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I hate how, when you accidently leave a bubblefield, when you come back, all the bubbles you were collecting are gone.
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Since you get sent back a level after getting hit we should be able to repick a tank class. Like i picked the Sniper, hated it, got killed, lvled up and bam. sniper....
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I wish the bubbles wouldn't go outside the field cus' I killed a Destroyer and half its bubbles whent out the field :(
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This game DESPERATELY needs a save feature. I rage quit so many times when I lose 2 levels because of a sticky thrower/
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Here is how you do this (for the completionist freaks like me): You go in a spiral circle around the starting zone collecting the bubbles from the really easy enemies so that by the time you get to the heavier enemies you are upgraded enough to handle them. every time I have played this game the final boss is about 5 bubbles away from the start so don't fight him yet, go all balanced tanks until the final grade (because why wouldn't you, play style does not matter a single tick in this game) then go Super Heavy Tank because F\/c|< everything. Then go to the boss, take on only one of his towers at a time, and kill him in gradual sweeps (you WILL go down a rank but it's no big deal you can still kill him), win the game, earn invincable mode, then steamroll the map left to right to get the BF achievement because I doubt you are playing this for any other reason.
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Farewell, Kong. It's been fun. And thanks to the Team who has kept it rolling all theses years--both under original management and GS.
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For those of you struggling to find the 4 bubble tanks for the badge just do this. First beat the final boss so you can play invincible mode then just go in 1 direction until you find them all. It may take awhile (for me it took like 10 minutes) but you will find all of them. Also the Destroyer does have a lot of health. Rate this comment well if you found this to work!
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Well, this is it then. The final BOTD with the normal means of using Flash. It's quite fitting to end it off with a game as old as this one, to really show the program's legacy. But unlike what others seem to think, this is not the end... There are workarounds you can use to enjoy flash in the future, with both emulators, storing, and even some games having been converted to HTML5 or other players. So this is not truly "Goodbye", but rather a "See you around".
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If the game didn't de-level you for being hit, it'd be fine, but it does. And it's not easy to not get hit, since the slippery and quick movement makes you fly out of a bubble incredibly quick by accident, it makes you not want to move, thus you get hit.
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This game seems to have some difficulty issues early on which have been fixed in bubble tanks 3. I managed to get the 100 kills achievement for this one before evolving my tank. Every time I came within 10 bubbles of it, i'd move to a new bubble where there were enemies much too strong for me.
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Really great tip: Instead of moving outwards in a straight line, try moving around the starting point in a square. That way, when you start encountering stronger foes, you will already be way past the level you should be at when you encounter them. It worked for me at least. + if tried it and felt it worked for you too.
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The leveling mechanic in this game is terribly unbalanced, constantly going down levels after being hit a few times and then taking about 10 cleared bubbles to go back up, thats if you don't get hit in the process.
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Pick the Balanced tanks up until the 4th upgrade, then pick Heavy. The seeker fighters for the final upgrade will make it near impossible to kill off in the end.
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This game is really challenging, easy to die, kinda like having 1 life. I'm not really the fan of games where you have to start all over again if you die once, but this game is somewhat interesting to play since it changes a lot; BUT those bosses and bubbles filled with enemies are almost impossible to avoid getting hit.
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why is it that my tank is utterly uncontrollable, there is nothing wrong with my keyboard but when I choose a direction my bubble tank just keeps moving that way until I just start jamming random directions. Only after jamming a bunch of random directions does it come under control for a few seconds.
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Last day of Flash, came back to hunt down that BFT I could never find.
Took me two hours to get him.
I'll miss this place.
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I think it's funny that the previous two years ended with a Kongpanion signifying how horrible those years were, and this year gets a lyre.
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I feel like the experience to damage ratio is WAY off. I lose a lot more in health killing an enemy and I feel like I get NOTHING back
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DUDE create bubble tanks 3 with a save file i dont mind telling you how many times I've played when i suddenly DCed and when i came back all my pros were gone
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this game needs needs an option to go to a different bubble, because i lost 200 bubbles cause i aqccidently changed maps
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This game has good potential, but falls short. some issues have been mentioned like the lack of save feature (would be nice) but also i found it annoying to not be able to see the entire bubble you were in. i felt it needed to be zoomed out a tad. would have been nice to see the entire uprgrade tree possibilities so you have a gameplan as to what youre leveling up into, OR just let us upgrade individual aspects of our bubble craft to make a custom ship. options are what turn a good game into a great game with replayability.
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I rarely comment and I'm not saying anything new, but I just feel this is constant level grinding with zero incentive to want to challenge myself by fighting the big bads, yet somehow I've accidentally already killed BFT and Tri Guardian and got nothing out of it. I'm all for a hard game, and I can be a masochist, but geez this is a bit much.
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Is it my computer or is there another reason the game is doing whatever the heck it wants without responding to any of the controls?
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Salute and appreciation to the platform a generation of game designers whet their skills upon, despite all its drawbacks. Preserve, persevere, and onwards!
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Easy mode: Go in a spiral around the center (starting) bubble field. Easily can get to final upgrade before getting 6 fields away left/right/up/down.
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seams like a good concept of a game.. but for me it was jumping all over he place... I had very little control over my tank except where it shots.
maybe it was a lag issue? but I don't have that problem with other games...