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I like the idea, it provides some good game play while giving a chance for people to read poetry they might not have read before. It might have been good to have poetry in different reading levels or length. Although I really enjoyed The Nameless City, it was long and might have made some people not care to finish the first poem.
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end of a love song for j alfred prufrock has a glitch- if you fall off right at the very very end- at a certain spot you wont respawn anywhere- will just be stopped by a black screen. you know the routine + this so the creator knows.
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A unique idea. I have no idea if I actually retained what I read, but it's refreshing to see something different, yet meaningful. 5/5
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Very unique game. Love the way the background matches what your reading. The "deadly" words is a nice tough that adds a little challenge to this gem. You should make a sequel with more poems and great works of literature, and give the players an option to build their own levels with their own works. Fantastic game, unique concept, great written word choices all around superb.
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I actually sort of wish this was Less game. Specifically, unlocking levels and losing points for being hit with powerful words kind of breaks my immersion in the story- i find this a really nice way to read. Maybe a zen mode?
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I love how the the environment reflects what is going on in the story, and the platforming difficulty makes my heart race just as the character's heart races during a scene. This game is simply too beautiful to not get a 5/5 rating.
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I'd have much rather had the powerful words in their own seclusive levels, or an option to not have them, as it many times get in the way of the reading.
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OMG! A game about reading stories that involves reading stories? I think I just spooged. Mr. Weir, you are certifiable. As in a certifiable genius ;) 5/5, playlisted and faved.
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I have encountered a glitch. In The Nameless City part 3, if I fall off the ledge right after the phrase "half suspecting they were artificial idols" I don't respawn.
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I love the concept but my eyes are killing me and i can't get absorbed in the poetry with the gameplay distracting me. Each to their own i guess.
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u kno with stuff like this you could maybe get younger kids into reading more seeing as in our future there is likely to be a grand amount of technology and all the more distractions so if you turn it into a game they might have some fun with it. btw loved the game :)
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To turn such art into such a game is truly a remarkable way of getting priceless scriptures out there to the masses. I saw a few poems I havn't seen before, and that was a marvelous feeling to gain, especially when I expected to head to kongregate and attain far less wholesome entertainment.
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Is it actually possible to get 100%? I am currently ranked at no 4 in the world (trying like hell to get to at least number 3) but for the life of me I can not figure out how to get to "descent" on The Nameless city part 2, part three I'm struggling with just because of the length and the powerful words- but at least there I can hit all of them. N.B no one else has seemed to get 100% on all of them otherwise they would have 10,000 instead of 9,998.
Anywho! I think this is a great game, it’s very well made, I love the "little sighing sandstorm" and all of the visual cues that help you to really FEEL the story; I think the best made one is Alice in wonderland.
and yes people some of them are a hell of a lot longer than the poems, that’s part of the fun, it takes at least 3 hours to get nameless city part 1 done 100%-and its taken me at least 4 days to get it all there, apart from part two and three, god my eyes are hurting, back to the small steep steps for me! Going on day five
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this is a beautiful game. It takes the people on this website who come here for violence away from the blood and guts and truly appreciate how beautiful literature is. Hopefully this game will inspire people to read more often, and not come into reading only by playing a platformer on a game website
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This is probably the first game i have ever played that is not based on gameplay or game storyline. The nameless city left me in a state of simple awe, the piano music was great as well, this game can pass hours without you realizing it a very butiful thing, im torn between a 4/5 and a 5/5, this game belongs in a genre all of its own, rare and buitifull.I am awestruck.
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If there were a level editor I would make levels of my favorite book series, the Belgariad/ Malloreon, although I'm pretty sure that in Mallorean the name "Zandramas" (evil character) pops up ALOT, so there would be alot of powerful words in that book. 5/5 and add to favorites ^^
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I really enjoy the poetry, Especially The Nameless City. The music, and the words and backgrounds really set the mood. It makes it more enjoyable to read, and makes it even easier to get sucked into the poems and stories.
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What i really like was how like in "The Namless City" Words like "barren wastes" and "Sky was clear" Made up the back ground, making the words form an image in your mind.
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quite frankly i was having more fun reading the poems then halting my progress because i red word started shooting at me. perhaps a peaceful mode to just read them and not worry about the whole GAME part?
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Really love the idea and the game but do not like the more gamey aspects. I kept getting Fs because I was enjoying the stories and the layout too much to care about my score. Someone else suggested a zen mode but since this came out almost a decade ago...
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Once again I am astounded by Gregory Weir. This game has completely, wholly, and perfectly mixed my two most favorite hobbies. Video games, and reading. The way the words in the background form around the storyline, it just makes the story just that more amazing. My most favorite was, quite obviously if you had played the game, The Nameless City. The story is fascinating, always constantly making you go on to discover what happens, and the challenges of the cliffs and the power words were great, and yet they were absolutely nothing compared to my will to read on. I've said it before, I'll say it again, and I'll say it many more times in the future. I have, once again, been astounded by another one of Gregory Weirs masterpieces. 5 out of 5, 10 out of 10, and 1,000 out of 1,000.
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Suggestions: 1) Adjust the camera to give more room IN FRONT of the player character. That would be nice. I don't need to see behind me, I've been there and read that bit already. I need to see where I am going. In film, I believe this is called nose room. 2) Some sort of adjustment for people with different (faster) reading speeds would be nice. Maybe hold shift to dash? The whole, "word, wait, word, wait, word, wait" is really tiresome. 3) Better level views and sorting. Like type, length, year, etc. 4) Level editor and user created levels. 5) Shorter, better proportioned jumps, but with double or wall jump. Adds more of a skill flair.
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In my opinion the game itself is not that interesting, but it is really nice to discover new pieces of literature, with a nice setting and music, I'll give you a 5/5 for trying to educate your fellow gamers !
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The game would be so much better if the "powerful" words weren't dark red and the background wasn't black. Definitely recommend changing that so you can actually see the "powerful" words coming at you. Other than that, the game is decent and seems to flow well. There's a lot of literature in the game, though the gameplay is fairly average. Overall, I'd have to give it a 3/5 until the background is changed so you can see the "powerful" words.
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There is only one thing keeping this game from being great and it's the "powerful words." I can read while platforming. I cannot read and notice a faint red word floating in from off screen. I didn't mind having to touch some words again, but losing the ability to get an A+ because I touched something I could barely see even if I wasn't reading was not cool. Fortunately, I don't really care about the rank but some players might. Why I don't like it from a game design perspective is I now question your objective in making the game. Was it to make a platformer or was it to present great writing in a creative way? You do the latter (I love the words flying by whenever a sandstorm is mentioned in "nameless city") but this mechanic can get in the way. I will note that it was only a problem when they were on the same level as where i was walking. I didn't have this issue when they were stacked vertically.