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penguinoid

Jun. 02, 2011

Under rating threshold (show) Also, final level should have like 10X the traps or something to make it special.

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(0)

penguinoid

Jun. 02, 2011

Under rating threshold (show) Great game but there is a problem when it can be safer to blunder stupidly into a trap than to actually try to disable it. Dodge needs to be less effective but apply to disarm attempts too. Or, failed disarm attempts could consume the tool but not disarm nor hurt you. Also, there needs to be a way to turn around without waking (unless that was intentional; since certain traps cannot be disarmed safely due to this).

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(0)

coolrox95

Apr. 28, 2011

Under rating threshold (show) Unwieldy derby that's the greatest loot ever lol...

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(1)

Elimenator8970

Apr. 27, 2011

Under rating threshold (show) On the last level, i was expecting some REALLY good loot, but i ended up finding the awkward gardening gloves of fail(Disable -1)

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(8)

Atsuiai

Mar. 27, 2011

Under rating threshold (show) Pretty fun for a simple game. I would have liked to have seen more traps types as the levels progressed. Also, a correlation between levels and loot quality would be a huge incentive booster. Fun Fact: at Dodge +16, you can run around willy-nilly and never get hurt! :D

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(72)

gabrielbressan

Mar. 20, 2011

Under rating threshold (show)

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(-6)

HerculesIsadore

Feb. 19, 2011

Under rating threshold (show) The point of having the tools was using them rather than running through the spike traps in the event that your disarm skill was better than your dodge.

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(4)

kingicarus

Feb. 16, 2011

Under rating threshold (show) good idea for a game, it should have a hard mode with 50 floors, better traps, and rarer but better equiptment

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(2)

bloodyboredom

Feb. 01, 2011

Under rating threshold (show) lol just runing over traps is safer than trying to disable

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(2)

Lockerdown

Jan. 02, 2011

Under rating threshold (show) lol, they should have something in the high score about traps gone through, because after I got dodge +14 going for me, I feel like a daredevil, traps haven't touched me since Only got away with about 4k gold :(

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(0)

3snoW

Dec. 21, 2010

Under rating threshold (show) is there a last level..?

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(0)

Theorules

Dec. 19, 2010

Under rating threshold (show) Has this guy never heard of reusable tools. Also It's annoying when you simply do not get a chance to disable the traps. Over all a good game 4/5

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(1)

notthatJack

Dec. 18, 2010

Under rating threshold (show) The problem with skipping the little treasure chests, and just going for the lever and the one big, armour-containing chest on each level, is that you wind up not getting tools or tonics out of the little chests that are skipped... which leaves you far more likely not to make it to the end of the game without dying. Unless you have absolutely miserable luck at finding items with enough detect and/or dodge buffs, you'll do far better to open every chest. Sure, some might have only a handful of gold, but it won't cost you more than maybe a minor wound to get to the vast majority of those little chests. A -1 to health in exchange for a +3 health tonic is a great deal.

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(1)

ZeichiVos

Oct. 21, 2010

Under rating threshold (show) This person is going into a highly dangerous underground tomb with... loafers, a sundress, a night cap, and tweezers. Does anyone else see a problem with this?

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(105)

Daltinthedagger

Aug. 23, 2010

Under rating threshold (show) It has the potential to be a good game except for a few things. Things are too random. Half the times what kills the player isn't what they have done but traps they can do nothing to avoid. The lack of ability to use gold pretty much ruins the urge to do anything but find the switch since over half the chests have gold and the large ones are as often filled with junk as treasures. The lack of control over how the players character develops is another factor in this verdict. The characters build is almost entirely based on luck. There is no difficulty increase as the game goes on and the treasures don't advance either. In summary the game has too much random and not enough control to even tell whether you died due to you or just bad luck.

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(77)

TheBurritoKing

Aug. 21, 2010

Under rating threshold (show) Meh, a good game, i geuss, but... There's nothing to so with gold, and it's safer to walk into traps than yo dis-arm them...

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(1)

murf

Aug. 18, 2010

Under rating threshold (show) now i've finished the game. i enjoyed it, but as i said: tools are useless. i had high disable and detect stats, but i still got hurt more disabling traps than running through them. also, money doesnt do anything. why? and there is no increase of challenge, other than the map getting larger.

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(7)

murf

Aug. 18, 2010

Under rating threshold (show) i dont see the point in having tools when you can get hurt anyway. i found it safer to just run through the spike-traps rather than disabling them.

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(65)

alexmf2

Aug. 03, 2010

Under rating threshold (show) great game 5/5

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(0)

DuskRaven

Jul. 07, 2010

Under rating threshold (show) Interesting concept. I like that the levels are random; it should make my next playthrough a lot different. I really hope it'll be different - I lucked out very early on and got some "Worn-In Cleats of Science!" that increased my Dodge skill to the point where it was actually safer to step on a trap than to disarm it. There are downsides to randomly generated content....

