW, this is the game my name is based on!, never knew this game was in Kong. and now it has a badge for a kongpanion nice!
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It was was besides the final level. It is just too based on luck having to redo the entire thing if it did not work out. otherwise it was a simple but fun and short puzzle game. Now one of my favorite but a good game. 3/5
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Well other than the cloud level this wasn't to hard. 13th level is all about timing the runners on the top to mirror each other. Was a decent puzzle game. Could have easily been longer and more creative but there are always sequels for that. 4/5
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Yeah everyone I'm on chrome too, I went to about:plugins and I also have only one flash file... so... maybe put a little more thought into this 'fix'.