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I like the idea, it provides some good game play while giving a chance for people to read poetry they might not have read before. It might have been good to have poetry in different reading levels or length. Although I really enjoyed The Nameless City, it was long and might have made some people not care to finish the first poem.
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Honestly, I think this game should not have any sort of score system. We should not be timed or graded based on our "reading" performance. The interactivity of traveling through a story is enough to call this a game without traditional objectives. Power words can still make projections for dramatic effect. Creating more interesting landscapes with your levels and more scripted effects, like the sandstorms, could easily replace the excitement you might relinquish in giving up the score system.
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I think the typography idea is interesting, especially with the Lovecraft, which I think was done the best. There are a number of things I felt distract me greatly from the story, such as doubling back (either because my words were erased or because the way they are formatted makes it necessary). Also, sometimes power words propagated their letters through the regular text, making it nigh impossible for me to avoid.
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I wish there were a Alice in Wonderland 2...
The Nameless City stories were very captivating, I couldn't stop reading them.
Overall, one of the best games I've ever played 10/10
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A good way to read (>_> something tells me people could be tricked in reading) , well an original idea , it is a good game and well the powerful words are way to dark to be seen in the dark background
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I'm shocked at the horrible ratings, this is a masterpiece. If you're a 11 year old and you are putting "sucks" or "wut is this??" I have a right mind to slap you. Go play your shooting games but this is something people should love. Although it is long at times it doesn't mean you should sit there and complain about it, just do it faster.
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Awsome game in so many ways, keeps following the story all the time.. when you read and it becomes night. the screen turns dark. witch is kind of a problem when the powerwords are WAY to damn hard to read, i can never see them coming, being colorblind. Face it.. they should be really bright to make it enjyojable. so you can see em coming.. :)
Really fun otherwize.. Thanks!
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In my opinion the game itself is not that interesting, but it is really nice to discover new pieces of literature, with a nice setting and music, I'll give you a 5/5 for trying to educate your fellow gamers !
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5/5 Best game i have played in a while. Love the concept. I love to read, and reading "The Nameless City" with all the added effects of the music, changing background, and the letters rushing by to represent the wind really made it that much enjoyable. All you need is more stories like that and this game would be perfect.
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5/5
I Think I might have liked it far less were it not for HP Lovecraft. Poetry makes me angry, but H.P. makes it all better.
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Huh. For some reason if I play on low quality I fall through random words or letters in the first level. Was this intentional?
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Great fun. It was nice to read the poems and Lovecraft stuff, and I did not think that the power words needed to be brighter. The level length was alright, though its not a game I would play through in one sitting. Great work! 5/5
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Nice idea, but I agree with a couple of comments about making the powerful words a bit easier to see.
I think the biggest problem is the vast difference in the size of the levels. The short poetry levels are nice, but the Lovecraft level is just way too long, especially for the 3rd level, and will cause a lot of people to lose interest. While I like Lovecraft, and the way you portrayed the desert and sandstorms in the story was cool, 10-15 minutes is just too long for the 3rd level of a game like this.
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Good concept, refreshingly new, but the gameplay lacks. Some levels are impossible to A+, for example, because of level set-up, also, the "powerful" words are not nearly dark enough, and some project much too far, in tight spaces making them impossible to avoid.
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really good, but in the third one, after the powerful unwholesome, you cant get back to it if youre hit by one of the next two
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The "I" moves far to slowly for me to read at a comfortable pace. I would like it quite a bit more if I were able to adjust the speed of the game to my own reading speed.
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I like the idea and the music is nice, but it is much too much trouble to read running text. And if not read it, then whats really the point?
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A beautifully executed experience. I think the "gameplay" could use some toning, but I think I'll come back to this a lot.
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I fell through the floor, the story disappeared, and I couldn't do anything any more. It was in chapter 3 of that ancient city or something. The game is original and looks nice, but A+ is far too frustrating to get on those very long levels.
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"Lololol TL;DR"... In all seriousness, this game is simple, sweet, and actually provides quite a bit of a challenge. Having the cute little I roaming through the stories, dodging all of the dark red deathclouds with calming music in the background is quite a change from what I'm used to.