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Make the transporter colors a little more obvious about which matches which. That saves having to test just to see which transporter goes where, which isn't really part of the challenge. Otherwise pretty neat.
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All teleport pairs need to be uniquely coloured! It's annoying and totally pointless to have to test them at the start of each puzzle.
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if you managed to do level 20 without a walk through you deserve like a trophy or a candy bar or a back massage or something
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It'd be nice if there were more than two colors for teleporters, so you could see where they go without trial and error.
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Was stuck on level 19 until I had some steak, at which point I was able to finish the game.
Very good, but may be difficult for vegetarians. The game wasn't bad, either.
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Me too zoidfrybennib. I continue the game at level 11 and it's the badge of the day. I finish the game a short time later and it's not!!!
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The sequel has an undo button ( http://www.kongregate.com/games/guilovsh/blockage-2 ) . Unfortunately, the second wasn't as exposed as the first and it didn't receive any Kong badge. :/
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Please make portals distinguishable, add an "oops!" button and allow changing cubes from keyboard. Otherwise good game.
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It would be nice if the teleporters connected to the exits graphically somehow so you wouldn't have to spend a couple turns moving blocks randomly though them.
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Blockage 2 is here: http://www.kongregate.com/games/guilovsh/blockage-2 . Hope you like it as well :D, featuring the so requested stage editor!
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Why is there that level lock? It just does not make sense in this game. After the first 10 they all should open up, that would make the whole thing much more entertaining. Also: the portals should be paired up and the different colored squares should have a mark on them identifying them, like X on the green O on the red and maybe $ on the solid.
Good job on the last 3 puzzles, they are really well done, except for the obnoxious guessing game with the portals. I give 5/5 in the hopes that you will fix the issues I mentioned.
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Thoroughly enjoyed the game (even level 19) until level 20. At that point, as has been mentioned, the lack of teleporter identification makes the level just obnoxious to try to track. Some connecting lines on mouse-over, the option to turn on paired numbers, even a bunch of colors (though not good for the colorblind) would be better than the current system. Other than that though, a very nice and well-done puzzler.
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Sigh, I was doing great up until the accursed lvl 19, where I was forced to use the walk-through. Now I feel like a cheater =(
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the teleporters should be more color distinctive it exremly annoying not knowing where it goes and needing to start all over
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A colour blind mode (perhaps Letters or Numbers on corresponding blocks/teleporters/dotted lines would be a great addition for any sequel/update. It wasn't impossible without though, just required me to test each teleporter, painter and block finish square to see which fit where. Green and red aren't great colours as green/red colour blindness is by far the most common.
Fun game though, quite challenging, 4/5.
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Up to 17, this level makes me want to stop playing. The only problem with this game is that the teleporters aren't colourcoded. I tested each one and forgot where they all led anyway. Fix this one issue and its a great game.
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It would be better if you would add an undo button. I have spent many minutes redoing entire levels because of one mistake i made during the levels. At first this may not be an issue but at levels 15-20 it becomes somewhat of a nuisance.
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I beat the game, but I wish there was an undo button :/
Mainly for the later levels so you don't have to repeat everything you've done again if you mess up. (even if you could only undo your most recent move, it'd help)
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the things like "i knew you were special" and "im going to tell my friends about u" were weirdly (in an amazing way) very kind. its not very often u find game creators being so supportive and caring. i mean the dude who makes shift is just sadistic sometimes.. anywhoo 5/5 mad props
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The white blocks are a good gameplay concept, but a very confusing visual representation. You could've done like diagonally striped blocks or something, that would be clearer and more obvious. Also, it's difficult to tell if I've actually selected a box, since if I click to quickly, it doesn't select, but if the mouse is over the box, it changes appearance to look as if it's selected.
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Awesome game. My three requests: different colour teleporters, keyboard controls for advancing levels and switching blocks, and an undo button to move a block back a space if you nudge it too far.
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The higher levels I need to play twice. Once to find out where all the portals connect, and again to actually play... :-(
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To All Colorblind people.
https://addons.mozilla.org/en-US/firefox/addon/5001/
Check that out, it says it can help out by messing with the colors...
That is all.
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Great game so 5/5.For color blind people you should put the first letter of the block color on the block.Example for a blue block put a B on the front of it.
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Great game, I actually had to think, something that is missing from many games nowadays. My brain hurts, and I'm not even done with the game. 6/5
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4/5. 18 and 20 were brutal; I actually found 19 much easier (took a few minutes to realize what the opening moves had to be, then the rest fell into place immediately). Loved level 20, very well-designed puzzle. My biggest issue was the interface; only two teleport colors was annoying and clicking seemed unresponsive. Great game, though.
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For stage 20, I took a screenshot and did one or two test plays just wasting blocks to see how the teleporters are connected. I drew these connections onto my screenshot. That's one huge help for sure. One small tip that helped me: One red block needs to be solidified in a column between the red starting positions.
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Level 20 was a huge pain. Here's a couple hints that may give you some inspiration. 1. There are 2 spare red blocks and both of them must become solid at the end. 2.When blocks are dropping from the top of the level, the block it lands on won't be white.