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Comments for Bubble Tanks TD 1.5

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thekisame95

Oct. 06, 2010

Under rating threshold (show) now with more everything (except color)

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(4)

wotmania505

Oct. 06, 2010

Under rating threshold (show) For stealthy, you don't really need area damage. Make 4 towers in path on top, and block bottom. Then, when gets past first row of towers, sell the bottom, and block the top. They retreat, then sell top and block bottom. Upgrade to snipers, machine guns, or splash (i guess).

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(4)

Astralite

Sep. 13, 2010

Under rating threshold (show) Not seeing the point of the Mega Mega Tower when maps don't provide enough income to even afford 4 mega towers, let alone combine those into a bigger one

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(4)

HoppinFences

Sep. 11, 2010

Under rating threshold (show) Ran into a bug: If you have 1 sniper, 1 laser, and 2 fir rate increasers and then make that into a mega tower, it stops firing when a red, splitter bad wave comes. Shame on you for that bug :).

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(4)

fasteestus

Sep. 06, 2010

Under rating threshold (show) luv the loading with the bubbles XD

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(4)

Aramak

Aug. 29, 2010

Under rating threshold (show) Bug: Every now and a random bug decides to ghost in one direction. Solution: After the game, sell everything except one sniper tower, and surround it with range boosts. They all multiply each other.

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(4)

relaxrelax

Nov. 03, 2012

Under rating threshold (show) Sometimes during lag, half the critters STOP MOVING AT ALL and if I were to change path then, all the nonmovers would be confused and may "walk off screen" in a seemingly random direction. To fight the bug, FIGHT LAG!

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(3)

Calidron

Nov. 02, 2011

Under rating threshold (show) Would be SO lovely if you'd FINALLY fix the "I don't feel like shooting anymore so I'll just stop now and watch the ghosts go by" issue.

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(14)

Mandracos

Oct. 04, 2010

Under rating threshold (show) Well sadly in the "stealhty" hard level you have to juggle but the layout helps you a lot. Place 4 towers near the entrance and block one of the two corridors to the exit. Change the moronic build tower shortcut to A for some more comfort. Then just build 4 more towers on the right in the spots that allow it and that's that. Go for sniper towers with the ones on the right and area burst on the initial ones and you should beat the level easily. It's juggling but it's easy juggling

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(9)

snugglebunny74

Oct. 07, 2010

Under rating threshold (show) to beat lvl 66, you build a wall of towers at the entrance. save enough bubbles to make one more tower. you place it at the exit to BLOCK the upper or lower path. The monsters will go the route that is open. Then, after they pass your towers, you SELL the blocking tower, and move it to block the other path. you place/sell back and forth to make the monsters change direction. Then you upgrade your towers at the entrance, always leaving enough to place 1 tower to block. make 1 area dmg tower and lvl it up fast. as monsters go back and forth passed it, they take area dmg kill alot quickly. Then lvl up 1 sniper tower. that is all.

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(13)

arigold16

Aug. 29, 2010

Under rating threshold (show) I love this game, but the targeting logic is still FUBARed. Other TDs let you choose the tower target priority. I REALLY wish this one did too. Part of the problem is that it isn't even obvious what the targeting priority is right now. I think it is that towers prefer to target the highest HP creep from the oldest wave, but I am not certain about that and whatever it is there seems to be a bug where very low HP flying creeps sometimes don't get targeted.

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(16)

harvestsun

Feb. 16, 2015

Under rating threshold (show) 1. Make sniper tower (by upgrading normal turret) 2. Surround by fire rate boosters 3. Say hello to high-powered machine gun that can destroy anything on the map 4. Rinse and repeat

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(12)

toto2379

Aug. 10, 2014

Under rating threshold (show) "4 New Tower Types: Beam, Poison, Self-Destruct, and Confusion. Each of these towers can be included to make Mega Towers" You can't make Mega towers with Suicide towers though

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(8)

Quillicit

Oct. 12, 2010

Under rating threshold (show) fix...fricking...ghost...bug

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(8)

rikilord

Aug. 29, 2010

Under rating threshold (show) best mega tower consists of 1 laser tower and 3 sniper towers. for an even greater effect put a second mega tower beside that one that consists of 2 damage booster towers and 2 reload towers for massive damage and only 1 reload

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(8)

marowakmaniac

Aug. 29, 2010

Under rating threshold (show) what I would like to see is mixed waves! then EMP's would actually be a threat!

