Comments for Blockage

avatar for manpace
manpace

Aug. 11, 2010

Under rating threshold (show) Make the transporter colors a little more obvious about which matches which. That saves having to test just to see which transporter goes where, which isn't really part of the challenge. Otherwise pretty neat.

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(1230)

avatar for Treefingers
Treefingers

Oct. 16, 2010

Under rating threshold (show) All teleport pairs need to be uniquely coloured! It's annoying and totally pointless to have to test them at the start of each puzzle.

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(495)

avatar for DonavonWhitehand
DonavonWhitehand

Jan. 10, 2012

Under rating threshold (show) if you managed to do level 20 without a walk through you deserve like a trophy or a candy bar or a back massage or something

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(132)

avatar for Garthor
Garthor

Aug. 3, 2010

Under rating threshold (show) Was stuck on level 19 until I had some steak, at which point I was able to finish the game. Very good, but may be difficult for vegetarians. The game wasn't bad, either.

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(2220)

avatar for Mirthstrike
Mirthstrike

Aug. 11, 2010

Under rating threshold (show) It'd be nice if there were more than two colors for teleporters, so you could see where they go without trial and error.

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(825)

avatar for L_Deathnote
L_Deathnote

Jan. 10, 2012

Under rating threshold (show) Level 15 is just pure evil. Flew through the game until this point...

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(12)

avatar for Megadude2008
Megadude2008

Jan. 11, 2012

Under rating threshold (show) Me too zoidfrybennib. I continue the game at level 11 and it's the badge of the day. I finish the game a short time later and it's not!!!

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(10)

avatar for Antisocial
Antisocial

Jan. 10, 2012

Under rating threshold (show) + if you'd like a rewind/undo last move button

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(10)

Developer response from guilovsh

The second Blockage has it :)

avatar for guilovsh
guilovsh

Nov. 3, 2011

Under rating threshold (show) Blockage 2 is here: http://www.kongregate.com/games/guilovsh/blockage-2 . Hope you like it as well :D, featuring the so requested stage editor!

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(24)

avatar for xKillerx13
xKillerx13

Aug. 1, 2010

Under rating threshold (show) It would be really cool if you could toggle the blocks with a key on the keyboard instead of the mouse.

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(867)

avatar for guilovsh
guilovsh

Jun. 18, 2012

Under rating threshold (show) The sequel has an undo button ( http://www.kongregate.com/games/guilovsh/blockage-2 ) . Unfortunately, the second wasn't as exposed as the first and it didn't receive any Kong badge. :/

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(8)

avatar for tibiaowns
tibiaowns

Jan. 10, 2012

Under rating threshold (show) Playing this late at night.... the music made me half asleep....

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(8)

avatar for zzandy
zzandy

Aug. 16, 2010

Under rating threshold (show) Please make portals distinguishable, add an "oops!" button and allow changing cubes from keyboard. Otherwise good game.

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(19)

avatar for kwhkwh
kwhkwh

Aug. 13, 2010

Under rating threshold (show) It would be great if there was any form of indication when there is more than 1 block occupying a single space

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(18)

avatar for Alexandrix
Alexandrix

Nov. 21, 2011

Under rating threshold (show) Very fun, but I felt it was lacking something. Good game either way.

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(7)

avatar for Drekab
Drekab

Aug. 10, 2010

Under rating threshold (show) It would be nice if the teleporters connected to the exits graphically somehow so you wouldn't have to spend a couple turns moving blocks randomly though them.

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(7)

avatar for mirossl
mirossl

Aug. 2, 2010

Under rating threshold (show) Great game, but i'm colorblind...any chance to make some hints for colorblind people?

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(763)

avatar for razereagle
razereagle

Jan. 11, 2012

Under rating threshold (show) I just went thu all 20 levels. Difficult as helll but a very good excercise for the brain. using the logic anyone can do it. btw for the last level i had to draw it to get a good notion of where goes ech teleport...well wish you luck

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(6)

avatar for rebornscout
rebornscout

Jan. 10, 2012

Under rating threshold (show) Have to agree about the teleporters, they really need to be different colours. But other than that good game

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(6)

avatar for Gameaholic
Gameaholic

Nov. 3, 2011

Under rating threshold (show) I agree with manpace. It's hard for me to distinguish between the different teleporters because I'm colorblind.

