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I like that it actually gave you the recipe at the end. How to get: Step 1: Beat the story to unlock challenges(I think, at least unlock the challenges). Step 2: Beat all the challenges. Step 3: Open the fourth bonus. Step 4: Profit (by making them, and then telling me if it actually worked, as I can't make them myself due to laziness and a lack of faith in my own cooking skills).
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I feel that the game would be much better if you could set which things go off when - I can figure out what to do procedurally, but when combined with beat-the-clock tactics, my memory and clicking skills drop to near-zero. Great concept, but the difficulty level goes from zero to sixty wayyyy too fast.
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I was expecting some really hard puzzle for Bonus 4... but no XD That's hilarious, lol. At some point somebody has to actually make that recipe... lol.
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game done, now to hack kong !! lol , this wud have felt more like hacking (higher levels feel like a test on dexterity) if it were combined with light-bot's programming steps, hope a sequel turns out that way
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I need an endless mode.
I need a sequel.
I need a- Wait, nevermind all those things are already in the game.
Oh well, wasted comment.
I'm gonna go make those persimmon pastries now...
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Great game, love almost everything about it. The most insignificant of complaints, the green on black text font makes my eyes hurt.
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Expected commentary on how we shouldn't be forcing western ideals on other cultures. Disappointed not to receive. Otherwise great game.
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@Custom Level Editors: We get it, you like loud noises and puzzles that take literally one click to solve. The joke has been made. You can stop making those puzzles now.
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Really cool music. The puzzle aspect is good but actual gameplay was only ok. I enjoyed it for a bit but eventually got a bit bored. I may come back though because I did like it.
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For those who keep saying that it isn't awarding the badge, if you are using Chrome, click the puzzle piece to allow plugins to run. That should work.
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I like that you need to time things to make it work, I just wish there were a way to slow down the timing so it's not a quickfire reflex game of trying to move my mouse around the map super quickly. There were so many puzzles where I know what the solution is, and the order in which I need to hit them, but I keep flubbing the clicks by going a little too fast or a little to slow. FeelsBad.
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Really enjoyed this game the first time I played it, and just replayed it entirely through because of the badge of the day. Would love a sequel!
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You don't want to always use ports immediately one after the other due to the cooldown timer; timing is sometimes required. For example, in the 4th challenge, use the third port (from the left), then wait to use the second port, such that the packet just makes it past the latch before it recovers. Then, once the blocker is overflowed, you can fire packets from the 5th then 3rd ports without having to wait.