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Why the hell does he have to rhyme at me every time I do something wrong? Why do I have to hear this every time I do something wrong? Why do I have to wait FOREVER until this damn chat box thing goes away?
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wasnt too bad, wasnt really my kind of game the way you designed it and with the naration. but its certainly an origonal approach and for the most part it was logical (hate those point and click games where you use a cup to climb a ladder or something stupid like that) so allthough i didnt really enjoy it ill still give it 4/5 for the execution :)
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This game was fun, I must admit
Although I had to think a bit.
Clicking pixels, dying often
Many times, I'd need a coffin
We need games like this Mooooooooooooooooore.
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Like the game, it was fun, but still I think more could have been done. Id've had the game continue, for zombies lined the avenue. It would have been nice to see them die, and shoot EVERY ONE in the eye. I know my rhyming really stinks, and i will give you 5/5 i think.... :P
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a millimeter counts in this game/
you have to be precisely when you aim/
to pick the lock drove me insane/
i think thats kinda lame/
besides that: what a great idea/
nevertheless was fun to play/
enjoyed it right on kongregate here/
undead got shot and slaaaaaain!
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T'was a chilling tale,
The owner of one such wail.
In dark of night,
One would surlely flight.
Against such horrors seen before,
It makes me wish even more.
To be free from the dark,
To once again listen to the lark.
But where does fate lie,
Am i to die?
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Some parts just didn't rhyme. When it comes to writing, I guess you didn't have the time. Next time, flesh out the story. Not just the parts that get us all gory. One more thing: avoid the crummy narration. It would make this a better creation. Whenever he said "LENOR;" I started to laugh some more. Do these things and your games will be great.
Signed: a gamer from Kongregate
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I just wish it was more clear what the premise was by looking at the picture for the game. To me it seemed previously childish and lame; something that would likely bore.
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One amusing bit - after killing the zombie, go back (down) to the computer screen and the door will be closed with the zombie behind it again.
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A playable and well-executed game. You lose a star for the big, distracting advert in the corner and another for the overblown croaky voiceover though. (Sorry kids, I'm feeling vindictive today.)
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How come when you open the door and let Lenore in, you have the option to go back? Does Lenore seriously just willingly walk back out?
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"I don't know what is wrong with you/
Or why zombies would pursue/
Someone with an empty head/
Solid bone it must be said/
That is NOT what that is for..."
Dumbass, I'm saying you should take the coughdrop when you go outside this time so you don't start coughing and alert the zombies like last time...
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once upon a time in a midnight deary, when i was weak and weary, i was at home, playing shooter and nothing more,diverted my attention to a game, it spoke of someone who is leonor, suddenly, my heart went sore, it was a woman who died, dead, and hopfully not alive anymore, i was it was edgar allan poe, a poet who lives no more, and i shall rate this 4 stars--nevermore! (5 stars by the way)
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walkthrough
Click on the laptop.
Go right, and click on the keys.
Go right again, open the drawer.
Go up, use the paperclip on the lock.
Then use the cough drop on the person in the mirror.
Go down, and then left. Use the crowbar on the window.
Go up, then up again.
Use the toy penguin on the bird, then go down, then right, then up.
Use the USB drive next to the "lights" fuse, below the label "TV".
Go down, left, down, right. Click on the TV.
After the second part, click to leave.
Go right, then click on the door until the zombie is shown.
Now that you have the aim, you can use the shotgun on the zombies head.
Walk through the door, then use the keys on the car.