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Comments for A Ride Home

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EricFleet

Nov. 13, 2011

Under rating threshold (show) Wait, what? Did I miss something. I walked around for three minutes and found no ship. Game ends. Was there supposed to be more?

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(-1)

EricFleet

Nov. 13, 2011

Under rating threshold (show)

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(-6)

yuyi141

Nov. 12, 2011

Under rating threshold (show) >.< So Lonely...anyways,this is just a experiment so,its very short. quite scary(for me)but,this is awesome and deserves a 5/5 forever.

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(4)

LaBaDa

Nov. 12, 2011

Under rating threshold (show) um.... what?

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(0)

ternoyo

Nov. 08, 2011

Under rating threshold (show) ok? this is creeping me out a bit

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(0)

Gustav165

Oct. 21, 2011

Under rating threshold (show) The mouse lock isn't working :(

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(-1)

tycomp

Oct. 21, 2011

Under rating threshold (show) Should clarify, it's not a game. I kept waiting for something to happen.

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(0)

dahar1

Oct. 15, 2011

Under rating threshold (show) I've gone to see the comment of peoples which dislike this "game" (it's the under rating ones, of course) and i must admit that some of them are correct... this is not a game. this is an interactive movie. and the creator is a genius (try to see the other games he maked)

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(1)

lolone

Sep. 23, 2011

Under rating threshold (show) I couldn't help but think "Your princess is in another castle!"

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(7)

EPR89

Sep. 07, 2011

Under rating threshold (show) Legend has it that when you play it on one specific day of the year, there actually will be a ship.

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(24)

ericbloedow

Sep. 05, 2011

Under rating threshold (show) so many unity games have over-sensitive mouse controls...

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(12)

zyocks

Aug. 18, 2011

Under rating threshold (show) it's very short you should make it longer but great start

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(7)

GateMaster243

Aug. 10, 2011

Under rating threshold (show) kept waitin for somethin to jump out at me or someone waitin around the next corner. very cool for an experiment 5/5 :)

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(12)

HMFan814

Aug. 08, 2011

Under rating threshold (show) I look forward to whatever it is you have planned for us after this!

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(2)

Nathanep123

Aug. 05, 2011

Under rating threshold (show)

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(-22)

Deadly2010

Jul. 28, 2011

Under rating threshold (show) what if... run up the hill

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(0)

Cakeofdoom

Jul. 16, 2011

Under rating threshold (show) I just sat there staring at the stars for around an hour...Very nicely done, for a test.

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(8)

Prey7813

Jul. 12, 2011

Under rating threshold (show) I liked the game, but dammit i want MOAR!!!!!

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(1)

DeadlockX47

Jul. 06, 2011

Under rating threshold (show) AAAAAAAAAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!! The sound of the beacon will be trapped in my head for the next month!!!

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(5)

SCOninja

Jul. 05, 2011

Under rating threshold (show) Personally, I think all the "emotion" in this game is mostly placebo effect from Weir's fans. Sure, it's a bit deep and cool; but since it's barely considered an interactive video, it can't have as much as value as his other games. 3/5

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(4)

sargent179

Jul. 05, 2011

Under rating threshold (show) so uh you just do that and you finish the game?

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(4)

austinisalsome

Jun. 26, 2011

Under rating threshold (show) the entire (test) i was siting there like ok somethings going to jump out somethings going to jump out were is it...

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(6)

06Stillness84

Jun. 26, 2011

Under rating threshold (show)

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(-11)

boomer356

Jun. 25, 2011

Under rating threshold (show) hes makeing a ride home 2 i think cause it says that no space ships today maybe tromrrow

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(4)

wickedtimes86

Jun. 22, 2011

Under rating threshold (show) i would also add in the description that its not a full game but almost more like a simulation the movement with the cursor was a little jumpy smooth it out more and slow it down some and it would be more fluent. over all not to shabby!

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(1)

zadercader

Jun. 16, 2011

Under rating threshold (show) Simply amazing. It's rare to find a Unity game that tells a story without blurting out to many words. The architecture was beautiful, but the game was too short. I would have loved if you had added more. But it's hard to find a nice look-around Unity game. So congrats on making that possible for me.

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(5)

bobafett333

May. 30, 2011

Under rating threshold (show) Feels alot like penumbra: Black plauge, with less demon dogs and crazy men named red.

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(1)

Savok

May. 30, 2011

Under rating threshold (show) PLEASE give us mouse sensitivity adjustment.

