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Great game but there is a problem when it can be safer to blunder stupidly into a trap than to actually try to disable it. Dodge needs to be less effective but apply to disarm attempts too. Or, failed disarm attempts could consume the tool but not disarm nor hurt you.
Also, there needs to be a way to turn around without waking (unless that was intentional; since certain traps cannot be disarmed safely due to this).
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On the last level, i was expecting some REALLY good loot, but i ended up finding the awkward gardening gloves of fail(Disable -1)
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Pretty fun for a simple game. I would have liked to have seen more traps types as the levels progressed. Also, a correlation between levels and loot quality would be a huge incentive booster. Fun Fact: at Dodge +16, you can run around willy-nilly and never get hurt! :D
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The point of having the tools was using them rather than running through the spike traps in the event that your disarm skill was better than your dodge.
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lol, they should have something in the high score about traps gone through, because after I got dodge +14 going for me, I feel like a daredevil, traps haven't touched me since
Only got away with about 4k gold :(
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Has this guy never heard of reusable tools. Also It's annoying when you simply do not get a chance to disable the traps. Over all a good game 4/5
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The problem with skipping the little treasure chests, and just going for the lever and the one big, armour-containing chest on each level, is that you wind up not getting tools or tonics out of the little chests that are skipped... which leaves you far more likely not to make it to the end of the game without dying. Unless you have absolutely miserable luck at finding items with enough detect and/or dodge buffs, you'll do far better to open every chest. Sure, some might have only a handful of gold, but it won't cost you more than maybe a minor wound to get to the vast majority of those little chests. A -1 to health in exchange for a +3 health tonic is a great deal.
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This person is going into a highly dangerous underground tomb with... loafers, a sundress, a night cap, and tweezers. Does anyone else see a problem with this?
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It has the potential to be a good game except for a few things. Things are too random. Half the times what kills the player isn't what they have done but traps they can do nothing to avoid. The lack of ability to use gold pretty much ruins the urge to do anything but find the switch since over half the chests have gold and the large ones are as often filled with junk as treasures. The lack of control over how the players character develops is another factor in this verdict. The characters build is almost entirely based on luck. There is no difficulty increase as the game goes on and the treasures don't advance either.
In summary the game has too much random and not enough control to even tell whether you died due to you or just bad luck.
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Meh, a good game, i geuss, but... There's nothing to so with gold, and it's safer to walk into traps than yo dis-arm them...
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now i've finished the game.
i enjoyed it, but as i said: tools are useless. i had high disable and detect stats, but i still got hurt more disabling traps than running through them.
also, money doesnt do anything. why? and there is no increase of challenge, other than the map getting larger.
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i dont see the point in having tools when you can get hurt anyway. i found it safer to just run through the spike-traps rather than disabling them.
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Interesting concept. I like that the levels are random; it should make my next playthrough a lot different. I really hope it'll be different - I lucked out very early on and got some "Worn-In Cleats of Science!" that increased my Dodge skill to the point where it was actually safer to step on a trap than to disarm it. There are downsides to randomly generated content....
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Any focker thinking "I didn't use a walkthrough and that's obviously a huge thing!" is forgetting: This game has randomly generated floors.
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I have won and without the tutorial! ;-)
FINAL STATS:
Equipment:
Head: Lightweight Goggles of Excelsior! (Disable +6, Detect +6)
Body: Tailored Overalls of Excelsior! (Dodge +7, Health +6)
Hands: Deft Tweezers of Class (Disable +7)
Feet: Thin-soled Clogs (Detects +3)
Inventory:
Patented Health Tonics: 1
Disposable Tools: 56
Gold Collected:
6389
Level Reached: 25
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i think you need to be able to use that hard-earned gold to get useful things, such as tonics, since there seems to be an inability to find them
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Ugh, an okay game, but geeze, you have GOT to be able to turn on the spot, and there are so many annoying death traps I've been in where I take three damage because the firetraps face towards the door.
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Gets old quickly, and the inability to turn on the spot adds an unnecessary difficulty. I do like the idea of faint traps, i.e. you *could* see them with a lower detect, but only if you look really hard.
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This game was pathetically easy. And for the most part, luck based. Honestly though I just piled on the dodge and ran across any traps I saw. It was pathetic. Beat it on my first try, without even coming close to dying.
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The third time's the charm! I made it to level 25 on my third run through the dungeon. Turning down the Patent Leather Cleats of Fail (Detect -1) was a tough choice... ;)
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I liked it. 4/5.
I had worn in clogs of excelsior or something like that. They were pretty good. Never saw Fail equipment, though.
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The movement should let you turn onsidering you can only disarm a trap directly in front of you. Otherwise, needs more variety. It's an ok template, but really, really bland. So okay it's average, 3/5.