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(6)

avatar for spamtrap
spamtrap

Aug. 16, 2010

Under rating threshold (show) Why is there that level lock? It just does not make sense in this game. After the first 10 they all should open up, that would make the whole thing much more entertaining. Also: the portals should be paired up and the different colored squares should have a mark on them identifying them, like X on the green O on the red and maybe $ on the solid. Good job on the last 3 puzzles, they are really well done, except for the obnoxious guessing game with the portals. I give 5/5 in the hopes that you will fix the issues I mentioned.

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(6)

avatar for Phoenix00017
Phoenix00017

Aug. 14, 2010

Under rating threshold (show) Thoroughly enjoyed the game (even level 19) until level 20. At that point, as has been mentioned, the lack of teleporter identification makes the level just obnoxious to try to track. Some connecting lines on mouse-over, the option to turn on paired numbers, even a bunch of colors (though not good for the colorblind) would be better than the current system. Other than that though, a very nice and well-done puzzler.

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(6)

avatar for k00ldude
k00ldude

Aug. 11, 2010

Under rating threshold (show) Sigh, I was doing great up until the accursed lvl 19, where I was forced to use the walk-through. Now I feel like a cheater =(

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(6)

avatar for zarcyne
zarcyne

Aug. 2, 2010

Under rating threshold (show) the teleporters should be more color distinctive it exremly annoying not knowing where it goes and needing to start all over

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(6)

avatar for BlasphemyinBlue
BlasphemyinBlue

Aug. 1, 2010

Under rating threshold (show) All you need is some way of indicating which teleporter goes where and it'll be perfect.

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(6)

avatar for zoidfrybennib
zoidfrybennib

Jan. 10, 2012

Under rating threshold (show) I wish it would say how many hours left for the badge of the day.

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(15)

avatar for zwep
zwep

Sep. 15, 2010

Under rating threshold (show) Make a button that takes you one or two steps back.

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(15)

avatar for Kaz21
Kaz21

Aug. 11, 2010

Under rating threshold (show) Up to 17, this level makes me want to stop playing. The only problem with this game is that the teleporters aren't colourcoded. I tested each one and forgot where they all led anyway. Fix this one issue and its a great game.

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(15)

avatar for emielpaul2
emielpaul2

Aug. 14, 2010

Under rating threshold (show) It would be better if you would add an undo button. I have spent many minutes redoing entire levels because of one mistake i made during the levels. At first this may not be an issue but at levels 15-20 it becomes somewhat of a nuisance.

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(48)

avatar for pkmnpwns808
pkmnpwns808

Dec. 1, 2010

Under rating threshold (show) holy shinzel this game is a real brain killer >.<

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(14)

avatar for vaccine
vaccine

Aug. 16, 2010

Under rating threshold (show) A colour blind mode (perhaps Letters or Numbers on corresponding blocks/teleporters/dotted lines would be a great addition for any sequel/update. It wasn't impossible without though, just required me to test each teleporter, painter and block finish square to see which fit where. Green and red aren't great colours as green/red colour blindness is by far the most common. Fun game though, quite challenging, 4/5.

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(14)

avatar for blackhole42
blackhole42

Oct. 17, 2010

Under rating threshold (show) I beat the game, but I wish there was an undo button :/ Mainly for the later levels so you don't have to repeat everything you've done again if you mess up. (even if you could only undo your most recent move, it'd help)

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(32)

avatar for NBdude
NBdude

Aug. 16, 2010

Under rating threshold (show) It'd be nice for an undo button as mentioned before.

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(13)

avatar for Scud422
Scud422

Aug. 11, 2010

Under rating threshold (show) This game hates the Colorblind. One day we will rise up and ban all but 6 distinct colors!

