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The last boss on the second playthrough has 4620800 HP... Obviously the best way to win = Light Copper Sword + Poison, Slow, Armor break... and defensive stance... or just power level a bunch... but the first option is less tedious and time consuming haha
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@ Joshoooah, try a second playthrough after you beat the first boss... starts off easy again... kinda... but get to the last part of it and fight the skulloctopus and say it is easy... has way too much HP making it seemingly invincible hahaha
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When I performed the Limit Break technique on Eldon Crossing, the bigass sword sprite was stuck on the screen for the rest of the battle.
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Best weapon is easily the "Light Copper Sword". The speed allows very defensive playstyle, on the second playthrough, it is an absolute must. Just use hell thorn to poison enemies, poison damage will do most of the work, then use phoenix strike and ramei to slow the enemy and damage it more with poison (armor break allows higher damage from poison damage also)
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Ok, kinda crappy. I'm against the last boss, have it down to 10k energy, and suddendly it attacks me for more HP than I have when fully healed. What a waste of time, it only hit for 2k and 3k ALL the fight, then suddendly can hit for 5k and autokillme.
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the game simply gets repetetive after u finished it once, poison the nmy and cast regen and heal on yourself. Thats not really fun to do...
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good game. Visually appealing. The gameplay is solid. I lament that there is no point in performing a regular attack once you have restore MP. In fact, once you get phoenix strike and remei in combination with restore MP and large heal, that's all you do. especially on the 2nd play through. Switching position/stances is a good way to put strategy and timing in the game. However, you might lose players to boredom, because you can stay in a defensive stance and easily beat the game, without risk.
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So, I began this game after the latest patch and started out on level 31. after finishing the game (level 49 with 8.3 million hit points), I continued to play in prestige mode. I have completed another five areas (about 1/3 of the game) and gotten 25 of the achievements, yet I still have not gotten any spells. Where did I go wrong? Without them, it took 36 minutes to kill the final boss. Also, you only get about a third of the pink gems needed to craft the last two swords.
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Boring gameplay, copper light sword op while being a basic weapon, never got to see limit break level 3, this game was a disappointment, because I did like the graphics/combat style
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hm, this game is kinda too easy. i did not need to replay even one battle, so i suggest there shall be a 'Normal' Difficult button which increases Monster's stats, ammount and maybe rewards? the downside of not needing to replay anything was that i learned Esuana and Lv 3 Limit just at the moment when the last Boss died. well it died by poision when i was aiming with my lv 2 limit on him, so i used lv3 on the first mob ever in the first stage. but here one more question: why can i enter only the first level when the game is finished?? but the base is given and i am looking forward for the sequel :)
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A very fun game with a lot of potential, but a lot to do as well.
First, skills should scale with your level. You get a 5000MP restore spell early on when you don't have more than 200. More things to craft like armors and rings(and maybe even rare/passive skills?) would be nice and something to do with the materials you don't need as well. I would like to see information about the enemies and the pet should help in some way.
Getting little passive perks from some of the achievements(or all of them) would also be cool.
Good job on reading and answering the comments, btw!
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Not to be rude, but this is extremely unoriginal. Brings almost nothing new to the table in terms of play elements, story, music, etc., and a lot of concepts are blatantly ripped off from superior games. There's also a pretty substantial number of bugs that negatively affect gameplay. It's kind of disappointing that this is as many improvements as you think the game needs.
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Like the simple design and layout! I typically abandon this sort of game if it takes me more than ten minutes to figure everything out. The art also reminds me of the old game boy color games--very nice. My major complaint however is the protagonist is annoying as heck--give him a better attitude and this will be golden!
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A fun game, but I'd recommend increasing the difficulty level for the first playthrough. I didn't really see much challenge, and few people are going to play a second time through to see the enhanced difficulty.
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SPOILER! Easy way to take out final boss... Keep him poisoned with broken armour. He will be taking 12k+ damage per round just from the poison. +1 this to help out people struggling with final boss.
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having more characters (and maybe even a choice of job or whatever) would make the game much more interesting! the game is simple yet fun, but has alot of potential too!
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i like the game, 5 stars, and in my fav. list,
but, and thats the only problem:
the game is far to easy...
i have 26/28 achivements @ the first run (never died) the best weapon, never fight twice...
pls made a "normal/hard" mode
(and dont only raise the monsters hp, it dont make it stronger, it only makes the fight longer...)