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I feel like this would be great if you eventually get space dementia (its a real thing) so every day everything goes a bit weirder and weirder until one day a ship picks you up.
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If you play it over and over again you either feel really really lonely or tired of repeating the same thing over and over. For me its both.
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I haven't seen anything from you in forever and then I find you've made this beautiful thing that has so much potential. I can't wait to see what the future holds for you, I've been in love with your work for years.
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it has a nice base. the atmosphere is good. but it's not much of a game. little story no challenge. unless i missed something
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I was so disappointed when I couldn't leave the crater. Oh well. I was however very impressed on the quality of the whole structure, especially since it was just put together and then left empty and used for just looking at. It had a very isolated feel to the whole thing, and for what it was, I liked this game/experiment.
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Wow....I am alone.....No people to talk to....not even an animal........WOOOOOHOOoOOOO PORN TIME!........wait.....where is my laptop?...no...No!...NOOOOOOO!!!!!I`FORGOT TO TAKE IT WITH ME!CRUEL WORLD!!WHY?WHY ME?!
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@DJkramarboi - reading the description, it would seem you have to explore to trigger the ship arriving. Just checking the beacon every day won't do it. *goes exploring*
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Not necessarily ideal as a game for me - there's not that much to "play," per se - but it has such a strong atmosphere. It's strong enough artistically that I'll give this not-quite-a-game game a 4/5 just for arousing an atmosphere so strongly representative of the game's purpose.
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Mouselook is far, far too sensitive. It needs to be like half or a third as sensitive, because I turn with the slightest nudge of the mouse.