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no offense to garthor but 19 was really easy and his joke is reatrded. good game if it didntvfollow the same thing like every other puzzle game (-1) if the controls werent so irritable(-1) if the portals werent so trial and error based rather than skill (-1) if the blocks didnt need to wait for one to stop moveing completly and wait a second in order the change or else ull accidentally be controlling the last thing that was falling (-1). i had another reason but no need to put it up since i can only give u a 1 at lowest.
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"Colored blocks aren't solid" you say in the instructions. White blocks don't pass through the "aren't solid" colored blocks. If its not solid than anything should pass through! Make the rules and don't deviate from them to make the level work! 1/5
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Add a bloody colorblind mode or make the colors more different and brighter, especially red/black/green. I can't play the game because the colors are too dark, very annoying...
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Please make portals distinguishable, add an "oops!" button and allow changing cubes from keyboard. Otherwise good game.
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Why is there that level lock? It just does not make sense in this game. After the first 10 they all should open up, that would make the whole thing much more entertaining. Also: the portals should be paired up and the different colored squares should have a mark on them identifying them, like X on the green O on the red and maybe $ on the solid.
Good job on the last 3 puzzles, they are really well done, except for the obnoxious guessing game with the portals. I give 5/5 in the hopes that you will fix the issues I mentioned.
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A colour blind mode (perhaps Letters or Numbers on corresponding blocks/teleporters/dotted lines would be a great addition for any sequel/update. It wasn't impossible without though, just required me to test each teleporter, painter and block finish square to see which fit where. Green and red aren't great colours as green/red colour blindness is by far the most common.
Fun game though, quite challenging, 4/5.
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fun 4/5. Would of liked to see a sharable build your own map mode and a few challenge lvls that are really difficult but besides that this is my favorite puzzle game and just my difficulty
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Fun game, for a quick run. But need more difficult colors on the teleporters, as other people pointed out. But all in all, a fine game: 3/5.
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Nice game, my only complaint is that you're forced to do trail and error on the transporters. I literally had to draw a map for the last level.
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if ur stock in lvl 18 u have to take the white one to the red spot get down the red move to the right then u teka down the white one that is in the red spot then u go right until u hit the wall then u move the red one to the red spot once is a part of the wall u take down the other white one u move it until u almost hit the wall (dont go to the teleport space) then u move the green one (u have to fall where the white one is) and the press space then u move the white one to the teleport space (u should fall in the otheer white) move to the right then the white u left behind move to the teleport nad then is pretty obvious
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It took more than an hour to beat level 19 and I solved 20 in under 5 minutes. 19 should definitely be the last level.
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Had to take a little help for the last 3 levels. And the first 10 ones were not really a challenge and felt more like a tutorial. I think that difficulty curve needs to be a little bit less exponential. ^^
Otherwise not that bad. How about adding some aesthetics and purpose? Why am I doing it? Where and what is it? You know, to make it an experience. Also please let us choose blocks without the mouse, as the constant switches are so very annoying (think: just like when your program editor does not allow keyboard usage for something). 3/5. But could easily be a 5/5 with the above things improved.