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(89)

DarkDude22

Jul. 06, 2010

Under rating threshold (show) I dont get it. :o

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(1)

ArtAndor

Jun. 28, 2010

Under rating threshold (show) random tiles, random traps, random trap places random doors and rooms this game is way to random

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(0)

Pieter54321

Jun. 23, 2010

Under rating threshold (show) Rather odd like all of your games.

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(3)

PixelHead777

May. 21, 2010

Under rating threshold (show) Any focker thinking "I didn't use a walkthrough and that's obviously a huge thing!" is forgetting: This game has randomly generated floors.

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(8)

RillahDoodle

May. 13, 2010

Under rating threshold (show) Nice game. You should make a chapter 2 with more features. I give it a 3/5.

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(-1)

mickoz

Mar. 28, 2010

Under rating threshold (show)

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(-4)

grifkiller

Jan. 29, 2010

Under rating threshold (show) i think you need to be able to use that hard-earned gold to get useful things, such as tonics, since there seems to be an inability to find them

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(6)

kd9280

Jan. 19, 2010

Under rating threshold (show) Ugh, an okay game, but geeze, you have GOT to be able to turn on the spot, and there are so many annoying death traps I've been in where I take three damage because the firetraps face towards the door.

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(31)

headphonic

Dec. 13, 2009

Under rating threshold (show) way too easy. and got boring FAST

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(4)

tinwatchman

Dec. 03, 2009

Under rating threshold (show) Nice. I like how the traps have different alphas depending on how tough they are to detect. That's a neat trick.

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(2)

FireJade

Nov. 27, 2009

Under rating threshold (show) Gets old quickly, and the inability to turn on the spot adds an unnecessary difficulty. I do like the idea of faint traps, i.e. you *could* see them with a lower detect, but only if you look really hard.

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(3)

Grenat

Nov. 14, 2009

Under rating threshold (show) Good game. Remind me of old time

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(-1)

MadCrimson

Sep. 29, 2009

Under rating threshold (show) And please add some inventory. It would be nice if I could recombine items as needed.

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(0)

MadCrimson

Sep. 29, 2009

Under rating threshold (show) Why can't she turn on the spot? That is very stupid and makes the game a lot harder.

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(1)

MadCrimson

Sep. 29, 2009

Under rating threshold (show) Needs a restart button and should ask you whether to decend when the level is not done (big chest not found).

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(0)

Giggity95

Sep. 07, 2009

Under rating threshold (show) i found the apron of fail, it gave 0 to everything

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(0)

Corrupted12

Sep. 02, 2009

Under rating threshold (show) This game was pathetically easy. And for the most part, luck based. Honestly though I just piled on the dodge and ran across any traps I saw. It was pathetic. Beat it on my first try, without even coming close to dying.

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(0)

PhantomChick

Aug. 27, 2009

Under rating threshold (show) The third time's the charm! I made it to level 25 on my third run through the dungeon. Turning down the Patent Leather Cleats of Fail (Detect -1) was a tough choice... ;)

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(1)

sucidalmaniac

Aug. 25, 2009

Under rating threshold (show) i walked into to a room not paying aattention dogeing 4/4 traps

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(0)

Monkeyborg

Aug. 22, 2009

Under rating threshold (show) it's like a really simplified nethack

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(0)

megafly19

Aug. 18, 2009

Under rating threshold (show) I liked it. 4/5. I had worn in clogs of excelsior or something like that. They were pretty good. Never saw Fail equipment, though.

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(0)

KhadgarsDisciple

Aug. 15, 2009

Under rating threshold (show) Would you like to use Clumsy Robe of Fail? (-1 dodge) No sir, no I would not.

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(0)

im1bignerd

Aug. 14, 2009

Under rating threshold (show) to easy 2/5

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(0)

miezebieze

Aug. 11, 2009

Under rating threshold (show) Make a key, that lets you stand and turn. Perhaps even an experience system, but don't ask me how. I lke it. 4/5

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(0)

Mephistic

Aug. 02, 2009

Under rating threshold (show) The movement should let you turn onsidering you can only disarm a trap directly in front of you. Otherwise, needs more variety. It's an ok template, but really, really bland. So okay it's average, 3/5.

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(0)

ZerVexon

Jul. 25, 2009

Under rating threshold (show) but i still c teh traps xD

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(0)

ZerVexon

Jul. 25, 2009

Under rating threshold (show) lol! i hav no detect

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(0)

ZerVexon

Jul. 25, 2009

Under rating threshold (show) i swear im seeing ghosts in this game...

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(0)

SablePhoenix

Jul. 22, 2009

Under rating threshold (show) What a fantastic game.

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(0)

pheonix00541

Jul. 22, 2009

Under rating threshold (show) lool there is an item called "Flimsy Worker Gloves of Fail" Health-1

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(0)

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