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(8)

777blahblah777

May. 27, 2011

Under rating threshold (show)

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(-15)

blazeakin30

May. 15, 2011

Under rating threshold (show) wow, when he said "No ships today,maybe tomarrow" I instinctively knew no ships would come and/or the human race is gone except for him. :/

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(14)

frostydraco

May. 05, 2011

Under rating threshold (show) I have to say that I love your work. Even though this was a test, it made me feel as though I was all alone in the real world. Just checking for other forms of life. You are a true master at manipulating (not in a bad way) peoples feelings. Please continue to make these games for us.

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(165)

aronzei

May. 01, 2011

Under rating threshold (show) Ah yes. This is Gregory Weir's work.

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(28)

hurt147

Apr. 28, 2011

Under rating threshold (show) @krazyIvan96, this isn't a flash game... it's Unity...

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(10)

Xcrypt

Apr. 26, 2011

Under rating threshold (show) Adventure isn't really my type of games, but still you succeed in creating an atmosphere, so that's a good thing I guess.

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(6)

R3C0NGAM3R

Apr. 24, 2011

Under rating threshold (show) Unexpected ending, actually. and sad in a way. In the beginning I also had this strange feeling like something would suddenly stand right infront of me. But instead, it was just me, all alone. Don't know what one I would find worse in that situation. Anyhow, loved it. 5/5

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(8)

mikken

Apr. 21, 2011

Under rating threshold (show) :> I was hoping for bacon, but still, a epic game, is epic, no mather what we say, 5/5 10/10

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(2)

PrincessWilly

Apr. 17, 2011

Under rating threshold (show) Excellent game. Short, but understandable considering you're using new technology. I've always liked your games. You're extremely capable of instilling emotions through them. I hope Unity helps you realize some of the ideas in your head. Until next time!

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(7)

KrazyIvan96

Apr. 15, 2011

Under rating threshold (show) Well it was very short. The game itself lacked a few things (Like...Length...) But it's nice to finally see a flash game without: A. A crumpetload of violence, and B. A crumpetload of upgrades and achievements.

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(3)

Lordener

Apr. 10, 2011

Under rating threshold (show)

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(-10)

Bassium

Apr. 06, 2011

Under rating threshold (show) Very good game, I have been a fan of your's Gregory since "The Majesty of Colors" and your games have always interested me, you're one of those developers that help the argument that games, can indeed be a form of art.

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(9)

boogiewoogie7

Apr. 06, 2011

Under rating threshold (show) AWESOME

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(1)

olsfa

Apr. 04, 2011

Under rating threshold (show) cOOOOOOOOOOOOL

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(1)

TheBurritoKing

Apr. 02, 2011

Under rating threshold (show) I hope you make more games like this. Maybe something like an abandoned cave/mine where in the end, hoping to find your family trapped there you find them dead and the cave collapses and you get trapped there.

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(1)

Grayspark

Apr. 01, 2011

Under rating threshold (show) if you notice when you're moving across to the beacon, it's inside a huge bowl shaped area. Kinda creepy.

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(6)

doomfall

Mar. 31, 2011

Under rating threshold (show) i felt so lonely playing this and you kinda really leave it open for a sequel at the end

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(4)

gabrielbressan

Mar. 20, 2011

Under rating threshold (show)

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(-13)

gabrielbressan

Mar. 20, 2011

Under rating threshold (show)

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(-11)

Lebuff

Mar. 16, 2011

Under rating threshold (show) Even in an experiment you do it again Gregory. Good Job. I look foward to more unity games from you!

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(4)

Blackfang321

Mar. 14, 2011

Under rating threshold (show) As an experiment, I'd say this was pretty successful. But I was expecting a lot more. Maybe this will be developed into a full-fledged experience later. I could definitely see G.W. turning this into something...maybe waking up each day a little more insane with everything slightly more warped than before? Who knows...we'll just have to wait and see!

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(230)

hippogasmo

Mar. 13, 2011

Under rating threshold (show) Great atmosphere. All your games are brilliant, especially in terms of atmosphere. Some suggestions with this particular game/type (I don't know if they're possible in Unity, but if so here they are): in-game mouse sensitivity controls. My mouse was WAY too reactive, and messing with my computer settings didn't help. Also the option of a full-screen mode should be added in-game. Being able to be immersed in the game world would be much easier if it were full-screen.

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(6)

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