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the obvious hard work and all the possibilities led up to an amazing game! I loved finding all the different outcomes in the story, and also the colour mechanic. also, the information in the journal was fun to read. all in all, this deserves a 5/5 and a favorite definitely. I only wish the developer makes a sequel. it would be very interesting!
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I just proved I can't die from boredom, I think I will also prove people that like to be bored and have no life will "-" this post lol
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How to Raise a Dragon is cool and so.
Visuals: Ugly even for pixel-art.
Audio: Meh. The environmental sounds are great but the 'music' and the effect-sounds are simply annoying.
Story: Cool but way too rushed.
Controls: Arrow keys to move, z to jump? x to use something ? and c to fire? What the f**k?
Gameplay: It's okay enjoyable but loses it charm after the second play through. Decisions you make don't have real impact on the ending.
Rated R for radical
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For all the people having trouble with getting the fertile behavior, you have to get the tree in the town and the pile of what look likes logs (but is crops) and nothing else. Please keep this alive
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The fact that you can decide the endings, whether they are good or bad, is absolutely phenomenal. (More narration on those endings would be better, but I am not to judge)
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"Uggh, this game sucks. You can see the pixels. 0 stars!" Don't be that guy. 5/5, 10/10, 100/100, whatever, his game is AWESOME.
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So I became a fire dragon and killed every but for some reason they wanted to live under a very deadly dragon.
And once there was a guardian healer and the "hero" killed him I do not think the "hero" had a good idea in mind.
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Enjoyed the game, but kinda wish there'd be a lore entry about killing a dragon who seems to have done nothing but good.They have a difference between service and partnership, so why's the hero always right if he kills?