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Comments for Bubble Tanks Tower Defense 2

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RedeemedWahrior

Dec. 18, 2012

Under rating threshold (show) i feel like this is the one TD where u're supposed to summon every wave right off the bat, use the massive bubble bonus from early summons to full upgrade burst towers, then sit back and win.

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(7)

Tacomagic

Dec. 18, 2012

Under rating threshold (show)

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(-5)

Jyusan

Dec. 18, 2012

Under rating threshold (show) @elnub Extra craziness? That's my go to strategy on all of the closed path levels.

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(1)

Kraelan

Dec. 18, 2012

Under rating threshold (show) Whoops, meant that for BT3

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(1)

Kraelan

Dec. 18, 2012

Under rating threshold (show)

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(-5)

m1w9c9h0

Dec. 18, 2012

Under rating threshold (show) on night watch why dsnt the mega tower take a spotlight and show the area around it? u can use it to make the mega tower but loses the sight

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(0)

dudelewis1

Dec. 18, 2012

Under rating threshold (show) Burst towers are so OP

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(2)

acote

Dec. 18, 2012

Under rating threshold (show) Quality base game, as I spent *way* too much time on the original & expansion. I highly dislike the achievement style of game play, however. Some modes are extremely easy and boring (all splitter/decoy/dodge being the best examples), and they are the quickest way to unlock everything. After that, all you have left to do is... get more achievements. I'd prefer a more interesting, challenging, and sensible progression path.

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(3)

moingboy

Dec. 18, 2012

Under rating threshold (show) Ugh...I think splitters are overpowered.

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(4)

micosaudad

Dec. 18, 2012

Under rating threshold (show) well-made, but I'm getting increasingly irritated with the achievement model of game play.

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(5)

Barragor

Dec. 18, 2012

Under rating threshold (show) @token282 It's more lik Bubble Tanks Tower Defense ...

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(-1)

token282

Dec. 18, 2012

Under rating threshold (show)

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(-5)

elnub

Dec. 18, 2012

Under rating threshold (show) For extra crazyness: it is possible to get master juggler achievement by ever placing only two towers in the whole level

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(1)

Nagaric

Dec. 18, 2012

Under rating threshold (show) It will not acknowledge me beating the split on normal, so I cannot unlock any levels

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(0)

DevirginatoR

Dec. 18, 2012

Under rating threshold (show) maybe esc? to cancel the build?

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(3)

Freakish_Flyer

Dec. 18, 2012

Under rating threshold (show) @Thunderr area burst towers make short work of dodge/splitter. The only problem is they cannot hit ghost.

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(2)

Bergtroll

Dec. 18, 2012

Under rating threshold (show) Build up a little maze with the start money, send all waves... build up area dmg tower, and ghost area tower next to each other, and boost them.. beats everything on insane :|

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(1)

Thunderr

Dec. 18, 2012

Under rating threshold (show) Holy god damn Batman! This game is freakin' unbeatable, even on easy difficulty. Can someone please explain how to fight against the Dodge and Splitter ones?

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(0)

clarinetking

Dec. 18, 2012

Under rating threshold (show) Towers not drawn to scale... 5/5

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(0)

noobopolis

Dec. 18, 2012

Under rating threshold (show) upgraded damage tower only sells for 85, the other 2 towers sell for 338 and 255. this doesnt seem right as it is the second most expensive to level up

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(3)

elnub

Dec. 18, 2012

Under rating threshold (show) "Because overkill is highly underrated" 17 million damage tower anyone? Ran out of space on the field to increase it even further. Then sold everything and left 1 MegaMega tower with 160k damage still owning everything in one hit. Survival waves beyond 700....

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(2)

blackbelt3d

Dec. 18, 2012

Under rating threshold (show) Potential bug? I seem to regularly get splitters that, upon being split, will float like cursed/ghosts straight toward the exit, ignoring the path, and resulting in lives lost that otherwise would not be lost if they stayed on their path.

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(8)

shadowlancer666

Dec. 18, 2012

Under rating threshold (show)

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(-22)

Freakish_Flyer

Dec. 18, 2012

Under rating threshold (show) The problem with this game is, survival mode, the one that really matters and is really the funnest, always crashes. Even on efficiency mode I can't make it past wave 200 without creeps becoming invulnerable and ignoring my towers.

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(3)

ThommyUU

Dec. 18, 2012

Under rating threshold (show) I would highly appreciate a Hotkey for sending the next wave! Therefore, you would be able to earn more bubbles. :)

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(8)

ero_king

Dec. 18, 2012

Under rating threshold (show) is a good game and the targeting options are awesome if you know how to use it but i just hate the XP system would be nice to gain the xp after finishing a level based on how many enemies you dfeat and the difficulty setting

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(0)

ero_king

Dec. 18, 2012

Under rating threshold (show) items are 1 use or are usable every level after purchased?

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(0)

edcedcedc

Dec. 18, 2012

Under rating threshold (show) Ultimate combo damage burst and fire rate bost.

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(-2)

thetominator

Dec. 18, 2012

Under rating threshold (show) Sorry... Still too buggy. Played "over the hill" on easy, then on all dodge. Now, can't play on normal without "visiting the upgrade screen." Last I checked, no need to upgrade to play on normal.

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(3)

michoui06

Dec. 18, 2012

Under rating threshold (show) the area burst tower is way too powerful ! you just have to put 2range boosts, 1power boost, and 1 speed boost next to only one area burst and you're done with almost any map ! It sure is expensive, all you've to do is to send all waves together and put those tower to the end of the map so you've time and way enough money to upgrade.