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(19)

avatar for Waterdancer9
Waterdancer9

Jan. 10, 2012

Under rating threshold (show) the things like "i knew you were special" and "im going to tell my friends about u" were weirdly (in an amazing way) very kind. its not very often u find game creators being so supportive and caring. i mean the dude who makes shift is just sadistic sometimes.. anywhoo 5/5 mad props

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(5)

avatar for MaddAddams
MaddAddams

Aug. 19, 2010

Under rating threshold (show) The white blocks are a good gameplay concept, but a very confusing visual representation. You could've done like diagonally striped blocks or something, that would be clearer and more obvious. Also, it's difficult to tell if I've actually selected a box, since if I click to quickly, it doesn't select, but if the mouse is over the box, it changes appearance to look as if it's selected.

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(5)

avatar for Luke031
Luke031

Aug. 16, 2010

Under rating threshold (show) what exactly is being built?

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(5)

avatar for johnthegenius
johnthegenius

Aug. 12, 2010

Under rating threshold (show) hey shepdani: if you read steptrix's comment thoroughly, he never says anything about it being a bad game. It seems to me more like he thinks the blocks should be labeled with B, G, or R for the respective colors.

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(5)

avatar for WaxandFeathers
WaxandFeathers

Aug. 12, 2010

Under rating threshold (show) Awesome game. My three requests: different colour teleporters, keyboard controls for advancing levels and switching blocks, and an undo button to move a block back a space if you nudge it too far.

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(5)

avatar for Masterkippo
Masterkippo

Aug. 12, 2010

Under rating threshold (show) Great game, but the transporters made it frustrating because they were not color coded well.

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(5)

avatar for maxxian
maxxian

Dec. 9, 2010

Under rating threshold (show) One of those games you beat your head into the wall until you get it...then you go "UGH that was so easy!!"

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(17)

avatar for ADAMN123
ADAMN123

Aug. 19, 2010

Under rating threshold (show) I like this game, but I wish there was an "Undo" button.

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(11)

avatar for Bluesky21
Bluesky21

Aug. 14, 2010

Under rating threshold (show) Nice game. Just need an undo button. Hate when I have to restart the level when I mis-moved.

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(11)

avatar for RedTurtleGames
RedTurtleGames

Aug. 13, 2010

Under rating threshold (show) The higher levels I need to play twice. Once to find out where all the portals connect, and again to actually play... :-(

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(11)

avatar for girrrrrrr2
girrrrrrr2

Aug. 11, 2010

Under rating threshold (show) To All Colorblind people. https://addons.mozilla.org/en-US/firefox/addon/5001/ Check that out, it says it can help out by messing with the colors... That is all.

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(11)

avatar for Fireblade100
Fireblade100

Aug. 2, 2010

Under rating threshold (show) Great game so 5/5.For color blind people you should put the first letter of the block color on the block.Example for a blue block put a B on the front of it.

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(84)

avatar for Wheresbear
Wheresbear

Aug. 1, 2010

Under rating threshold (show) Great game, I actually had to think, something that is missing from many games nowadays. My brain hurts, and I'm not even done with the game. 6/5

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(168)

avatar for Shashakiro
Shashakiro

Apr. 21, 2011

Under rating threshold (show) 4/5. 18 and 20 were brutal; I actually found 19 much easier (took a few minutes to realize what the opening moves had to be, then the rest fell into place immediately). Loved level 20, very well-designed puzzle. My biggest issue was the interface; only two teleport colors was annoying and clicking seemed unresponsive. Great game, though.

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(10)

avatar for WildManJohnP
WildManJohnP

May. 22, 2012

Under rating threshold (show) ahhhh level 19. will need something to loosen up these eyebrows

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(4)

avatar for Lwolfbane
Lwolfbane

Jan. 10, 2012

Under rating threshold (show) Stage 20 ate up a lot of my time at Starbuck's. Went through way too much caffeine. Darn you, Blockage. You've ruined my heart.

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(4)

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