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How I handle splitter mode - The splitters enter a hole with a area burst #4. Taking damage. They go through a loooong line of basics. After that. They are hit by a toxic tower (I think it is called) That targets the strongest ones. Then they go through a loop which has an area #4 again followed by a slow #3 followed by a lightning tower #3. done :)
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I love these games, but what would be cool for you to do is make it so you can fuse 4 mega mega tanks to make an "Ultra Mega Tank"
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Lagspikes to extreme amounts when building huge mazes, error handling to see if maze can be passed is causing a memory block
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I'm noticing a glitch where sometimes Non-ghost enemies pass through towers. and just don't stop. until they reach the end. it is not whole waves it's just the occasional enemy.
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If you use both area burst and ghost towers, spam all the waves, max out both of them, and give them fire rate and damage boosts, they can obliterate everything for any mode.
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If you aren't juggling open maps, you're doing it wrong. Also, sniper + 3 max fire rate and 3 max dmg boost is ridiculously OP, esp with juggling. I can send ten boss waves at once and cream them.
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Don't underestimate the ability of an area burst tower paired with an adjacent fire rate tower at the front of a map.
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Protip: Keep dying to weak swarm-type enemies? Area Burst towers take CARE of swarmers. They're pretty solid on their own, now a viable strategy for ?Ghost levels, and they're also THE strategy to basically mess Splitters up.
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I stand corrected: dodge creeps will start producing a stream of "Miss" "Miss
" .. while the bullet animation is still crossing the screen. So damage from direct fire towers is just as quick as area burst.
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Area burst towers are very OP. One reason: the damage is almost immediate while the bullets of the other towers have to cross the screen. And the bullets are quite slow.
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i just made a terribly boring strategy to beat every single level. so here it is -- build 4 towers in a square, top left and bottom right must be fire rate and range upgrades, the other two have to be area burst and anti ghost, next call as many waves as you can before the creeps actually reach your towers, if you're fast enough you can fully upgrade your area burst and ghost towers, keep calling more waves to upgrade the rate and range towers, if you're playing on hard or a level with many rounds you can turn the four towers into a mega tower. tested on insane, it's absolutely boring to do though, but if you're after the badges i guess you could do this
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ok i have the ultimate strategy for the open maps what you have to do is make the lane go to the top and to the bottom all the way till the end but you cant stop to upgrade or else they will break through the recommende upgrades would have to be atleast 1 sniper on farthest area burst on the ends and poisons then the rest would be up to you
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tip: dont post time after time on the game. make a thread or look for a thread, or just simply use google. it will help you with these questions.
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it`s a bit hard with the 50 wave maps for me,and i`m wondering if anyone else finds them hard or if its just me,and i`m also wondering if i could have any tips and tricks for it aswell,thank you.
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how almost every special level works:
Step 1 - get the upgrade to get bubbles from calling waves early
Step 2 - build an area burst and a range boost next to each other and upgrade them
Step 3 - call in all waves
Step 4 - upgrade the towers and build a damage boost
Step 5 - win
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So far I beat all levels (insane etc.) with just pure area towers, and some sniper and ghost tower. Would be nice if one had to use also some other towers!