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(10)

chunkymike1986

Dec. 18, 2012

Under rating threshold (show) I appreciate the longivity involved within this game, but at the same time it does become VERY repetetive. Only suggestion i would have is more upgrades or something, just to keep me a bit more interested. That aside i enjoy these TD games, thanks for the effort

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(1)

Molegrave

Dec. 18, 2012

Under rating threshold (show) These games have always been frustrating. Was I surprised to find it any different? Nope. Then I realized the area tower. Suddenly the game is a walk in the park.

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(2)

barbarth

Dec. 18, 2012

Under rating threshold (show) Finally a bug free version of BubbleTanks TD ! Much more professional then the first one. The only negative thing is the interface, but that's already been commented in details. Love the music, goes very well with the game ! Good job.

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(-1)

Genocida1Reaper

Dec. 18, 2012

Under rating threshold (show) Game freezes upon winning a level, please fix this.

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(1)

chronicdeath

Dec. 18, 2012

Under rating threshold (show) Love this music,it's just so chill...

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(1)

edcedcedc

Dec. 18, 2012

Under rating threshold (show) There is a game speed button in the settings at main menu!!!

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(2)

dalewj

Dec. 18, 2012

Under rating threshold (show) I don't know i play a map, i win without losing a single mob and yet no acheivement or points. Happens too often

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(1)

yewlowner

Dec. 18, 2012

Under rating threshold (show) This is my opinion but, this would be a nice thing to have. When you load the screen of the game and then there is a "Option" that says "Bubble Information" - it tells you every enemy that was killed with there picture. Also when your in "Bubble Information" it tells you how much money was collected and all the towers that were bought through out each level. To me that would be something really great! If you like it hit the "+" button so *HeroInteractive* may see this! Thank you for your cooperation to read this!. ~ Proto_Gaming_Productions@aol.com

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(0)

sibrenfetter

Dec. 18, 2012

Under rating threshold (show) MY biggest problem with the game is that there are combinations possible with which you can ace each level within a couple of minutes. I need 2 towers and call in waves early and I can beat any level on any difficulty level. That really, takes any fun and challenge away.

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(0)

mecheng_analyst

Dec. 18, 2012

Under rating threshold (show) To use Items: Go to unlock screen and use XP to unlock Then once playing a screen, click down arrow top right Open Store Now the Item you unlocked should show and then you click open space (3 options) and then the Item of choice. Then close X. Once back in game you can click the Item and then somewhere on the board to use it. The Item effect takes place for a certain time. Neither the magnitude of the effect nor the duration of time are stated anywhere for any of these so you will have to experiment. I tried the basic damage increase and for the open path tutorial level it increased a basic towers damage from 10 to 50 for about 3 seconds. I have no idea if this changes by level type/difficulty, if this is a set point increase or %. These would be great things to include in say the instructions or hover overs. Also note that these items then have a recharge time to use. You can (barely) see this by watching the outlines around the item re-appare. Now can use again. Hope this helps

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(8)

Calidron

Dec. 18, 2012

Under rating threshold (show) So...buggy...Although obviously HeroInteractive doesn't really care, as it has a lot of the same issues on Armor and it was released there months ago. And they want me to spend money on this?

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(3)

quindraco

Dec. 18, 2012

Under rating threshold (show) Please learn to spell "they're".

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(0)

Hegemony

Dec. 18, 2012

Under rating threshold (show)

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(-9)

Parcival

Dec. 18, 2012

Under rating threshold (show) Could be a very nice game but i got a lots of Bugs over here. Restart game does sometimes end up in a Borderless Game with my last game in the Background. The Menu hungs some time after clicking on Quit and i Still see the last game and the Last menu but cant get back to the Main Menu... and a lot more of some little interface bugs.

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(1)

Supermud

Dec. 18, 2012

Under rating threshold (show) I see a lot of issues people are mentioning, and while I agree with most, (not keeping my game type/difficulty setting when hitting "Next Level" is kinda frustrating), I still think this is a great game. One thing I do want to mention I'm not noticing in the comments is that the area burst tower is way over powered. I got through every "All splitter" map with just one and maybe an augment tower, and most of the regular modes can be beaten with just one or two at a choke point with a sniper tower for back up. I haven't gone through some of the insane ones, and I'm sure that the survival mode is a different story, but it still seems it should be toned down a bit. Overall, 4/5

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(1)

Numrollen

Dec. 18, 2012

Under rating threshold (show) My Mega Mega tower did cost 2890 credits, makes over 5000 damage but cant kill a single unit? Wow ;) Think this is a bug here...

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(1)

Khayman

Dec. 18, 2012

Under rating threshold (show) No hotkey for sending next wave ???

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(4)

motaithorn

Dec. 18, 2012

Under rating threshold (show) is it considered a bug that next level button downgrades difficulty to easy even though you should be on normal or hard?

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(0)

RedShocktrooper

Dec. 18, 2012

Under rating threshold (show) Game's well made, but the music was putting me to sleep. A decent Tower Defense game, nothing special.

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(2)

Bikou

Dec. 17, 2012

Under rating threshold (show) Feels like more of the same, since BTTD 1.5, which on its own isn't a bad thing, but I wish it was a bit harder, and had a fast-forward button. The towers could use a bit of balancing, too. As other have noted, Area Burst can pretty much get you through the entire game, while some towers just seem useless in comparison.

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(1)

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