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Great game, great music, and great concept. It's really nice to see something new and unique, especially when its all put together in such a nice way. Keep up the good work ^^.
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Nice art and extremely clever gameplay; music is kinda a downer and the poetry is annoying but otherwise fun; I recommend playing with sound off. 4/5.
I feel if there were too many more levels the mechanic would be a bit stale by the end. It's a tad on the short side but pretty easy to digest. Thanks for playing.
I'd have to spend a lot of time making that experience user friendly. Making levels is pretty tricky. First you need to make the actual level without any fractures, then slice the screen up and finally you need to move / rotate the individual fractures. I'd rather spend that time making my next game instead. Thanks for the idea though -- glad you enjoyed the game.
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Very clever! It's been a while since I've seen a NEW idea. You not only have one, but you've executed it quite well. In the second or third bonus round, I was a little put off by the jump that you can only make if you walk out to nearly the last pixel before jumping, well past where intuition says you should have fallen. Other than that, I really like the game. I love the ones where just jumping around won't get you there, you really have to figure it all out.
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not sure if we were meant to find the command prompt type screen but i meant to hit escape hit the accent button by mistake and next think i know there is a command screen
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Fantastic original idea. I love the gameplay, especially the sideways and upside down levels. Wish there was more of those. Maybe add some more to the bonus levels at the end. +10 for innovation
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Great game! Unique puzzle design, not too hard, but definitly still a challenge. Amazing story concept and I definitly had an emotional connection.
Nice work. Kudos!
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Really great game. Well thought out and put together. I wasn't sure what to expect when I clicked on it, but I am really glad I did.
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Its a nice game, but I would have liked to hear the poem all in one go at the end, rather than only as fragmented peices.
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Great. Original, fun, braincrushing and... You need to know how tha poem ends. Very good job. A deserved 5/5. I usually don't love puzzle 'cause i play flash games to relax, but this one... Have something.
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judging by the comments in the list, the dev def cares about what he put out. I used to reply to everything when I released things. We'll see what happens when I release my first game in a few weeks.
If people are going to take time out of their days to comment then I'm damn sure going to respond. Good luck with your game, send me a message on FGL if you want some early feedback.
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I was wishing that I could read the dialogue at the end, all together... or hear it! Lots track of the parts as some of the levels took me some time to get through. Great game. Lots of heart.
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I liked the idea/concept. Only thing I didn't like was that my progress wasn't saved once I could access the bonus levels. I left, came back, and had to play the story through again to get back to the bonus levels.
Ouch. Sorry about that. I didn't want to overly complicate things with a save-slot system for such a simple game but that definitely hurts. Very sorry.
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I enjoyed the game, especially because the voice actor drew me in to finish the story story mode. The problem with this game is it lacks a story and doesn't have enough levels, even with the bonus levels. Add more levels, make a story with a introduction and conclusion, as well as even MORE difficult puzzles.
I think I've exploited the mechanic as much as I can in the 18 levels that are there. I'll need to invent new mechanics to expand the gameplay. Thanks for playing, I'll pass on your kind words to Emily, the voice actress.
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Good game. Would have liked it to pause-until-click after showing each levels completed puzzle. Loved the creepy poem and music.
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Very few platformers have such good controls and even fewer hold such an emotional feel, everything is perfect. 10/10
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really boring, not much of a challenge. Interesting concept but still nothing that really wants me to continue playing.
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Absolutely fantastic. Talk about having to need a good grip on spacial relations. I love the scattered puzzle feel, having to watch all the pieces as you hop around to find out where it all fits, being upside down one moment and sideways the next. Well done!
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Not bad. A bit short and on the easy side. Perhaps more piece, but give us the ability to move the shards around the screen, trying to match them up, and I think you have a fantastic game.
My prototype included the ability to move the fractured pieces but it became more of a jigsaw puzzle game. I didn't much care for it like that. I prefer the exploration style gameplay it has now. Thanks for playing.