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great game. fun new way to read poetry. i wish my english teacher would find it and assign it to us for homework! though the powerful words are hard to see sometimes and i dont notice them because im reading. still good game i just wish that some of them werent so long cause its hard to read continuously on a computer screen for me. 4/5.
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Beautiful music, love the reading materials, and the idea of the powerful words was great. I give it 5/5 because I'm gay for literature and piano.
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a beautiful game, if you can call it that, incredibly thoughtfully and elegantly presented with subtle visuals and music. More an experience than a game, i often found myself ignoring the word touching "aim" and just enjoying the poems. That said, it is still a definite 5/5 in my mind.
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um. good game.. 4/5 but definately needs some kind of length sorting system... the haikus compared to half a book..
side note, are any of these copyright? and do you have the right to republish them in this game?
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Good concept, refreshingly new, but the gameplay lacks. Some levels are impossible to A+, for example, because of level set-up, also, the "powerful" words are not nearly dark enough, and some project much too far, in tight spaces making them impossible to avoid.
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I like the idea and the music is nice, but it is much too much trouble to read running text. And if not read it, then whats really the point?
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I think that the nameless city was a great selection but I believe that it came much too early and as a result players may get bored and think, "too long, didn't read"
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This has got to be one of the greatest games I have ever played. Reading is one of my greatest joys in life. Thank you so much for this beautiful game. I was very sad when I reached the end. Please make another!
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That is nothing less then an amazing game. When playing computer games, are brains get distracted and turn to mush... except when you are playing Silent Conversation! I love this game; 5/5 and you should make a sequel instead of "I" as your controller in the 2nd game it can be "ME" AMAZING GAME
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I love the concept of this game. It is a very minimalist appearance, with no fancy backgrounds or effects. It really gives you a chance to read great literature, (Huge H.P Lovecraft junkie.) While being able to have fun while doing it. The effects, such as moving words, and word collage backgrounds really adds depth to the game. Plus the level design is very well thought out and the "Powerful words" idea is wonderful and makes the game much harder.
Thanks so much for the 2 hours I spent playing this, Gregory.
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Oh, I did appreciate the relationship between what the text was saying and it's shape/the background. That was nicely done.
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This is a beautiful game. I'm glad someone appreciates words this much. Also The Nameless City has always been one of my favorite stories. Thank you so much for its inclusion and detail.
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Definitely enjoyed the reading, and the music. My only complaint would be that at times the powerful words would be nigh-impossible to see and would ambush you. Besides that, wonderful game.
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I liked nameless city because i actualy though of myself inside those teples and seeing those bedrocks and passing through those sand-storms,i liked those things like the sand-storm was those wors "sand-storm" or "the moon","the sun","the sky was clear" it made me think even more
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I really loved the concept of this game, but it could have been executed better. I don't think it is actually possible to get 100% due to the occasionally over or under-sensitive controls and the incredible lag. Still, 4/5 for a good idea, good reading/music selections, and creative environments.
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Honestly, I think this game should not have any sort of score system. We should not be timed or graded based on our "reading" performance. The interactivity of traveling through a story is enough to call this a game without traditional objectives. Power words can still make projections for dramatic effect. Creating more interesting landscapes with your levels and more scripted effects, like the sandstorms, could easily replace the excitement you might relinquish in giving up the score system.
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My main issue is some of the stories are so hard, that I WANT to absorb it, but powerful words keep stopping me. I can't enjoy H.P Lovecraft when there are 3 words continuosly knocking me out. I waited for five minutes on two lines. If I had been reading the book I would have gone past that very quickly.
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The Nameless City affected me in a way reading it never has before. In fact, in a way no horror story ever has. Simply incredible. That said, I agree with Angryhobo that it was too long for an early level, as 15 minutes of that made me not want to continue today. A nice addition, in my book, would be a counter to see how many words we'd touched compared with how many there were in total. I think it would make the long levels a little easier to handle, knowing exactly how far you had to go.
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Simple concept, but I loved how the tone of the poems was reflected in the levels, poems meant to be short and sudden feel like it, while poems meant to be long, full of danger and mystery feel like it as well.
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Does anybody know the title of the song?...I tried searching for Photo theme but none of Antony Raijekov's songs sounds like this soundtrack
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Considering this is a game about reading, I think most of the game's constituents should be fine with a short story by the great HP Lovecraft.
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I really rather enjoy this game. However, the red floating words are quite annoying. I tried getting that one sentence in the Nameless City where it's got 3 red words surrounding you. I gave up there. Far too irritating. I love the concept tho and I would love to play more if I didn't get so mad at the darn thing.
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im simply impressed. the music is beautiful, as well as the poems in the game. very relaxing. good game to play if you are stressed. 5/5
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Very original and imagitive game. Only two things could improve it, Smaller levels and when you get hit from a powerful word, it shoudnt reactivate all the OTHER powerful words on the screen.