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I loved it. I've been a fan of The Love Song of J. Alfred Prufrock for a while, and was delighted to play that level. 5/5
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I would like this a lot more if it didn't keep freezing in the same spot. In The Nameless City, right where it says "...rough sandstorms had long effaced any carvings which may have..." and that's as far as I can get. I die as I leap from that section, but then I respawn in the middle of a sentence and can't move.
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rework the level design and the collision detection and you may have a game that is called great by people who are not literary nerds (English Majors)
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I really rather enjoy this game. However, the red floating words are quite annoying. I tried getting that one sentence in the Nameless City where it's got 3 red words surrounding you. I gave up there. Far too irritating. I love the concept tho and I would love to play more if I didn't get so mad at the darn thing.
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Plenty of people have already begged for a sequel, and I know we're probably not going to get one, but I'd still like to beg for the rest of "Alice in Wonderland".
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Stunningly brilliant,a masterpiece.The music was amazing,the poems were devine,and I read every word.The Nameless City was my favorite poem.All in all,5/5.
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this is a beautiful game. It takes the people on this website who come here for violence away from the blood and guts and truly appreciate how beautiful literature is. Hopefully this game will inspire people to read more often, and not come into reading only by playing a platformer on a game website
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Excellent, but what did you expect from Gregory Weir?
Also: put this and some sequels on a CD and sell them to schools. You are now rich. Enjoy!
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This is probably the first game i have ever played that is not based on gameplay or game storyline. The nameless city left me in a state of simple awe, the piano music was great as well, this game can pass hours without you realizing it a very butiful thing, im torn between a 4/5 and a 5/5, this game belongs in a genre all of its own, rare and buitifull.I am awestruck.
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This game has a great idea. I liked the works included within it, especially 'The Nameless City' and 'Alices Adventures in Wonderland'. However I do think that the game-play took away from the literature somewhat, maybe if you included an 'Extras' menu with just the works. That'd be great. Overall I'd give it a 4/5, for creativity.
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I spent my time playing this game and finishing the *completion* series , without even realising the time passing. This time caught me playing, and that is kinda important at these kind of games. The Nameless City was wonderful, I read all the 3 parts without realising it.. + if you agree with me!
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That is nothing less then an amazing game. When playing computer games, are brains get distracted and turn to mush... except when you are playing Silent Conversation! I love this game; 5/5 and you should make a sequel instead of "I" as your controller in the 2nd game it can be "ME" AMAZING GAME
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quite frankly i was having more fun reading the poems then halting my progress because i red word started shooting at me. perhaps a peaceful mode to just read them and not worry about the whole GAME part?
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I liked nameless city because i actualy though of myself inside those teples and seeing those bedrocks and passing through those sand-storms,i liked those things like the sand-storm was those wors "sand-storm" or "the moon","the sun","the sky was clear" it made me think even more
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If there were a level editor I would make levels of my favorite book series, the Belgariad/ Malloreon, although I'm pretty sure that in Mallorean the name "Zandramas" (evil character) pops up ALOT, so there would be alot of powerful words in that book. 5/5 and add to favorites ^^
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This game is "literarily" amazing, the only way I would like it more is if I could run it full scree to fully get in the proper mood.
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There's a glitch in Nameless City 3: you don't respawn just watch the background if ou fall off after the line "...half suspecting they were artificial idols;"
But yep, amazing game, lovely concept with simple and inventive design - somehow proves that less is sometimes more 5/5.. :)