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Noticed bugs:
Last boss fight - Demiron attack stacks slow effect
Reflect damage can one shot you
Pretty fun game + so devs can see
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It's no RPG, it's battle game! No quests, almost no storyline, nothing, just battles and changing equipment. Also, it's nothing new, nor exiting, just another ATB battle game. fun to play but nothing really exiting. 3 stars no more.
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Lol Found another bug, If you craft a weapon you can than click on weapons you haven't unlocked and see the names of them and everything!
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I found a bug, I used hell thorn on an enemy and than I selected (there were 2 enemies) the one with the least health and it died of poison due to hell thorn. And than my attack still thought the enemy was alive and went and wasted it on it. Just thought I would mention it haven't completed the game so far pretty good! :D
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This is easily one of the easiest final boss ever. I mean just slow him twice and he stops moving forever, then you can just stack poison upon poison on him and just watch him die in seconds. Also something I'd really like next time would be character customization and a difficulty level (the game is ridiculously easy, I just used the copper short sword throughout the whole game). Character customization-wise, stats and skill trees would be nice, sure, but the most important to me would be to be able to pick your character's gender. I mean, not everybody wants his character to be an angry lesbian.
Finally, a storyline would be fun. Not just the intro most people skip, mindless killing for a while and then boom, cliff-hanging epilogue.
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Grafics are nice, msic and sound is not bad . . . therwise it's a bit flat for a turn based RPG. Can't upgrade gear, only 1 char to play, no potions, world map of a TD game . . . still a far cry from something like Epic Battle Fantasy 3.
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I think this game needs a party system, so that you can throw in a load of enemies at once, keep the animation style and crafting system... you might want to increase the drop amount if a party system is fully implemented.
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i do not understand how a flying blue fish turns into a giant metal sword of destruction in less than 5 seconds and he doesn't even scream in pain.
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Doesn't feel quite finished to me. 1. You can double slow enemys with your Ramei attack resulting in them being unable to do any attacks. 2. After finishing the game (for the first time) I wasn't having enough material to get any of the top three weapons. 3. Some enemies have attacks like 'Basic spell' 4. Getting 'Fix equipment' spell at Lvl 16 and then getting 'Esuana' at Lvl 19 which fixes equipment + Poison is really redundant.
Nice game nevertheless, but please take some time to finish it.
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ok game maybe add an where to find index to materials so its easyer to find them got no problem with a little grinder but i gotta know that its usefull
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i was able to cast double slow, armor break, and even triple poison on the final boss. the poison however was not properly doing damage(no damage). other wise fun little game. im sure everyone has already said that it wasnt to in depth with anything. i think thats what made it fun. not very complicated.
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Weapons are so easy to craft because every monster drops a lot of them, and the game is kinda easy don't even need to farm some lvl to beat anything. Mana regen is OP lol 5000 mp
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For those of you having troubles with the last boss, i was level 18 and had equipped the dream slayer. What i did was kept healing, cast occasionaly frenzy and spam the tactic: phoneix strike, restore mana, heal when needed, ramei and so on. If you want to do it quickly and easili, i found a "trick". Cast ramei as much as possible and luckily the enemy will have 2 slow status which will stop the action bar. Combine it with a poison status taking 8k+ damage with shattered armor and keep doing what i said before. In 5 minutes you'll get him. + so others can see!
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There is no challenge here. Once you get Restore Mana, you don't even need to think. Just use the strongest skills and Heal as needed. The game's kind of pretty, but it's all it has going for it.
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wow what a great game really enjoyed playing i like the upgrade charter system, It would be good when crafting item's the player could pick different color for different parts of the item e.i red handle black blade. Also crafted items should have like 2-3 different level, normal/good/god item craft lvl, the better the level the better stats plus god= skill/spell when in being used, this way the game play time will last as everyone would be trying to get all the best crafted items, 5/5
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Combat music is from Remnants of Skystone I think, spoils screen music is unsure, and music of world map is definitely from somewhere else... I couldn't recall...
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They give you a spell to refill your mana. That costs 0 mp. And it gives you 5000 mp, when your mana pool capped out at the end of the game at about 800. And another heal that restores 5000, when your hp pool tops out at about 4000. Slow status makes enemies a non-issue, poison makes the last boss lose 8000 hp a turn, cure spells being cheap - 0 mp for one of them - means status effects on you are not a threat. The real cost here is in turns - so I made the quickest weapon I saw, some copper shortsword, and never bothered making another sword. So you have infinite mana, a heal that will for sure 100% heal you, and the ability to take about 8 or so turns to an enemy's one. To say that the game was easy is understating it! "Exciting spin" - No, it's not exciting, and there's already at LEAST 3 games ON THIS SITE that do this exact - EXACT - gameplay concept, AND they do it BETTER! They have challenge and they allow swapping gear out mid-fight to adjust your strategy.
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Not a bad game, but way to linear for me, no real customization no player options, etc etc. fun way to burn an hour or two though. Mindless clicking, My Only Weakness!
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there seems to be a typo in the book i would ques there should read poison instead it says posion... ( sorry i'm relly bad at english i can read it and talk it but i suck at writing it) :)
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and new teammates and classes! your leader is a jack of all trades-for the teammates you have to battle them before you can team up with them but maybe for the first companion it will not fight you.New swords even shields! (sorry if i have so much comments cuz sometimes i forgot other things to say)
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I know its been mentioned before but this game really needs a way for the player to choose what stats to upgrade when you level up such as attack, health, defence, speed, etc. Adds more to the game and players can choose there own style of gameplay.