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Almost all of the difficulty is artificial, the game is not hard, having a checkpoint BEFORE a mandatory waiting time as the very first part of the game, isn't hard, it's just bad game design, having the next checkpoint before having to walk to the next screen isn't hard, it's just bad game design.
This continues throughout the game
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Oh, and just an example of this: finish the game! *Spoiler Alert* There's nothing there. At all. Just a little pedestal to stand on. That's it.
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Let's get something straight:
The title of the game is freaking I Wanna Be the Guy BETA 0.21. Sure, it's going to be bad! It's not the freaking finished project! Yes, the collision detection is bad. Yes, the double jump has not been integrated! It's not in its complete form.
How many people got here from GTLive? lol :P
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This game has some shitty collision detection. Most of the time I don't come even close to a spike, and it STILL kills me. Fix this.
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well//////////////// what about the new map:rooftops? i was censernd. i though you made it as a model map or somthing... but i enjoy that music
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I Wanna Be The Guy + unreliable controls = I Wanna Be Unplayable or I Wanna Screw The Players. Before you add any more rooms, get the controls fixed up, please.
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This just bugs almost constantly for me - buttons will stick and my guy will just run off without me pressing anything or never stop jumping. Does this happen to anyone else? Is there a fix?