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If you're going for the hard badge, unlock the "all splitters" and "all ghosts". These are super easy modes to get more levels completed. For splitters, just have 4 AOE towers. For ghosts, have 3 Ghost Burst and however many plain ghost towers you feel like. You can send 20 waves at a time with these two modes.
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Points that had me rate 5/5 the complexity of the upgrade paths. The large variety of creeps which in turn force you to chose very carefully what you upgrade and how you upgrade. The various modes you can unlock. and just the theme of the game (since I love bubble tanks :P)
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This along with the Desktop Tower Defense are my least favorite type of TD games. This one especially so cause there is nothing to actually have fun with. Everything from the menus to every bit of information is so sloppily put together and presented in such a confusing manner. I clicked on my TD tower 5 times and nearly gave up before realizing the upgrade paths were on the side of the screen. There's too many types of creeps and too many types of towers to remember. There are few open path TD games for a reason...
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Too many enemy types with too many bizarre abilities (here are the flying enemies. here are the half-flying enemies. here are the big flying enemies. here are the fast flying enemies. here are the enemies that you can only hit sometimes... etc, etc, ad naseum.) Sorry, not interested in memorizing that many kinda of creeps.
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Grammar Police Report: In the Unlock Screen for the Dodging enemies, "your" should be changed to "you're" - as in "you're dodging"
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Is it just me or is this game hard to navigate?? I mean how do I see achievements? I have to wait until end of round? I agree with Gedge, too much selection, need to just have stages like all the other defense tower games, it's a pain to have to reset what you want over and over.
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Crucial tip for survival: rebuild everything all the time. This is due to game assigning higher values to mega towers & mega mega towers according to what wave you are on. You won't last long without doing this! Well... not past 1000 waves at least...
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there's a bug in this game that keeps getting to me so i thought id report it, is anyone else's game randomly lag and all the bubbles that are shot out of the tanks stop mid air, stay there, and then i cant beat the level
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Night Watch Mode description - "if their viewable." should be "if they're viewable." Just saying so it can be fixed in a later update if there is one.
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Area Burst + Range Boost + Damage Boost + ROF Boost + Speedclick "next wave" = any level beaten on any difficulty level.
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Who makes a flash TD game without a speedup button these days? Ok game, but the slow music and no speed button makes it tooooo lonnngggg. Add a speedup, and give alternate rock music, and it'll be great.
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Terribly slow moving and they went the "Gemcraft Labrynth" route where it'll take you 40million years to finish. Not exciting when I feel like I'm grinding for exp on a td game. 2/5
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wow cant belive the bubble tanks game turned into one of te most generic TDs ever they definately deserve money for this NOT
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something is bugged on this game. I've gotten to 300+ waves on survival mode twice and didn't get the "Holy Hell..." achievement.
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LOL 1 of the eziest hard badge :P just get 1 area burst and then send like 20 wave and max it out! then send alllll the remaining wave and get 1 maxed ghost tower and the 3 power up tower (range,fire rate and damage)touching ur area tower (if it can touch the ghost too its a plus but not needed) just gotta be fast b4 thefirst ghost start reaching the end! i actually did all the path levels on hard with those
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when i was playing,i saw something strange---i suddenly have much more bubbles and score,and the towers are shooting white beams, since i have much more bubbles,i can clear the enemy hoard.then it back to normal
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The early wave bonus with some quick upgrading of area damage, range boost and rate of attack boost basically nullifies difficulty on any level with no flyers...
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This game has really nice upgrades and I like the new enemies.. But the pace of completing levels is just too painfully slow.. Once I finish the hard badge, I'm out.. 3/5
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Tip for closed path levels: Build 2 area burst towers, upgrade the first one to slow and the second one a regular damage burst (a third weaken is optional), start all waves early to upgrade them to the max and enjoy the ride. Add Ghosttowers when needed. Ps. this strategy doesnt work on Ghost only levels. pps. you might want to take EMP waves on themselves to be on the safe side.
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Targetting also broken. Switched Sniper at finish line from Strongest to Closest to Goal, sniper continued to fire on far away Slow enemies rather than switching to close-to-goal Heavy Ghosts.
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A disappointment over previous installments. This game showed me the importance of a simple level progression map. Choosing levels and modes strips everything away but "the grind". New features are sparse, and varied strategies are unnecessary. Every level I found myself funneling the various zones into the exact same AoE Square of Death, with no need to evaluate the new towers. Still a solid TD game over many, but the painful step backwards leaves it with a 3/5.
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This game is seriously broken. While playing the Bottoms Up map on Hard, small Splitter enemies will just float straight up to the exit like slow-moving Ghosts if I can't kill them in time. Walls are solidly built, they just float straight through everything.
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I feel that this game should really require a speed up button. I jut get so mad when I put my defenses at the very end and for the next three waves are slow.