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Best tactic for open path levels - make long path which is as tight as possible, with 180 degrees turns, place area burst towers on corners. Place some anti-ghost towers near end. You will win all the levels except ghost ones.
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just now, after finishing the lvl 3 of the closed maps for the first time I didn't get a level complete screen, and now i have to play through it again.
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this is not so good. some bugs here and there, like invincible splitters making a game end early, the difficulty is really too high, It's basically try and die, but I spent my time restarting the same levels over and over again, but there is no place for strategy here. All the towers seem useless except the area burst, but it becomes too expensive and useless against most enemies. All in all, could be decent, but I find it too hard, doesn't make me wanna play anymore. 4/5 though, it deserves attention I guess, but not from me.
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area burst at the entrances, slam 'next wave' until your fingers fall off, use the resulting cash to build a sniper tower or two and max the area burst towers, even before most of the enemies get onto the screen. Sit back, watch the carnage.
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A speed up button would be really nice, especially for longer levels. All in all a brilliant addition to a great game. I hope others feel the same way as I do about this wonderful game :)
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I have all of the easy open-path levels unlocked, and when I go to play through them on normal it reverts back to easy mode after the first level. Please make it so that I don't have to keep going back into the menus to select normal each time.
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An absolutely excellent expansion over the first. Solid layout of unlock-ables, upgrades, maps, etc. provided countless hours of amusement for a TD lover and others alike. Been eagerly awaiting it to hit Kong, but the only thing missing is the API. Kudos as always Hero Interactive.
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i am getting a lot of slow down when i use poison 3 towers, my pc can handle much bigger games then this fine so it must be some thing on your end.
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Is it me or do the towers not target closest to goal when you set it. Love my sniper towers not shooting the creeps about to escape.
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I guess every map is unlimited waves? I've been playing the very first mp for over ten minutes now, up to wave 40, and no end in sight. I would have thought TEN waves would be good to start with then ramp up as we proceed. Starting at 10+ minutes per map...this might be too much waiting and spamming next. Also not looking forward to doing half hour maps and losing in the last two minutes and needing to start over.