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(15)

hobagz116

Aug. 26, 2010

Under rating threshold (show) Wow, Bubble Tanks games have been expanding. Just this year there has been "Bubble Tanks Tower Defense", "Bubble Tanks Arenas", and now "Bubble Tanks Tower Defense 1.5". I'm impressed! Even more-so because I've heard tell of the upcoming "Bubble Tanks 3". (I heard tell of it releasing by the end of the year, but it is just a rumor) I love this game and I can't wait to see what else HeroInteractive can put out in the series. Keep it up!

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(103)

SinCara626

Dec. 19, 2011

Under rating threshold (show) Who else here thinks the badge should be called "Now With One More Bubble"?

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(11)

joshifire

Aug. 19, 2011

Under rating threshold (show) Bubble TD 2 is coming soon :)

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(11)

BaseDeath_Vampyr

May. 22, 2011

Under rating threshold (show) Is there any way that the extra content can be added to kong, Couldn't you make it so people can unlock the extra content by going to armor games and filling out a survey or something.. It sucks to have to be forced onto another site to play the full game... Or at the very least can you give Kong the unlimited wave levels?...

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(11)

ZombieCompacter

Oct. 05, 2010

Under rating threshold (show) A TD game should never require juggling. That should be a last resort if you screwed up, not the only way to win.

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(11)

Nerava

Oct. 05, 2010

Under rating threshold (show) annoying: when a splitter splits through a wall.

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(17)

Ouzair

Jun. 20, 2016

Under rating threshold (show) nice game

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(3)

NewWikiwapa

Dec. 12, 2010

Under rating threshold (show) One of the EMP enemies randomly became a ghost midway through the level and drifted off the screen through all of my towers.

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(3)

X400

Oct. 08, 2010

Under rating threshold (show) Game is bugged... when one of those units that switches from ground into air unit they can fly off hte map but not register as having done so, then the round doesnt end

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(3)

downhill07

Oct. 06, 2010

Under rating threshold (show) Whytedemon you gotta juggle them...set up two towers in each of the corners and then block off one exit, and then switch it so everything turns around. keep doing that and slowly upgrading as you go along. It takes FOREVER but its pretty easy once you get the hang of it. Hope that helps

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(3)

RandomnessLiz

Oct. 05, 2010

Under rating threshold (show) i made a mega mega tower in 'the swoop' and had a perfect win :)

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(3)

Smoetn

Oct. 02, 2010

Under rating threshold (show) ID 66 does not end :(

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(3)

RO71

Sep. 08, 2010

Under rating threshold (show) I think the medium stages were tougher than the hard stages

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(3)

Hobojedi

Sep. 08, 2010

Under rating threshold (show) Some mega towers simply refuse to shoot after firing so fast :|

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(3)

voidcadet

Sep. 06, 2010

Under rating threshold (show) If an enemy flies off the screen, take a sniper tower and build range boosters around it until it starts firing off the screen. Don't wait too long; if the enemy gets too far away (about 20,000), even a tower with a range of 2.5M can't seem to hit it.

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(3)

Squeebl

Sep. 02, 2010

Under rating threshold (show) All three of my sniper towers target the same swarm creep.

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(3)

sysy

Aug. 29, 2010

Under rating threshold (show) So... when one of the non-ghosts decides to phase through all of my stuff on an odd angle to nowhere, and I can't shoot it.. I am forced to quit since I can't complete the final level. It just sits there.

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(3)

danger_adam

Aug. 28, 2010

Under rating threshold (show) Mega tower: a sniper tower, a machine gun tower, a damage boost, a area burst. 2 fire rate boost next to it. rest should be damage boost :D

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(3)

Smacked

Sep. 03, 2012

Under rating threshold (show) Well for a game to essentially require juggling, then to stall when buying/selling towers as game ends (no remaining enemies) is a little disappointing. Seemingly small glitches like this and the more common one second long untouchable ghost glitch mentioned in top comments... both versions of bubbletanks td need more polish... Yet I still can't stop playing...

