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You might as well watch the Boxman videos that Smosh created on YouTube. Way more fun than this frustrating game that I was just trying to finish for the badge and never play again. Why do I make myself suffer for imaginary internet points?
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yo, for the last one, the top right is one tick shorter than the top left. Keep that in mind and make sure the left and right boxmen are running in opposite directions. It's not *super* easy, but once I realized the left was shorter than the right it got a lot easier to sync it right.
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For level 10, I used KaasChuig2 's method and got it to work:
Stick a crouching boxman on the top row far left, then another on the top row to jump the gap. Then place one more crouching boxman at the far left on the next row. Then start the runner on the right side by jumping up so you already start on the next row.
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Who knew only 13 levels could lead to a very hard badge? 10-13 are tricky as heck. I didn't like how he constantly slipped off ledges, despite me only tapping the WASD keys slightly. However, the cloning mechanic is really effective for puzzles. 4/5
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WOW, this is the game my name is based on!, never knew this game was in Kong. and now it has a badge for a kongpanion nice!
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It was was besides the final level. It is just too based on luck having to redo the entire thing if it did not work out. otherwise it was a simple but fun and short puzzle game. Now one of my favorite but a good game. 3/5
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Well other than the cloud level this wasn't to hard. 13th level is all about timing the runners on the top to mirror each other. Was a decent puzzle game. Could have easily been longer and more creative but there are always sequels for that. 4/5
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Yeah everyone I'm on chrome too, I went to about:plugins and I also have only one flash file... so... maybe put a little more thought into this 'fix'.
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Here some tips I learned by playing the game.At level 10, if you don't beat your clone going down then restart.At level 11 don't get frustrated,myself I think this level is the hardest of them all.Jump and make a wide arc before spawning .Once at generator , run ONLY between the two electricity coils and not the pillar itself.At level 12 , when the platform is just about to hit the spike get off the button and the rest is up to timing.At level 13, spawn jump a clone to the left then the right.The two clone must be timed right to hit the button at the same time to remove the barrier.At the top, put a clone on the left and right edge.Do the same for the other side. Look at the black tanks and make them disappear from right to left. Once you think you have the right timing let go a runner between your clones. This game is all about timing so ........hope this helped a bit.
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Fun/challenging game. I personally don't like level ten, but level eleven is also quite annoying because you keep falling off of the the "tall chairs" and/or the elevator doesn't go up fast enough. but over all 5/5.
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Hm. I like the game, because there are some new elements. And it's nice that you have to use your brain to pass the levels. BUT: Once you have figured out how to reach the box, it should be less difficult to do so.
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This game started as a 4-star game for me but progressively dropped to a 1-star for the sheer percentage of perfect-timeing/perfect-motion levels. While these style levels can be fun in bonus levels there should be some wiggle room in most other levels. Its a real shame too, this game had great graphics and a interesting/unique play style.
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"Alright I'll run right, shoot a clone, and quickly run left down this... No, no, wait, the clone's just going to do dick all and stand there."
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Tip: you can press down to create a dude who can give a leg up to your running dude. ^^ Two last levels were... something. Didn't notice there was an acceleration to the movement until the poles level came up and I messed up the 1st try. From there on it was as if someone changed the acceleration/deceleration settings lol. Had to learn the movement all over again xD