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@Fantasticalism, ok im a vegetarian too but seriously we did not nead that comment its the wrong time and place for comments like that
and this game is great
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The white blocks are a good gameplay concept, but a very confusing visual representation. You could've done like diagonally striped blocks or something, that would be clearer and more obvious. Also, it's difficult to tell if I've actually selected a box, since if I click to quickly, it doesn't select, but if the mouse is over the box, it changes appearance to look as if it's selected.
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seriously. countless times i was left baffled on a level because i forgot you could have to colors go threw each other. make it more obvious. Have it so that the non-filled box's be the walk through ones and the solid ones actually solid. -.- or have an option to do that.
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no offense to garthor but 19 was really easy and his joke is reatrded. good game if it didntvfollow the same thing like every other puzzle game (-1) if the controls werent so irritable(-1) if the portals werent so trial and error based rather than skill (-1) if the blocks didnt need to wait for one to stop moveing completly and wait a second in order the change or else ull accidentally be controlling the last thing that was falling (-1). i had another reason but no need to put it up since i can only give u a 1 at lowest.
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"Colored blocks aren't solid" you say in the instructions. White blocks don't pass through the "aren't solid" colored blocks. If its not solid than anything should pass through! Make the rules and don't deviate from them to make the level work! 1/5
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Add a bloody colorblind mode or make the colors more different and brighter, especially red/black/green. I can't play the game because the colors are too dark, very annoying...
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Please make portals distinguishable, add an "oops!" button and allow changing cubes from keyboard. Otherwise good game.
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Why is there that level lock? It just does not make sense in this game. After the first 10 they all should open up, that would make the whole thing much more entertaining. Also: the portals should be paired up and the different colored squares should have a mark on them identifying them, like X on the green O on the red and maybe $ on the solid.
Good job on the last 3 puzzles, they are really well done, except for the obnoxious guessing game with the portals. I give 5/5 in the hopes that you will fix the issues I mentioned.
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A colour blind mode (perhaps Letters or Numbers on corresponding blocks/teleporters/dotted lines would be a great addition for any sequel/update. It wasn't impossible without though, just required me to test each teleporter, painter and block finish square to see which fit where. Green and red aren't great colours as green/red colour blindness is by far the most common.
Fun game though, quite challenging, 4/5.