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(7)

superdestroyer

Jan. 04, 2011

Under rating threshold (show) i would like an unlimited mode, or a sandbox mode, to see all the upgrades, but maybe there is and im just dumn

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(7)

zeezon

Oct. 06, 2010

Under rating threshold (show) at the title it says: "1.5 now with more everything!" then i realized, that something there was less of. color!

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(7)

quartz3000

Aug. 29, 2010

Under rating threshold (show) great game but where it is better than some tower defence games it has yet to catch up with them by giving the towers a simple aiming command of "aim at the thing nearest the exit." it is very annoying loosing a life while your sniper tower is shooting at the creep right at the back of the pack.

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(10)

WhyteDem0n

Oct. 06, 2010

Under rating threshold (show) How in the heck do you beat the Stealthy level? (second to last hard level) I just don't get it, lol

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(12)

zamys

Sep. 04, 2010

Under rating threshold (show) GHOSTS ARE NOT BUGGED...They go invisible for a short period of time after being hit once (you can see the appearance change slightly). You will not be able to hit them during this time. This is why your towers target another ghost after the initial hit. The way around this is to hit them with your peon towers as soon as they get into the game field. A row works nicely right at the entrance. Forces them to use their invisiblity early. A slow tower is critical in beating ghosts imo. Bump up the range with 2 boosters. (dont need to fully upgrade them). Please bump up if you think this would help others beat ghosts. I think their was only two maps that I needed to use anti-ghost towers. Far prefer to use sniper towers cuz they kill everything.

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(21)

superdestroyer

Jan. 05, 2011

Under rating threshold (show) aww, i hate it when you have to go to the site to get the full version

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(14)

SnipeD18

Aug. 29, 2010

Under rating threshold (show) Can there PLEASE be a shortcut key command that sends in the next wave.

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(9)

lava65

Jun. 19, 2012

Under rating threshold (show) I wish they would let you make a mega mega mega tower

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(6)

Lukeyboy1302

Feb. 19, 2012

Under rating threshold (show) Really disapointed that after the issues with ghosts in the 1.0 version that there are still some really irritating bugs. Points off for poor testing in both Bubble Tanks TD, a shame as the rest of the series is so good......

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(6)

Darzog

Oct. 21, 2011

Under rating threshold (show) In a couple of games now, I've had a megatower stop attacking. It will still move as if targeting an enemy, but it will not fire. It may happen with others, but the tower I've been using is Sniper + 2 Machine Guns + Beam. It will work for a little while, but then stops firing at any enemies.

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(6)

jasonxx56

Aug. 18, 2011

Under rating threshold (show) Yes. Desktop Tower Defense and Antbuster combined. THE BEST COMBO EVER!

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(6)

NewWikiwapa

Dec. 17, 2010

Under rating threshold (show) I love this game, but the ghost towers are truly stupid. They have the capability of destroying the waves, but they don't target the front ones first and they don't fire right away. Therefore, they let some go by that should have been defeated.

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(6)

Ice_heart

Oct. 06, 2010

Under rating threshold (show) Bad, very bad. Added tons of good things but don't correct the old asked ones, like restart button, improved tower AI, speed + button... -1, sorry.

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(6)

roflknife34

Oct. 05, 2010

Under rating threshold (show) The ghost glitch is due to them flying on top of the tower. The tower's don't shoot backwards due to coding that prevents towers looking in one direction and shooting bullets from the nozzle without actually looking at the target. Secondly the bullets are spawned at the nozzle and not the centre of the tower. This could be fixed by making the bullets spawn from the centre of the tower but be invisible until it reaches the nozzle which is when it becomes visible. Just suggestions. 3/5.

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(6)

Raven157

Sep. 01, 2010

Under rating threshold (show) A creep walked from the starting area, over the top of all my towers and out the side of a wall in the maze. The level didn't complete when all waves were dead. FML mode on - heh.

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(6)

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