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I agree with all who say the transporters should be colored unique for recognizing matching pairs. But it would be much better if you made something special for color blind people. Maybe numbers, letters or special signs for transporters AND squares could be helpful for them.
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Blockage 2 is here: http://www.kongregate.com/games/guilovsh/blockage-2 . Hope you like it as well :D, featuring the so requested stage editor!
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Medium badge definitely. Few tricky ones on the end but the rest were about average and fairly fast. Level 19 was trickier than level 20. This game could have been even trickier hope there is a sequel.
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You know, I wouldn't have used the walkthrough for the last 3 levels if the portals were uniquely coloured. So if you make a sequel (which I would play even if it had hellish difficulty), make the portals all different colours.
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All of your complaints about the inabillity to know which portal goes where are pretty pointless...
This makes the game more challenging , and might even help you to understand what possible cubes can get to any portal.
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After seeing a lot of complaints, this game NEEDS an option for COLOR-BLIND people. Like, adding symbols to the teleporters, or being able to switch their colors. Really would help out those people.
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4/5. 18 and 20 were brutal; I actually found 19 much easier (took a few minutes to realize what the opening moves had to be, then the rest fell into place immediately). Loved level 20, very well-designed puzzle. My biggest issue was the interface; only two teleport colors was annoying and clicking seemed unresponsive. Great game, though.
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I have to say awesome game, but on my laptop my pad's broken so i think you should be able to control the blocks with arrow keys not the mouse
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@Cedar210 Not to be rude, but if you actually play more than the first few levels, you'd know why. The only levels that have "instructions" are the levels that either A) are the tutorial levels (the first two or three) or B) add a new gameplay element.