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Tip for closed path levels: Build 2 area burst towers, upgrade the first one to slow and the second one a regular damage burst (a third weaken is optional), start all waves early to upgrade them to the max and enjoy the ride. Add Ghosttowers when needed. Ps. this strategy doesnt work on Ghost only levels. pps. you might want to take EMP waves on themselves to be on the safe side.
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Targetting also broken. Switched Sniper at finish line from Strongest to Closest to Goal, sniper continued to fire on far away Slow enemies rather than switching to close-to-goal Heavy Ghosts.
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A disappointment over previous installments. This game showed me the importance of a simple level progression map. Choosing levels and modes strips everything away but "the grind". New features are sparse, and varied strategies are unnecessary. Every level I found myself funneling the various zones into the exact same AoE Square of Death, with no need to evaluate the new towers. Still a solid TD game over many, but the painful step backwards leaves it with a 3/5.
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This game is seriously broken. While playing the Bottoms Up map on Hard, small Splitter enemies will just float straight up to the exit like slow-moving Ghosts if I can't kill them in time. Walls are solidly built, they just float straight through everything.
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I feel that this game should really require a speed up button. I jut get so mad when I put my defenses at the very end and for the next three waves are slow.
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meh, not as good as the earlier one. The music is monotonous, and the gameplay just doesn't feel like an appropriate challenge.
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This game, at least to me, is a betrayal of what made the first one great. You don't have to fight tooth and claw in the levels anymore now, the creativity in the level design is just not there, and the repetitive nature forced on you if you want to do everything make it grossly inferior to the original. That being said, the new tower types and enemies are good, although the stun tower in particular seems highly prone to causing glitches like the beam tower in the last iteration. Also, beam tower glitch still exists.
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For the hard badge:
1. Get Fixed Mode
2. Pick any open level
3. Place them in a square in the middle of the level.
4. Make 1 fully upgraded Sniper Tower, Area Burst Tower, + Power Tower, + Fire Rate Tower.
5. Make a Super Tower.
6. Send all waves at once.
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nice improvement but still some little annoying things like flying splitters lol, anyway deserves more than 3.7 rating
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@dazzlygem Herointeractive is allowed o sell/upload their games to as many websites as they want don't rate down because of more than 1 copy sold you idiotic monkey-face chimp-boy! God! Why do they end you to school?!
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This could be a great game, but HeroInteractive is more interested in making quick money than good games... what a shame!
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Strange problem atm: sometimes when I press "1" to upgrade a tower, the tower disappears, my maze is messed up and the mobs are cheering :/
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For some reason if you get a more advanced achievement first it won't give you the lower level ones.. e.g. save 1k bubbles, then you don't get save 500 bubbles... bad design...
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This has got to be the worst menu I've seen in a game. Clumsy and complicated, lots of unnecessary clicks and going back re-selecting the same options over and over - "Game flow" my ass.
Fortunately, it has one of the easiest and fastest hard badge ever, using 1 tower (Area Burst) and 1 unlock (All Splitters or All Ghost).
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I have a hard time juggling. Seems like I am unable to delete a tower after X amount of times, and I have to pick another tower to toggle. Very frustrating.
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Quick way to get several levels completed towards the Hard badge: Unlock 'All Ghost mode' (requires at least 10 XP to buy, within first tier). In the path that the ghosts follow, Build up an "Anti-Ghost Burst" tower. Then send several ways at once. The quick sends will give you more bubbles, and you can upgrade it to the maximum rather quickly. Put up a second one further along the path, to catch any bosses that slip past the first. Then just hurry up with the rest of the waves.
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I am not sure what it is about this version of the game, maybe the openness of choosing what you want. But I had a real hard time making myself play this version. I wanted to get the hard badge and I will go for the Credits just for fun. But after that Im off. And I have played the other versions over and over. Wish I could be more help but I just am not sure why. But overall still a good game and I liked the upgrades. Keep up the good work.
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Some of the in-game achievements seem bugged. I have beaten all 257 boards, and it still lists under "All Achievements" that I haven't beaten some boards. nor does it list that I have beaten All Normal boards. Oh well, I beat everything I wanted to, so I'm done.
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lol i build a square then some zig zag around upgrade all slowly once there all max Spam all waves so u get the enough bubbles, put mega tower - win - :/
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why do I still play this game? I know it's gonna crash, Should call it " See if you can build a mega mega tower before it freezes up" i mean the whole intrigue of the game is to build different towers" all I can say is FAIL
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I found a game bug. Having a megatower with stun near spawn point can make the game freeze up. (Happened last two waves of Open Split twice.)
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Well, it might need an impossible badge, with the name "Bubble Bug Exterminator Badge", and description "Defeat every level in every available mode, and all the bugs that this game contains".
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I just had a tower "blow up" on a Closed Path All Splitters level.
Apparently the mobs can glitch to go on the walls and kill your towers.
Image can be seen @ http://img855.imageshack.us/img855/71/bttd2glitch.png