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Ah, so you are actually using Render Textures. I made portals using special depth shader, but it did not allow two portals to be visible at the same time. I have a question. Do you scale your render texture to fit portal, or it is some strange shader that does not use normals in displaying texture?
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YOU JUST BURNED THAT GAME OF PORTAL portal makes lots of computers lagg but your able to make a flash 3d portal with NO LAGG AT ALL ITS BRILLIANT
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i found it a very good by adding a slow-mo feature as this is a problem with portal and portal 2 i would find myself constantly redoing things because of poor timing or lack of aim the slow-mo feature fixes this i have to say well done
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You rip off Portal? YOU GET NOTHING! GOOD DAY SIR! No, lol, it's a good game, I just wanted to paraphrase Willy Wonka for no apparent reason.
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Um... correct me if im wrong but i believe there is a giant rubber duck in the observatory room on chamber 5... the scared the crap out of me.
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13 level is so hard and the bonus level was like angry birds because the ball was the bird and the ducks are the pigs and the bonus level was easy
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if you put a green portal where a red one will form, it makes an orange portal that is a mirror portal that allows you to repeated ly go up and down.
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I always wanted a portal level where you experiment with the angle of entry when you launch into the portal, and you exit in different ways.
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ok this should have horror tag cause what the hell this is so scary! cause no sound, butons are like wtf and... and... and atmosphere is scary as well... scarry as f*ck... sooooo.... yeah it should have horror tag...