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se·quel
/ˈsēkwəl/
Noun
A published, broadcast, or recorded work that continues the story or develops the theme of an earlier one.
Something that takes place after or as a result of an earlier event.
Synonyms
consequence - result - continuation - effect - sequence
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Would be good if you could place ports anywhere, and not just at the edges. Also would be good to be able to make larger levels.
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AppData\Roaming\Macromedia\Flash Player\#SharedObjects\SEV8E953\chat.kongregate.com\Exploit.sol
The badge was asking for it.
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So far, seems pretty awesome! I love the idea!
Just one thing. In the intro to Chapter 1, it refers to you as a white hat. This is incorrect. A white hat is someone who does penetration testing in order to test the security of a company's systems, and reports back on discovered vulnerabilities. This is not what you do in Exploit. You're attempting to disable a system controlled by a government who is using technology to oppress its people. This makes you a hack-tivist, not a white hat.
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Not sure if I said this earlier, but this game is a true gem in the current flood of action games and MMOs. Not only is it a puzzle game with mind-boggingly hard levels that truly move your brain, it also has things to say about hacking, politics, and the importance of keeping certain informations where they belong. 5/5, needs sequel.
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I really like this game - simple idea but many possibilities. And with the included editor there will allways be new levels to come =) Nice work!
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Hello I am here to give you a review.
Originality: 10/10
I have never seen anything like it, it brings a new type of puzzle to the category.
Difficulty: 9/10
The difficulty is just right you just need good timing and think about what your doing, and maybe have some patients.
Kongregate Rating: 5/5
Over-all: 10/10
I think you should continue what you are doing and maybe make changes that will make it better.
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Amazing story behind a fun game. You should definitely make a sequel with new types of nodes, and perhaps actually get some nodes that actually require programming ;)
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Instead of clicking the ports, you should be able to set timers on when they fire and then press "go". That way it's about the puzzle and not how dexterous you are with a trackpad. :/
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The idea is excellent (I would love to see more hacking games), however, the emphasis should be put on the algorithms instead of a system where you must click this button or that within a small time frame. The problem-solving aspect is much more enjoyable.
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Great game and story development. I love this kinda games where hacking is involved, its just soooo thrilling :D Anyhow great game 5/5
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Sk3tch > Us
He is doing far more and difficult work than we do ourselves,
since he always gathers information without hacking, knows
so many "people", does "poking around" and can communicate
in 256-Bit Elliptic Curve Cryptography.
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how misleading, saying that this is how you hack the government, there are more computerised guns when you do it for real
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might be nice to be able to set a macro for the ones that involve precise timing, or a mode that enabled macros, might be fun
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Great game. I actually beat half of challenge mode and all of story mode before I even bothered doing tutorial mode, due to both challenge and story mode getting progressively harder, instead of jumping up insanely difficult all of a sudden at different points. Great puzzle game, 5/5 Stars from me. Also, I took a look at the game developer, he also made other games I loved playing, like How to Raise a Dragon.
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Great game I loved the story and none of the missions were to hard I usually spent more time reading the story pages then doing the actual missions which I like. I am about to start the challenges so will probably start getting hard now but keep up the great work.