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should put a unit counter during the level so you know how many units youve killed compared to the total for that level...that being said theres other little things but thats what the sequel is for...i gave it a 5...
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To beat large green ships on the last stages, equip Crusher and circle around each ship at a closest distance. Do not mind taking some shots, after blowing the ship you will have enough scrap to heal.
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Whoa, that's the same gameplay as bubble tank! Wait... Same developper? Oh...
C'mon, try to bring some fresh ideas to this genre instead of copying your own games... Same kind of attacks, battle area in a big bubble, same kind of ships, exactly the same attacks from the opponents...
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the exiled have strong ass small fries, they have two guns, and they last a few sceonds after their hp bar is finished, which is really annoying when they come in swarms, as the flamethrower can no longer destroy them instantly,
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Big fan of BTs but this was disappointing. Compared to BT the music is subpar, the music in BT was awesome while the music in this game feels like it's some bad techno from the 80's. Controls are superb as always, kind of repetitive, no weapon upgrades. Honestly I think you guys went backwards with this one. Some of the elements that made BT such a good game was extreme customization in the end of BT (3 and 4) and freedom to explore wherever. It's hard to top a game like BT but this was just a step back from that...in my opinion.
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NASA spends billions on getting rockets to the moon when we can pay 30,000 pieces of scrap metal and get an OP alien crushing spacecraft. NASA needs to up their game
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After 4 Levels, I really can't find any real interest in continuing. Levels are just too monotone, can't be bothered to try to get the medium badge.
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I want to like this but I am constantly dealing with the issue of keys and such getting stuck - getting the standard fire stuck ON due to, I guess, holding it during dialogue is one thing.
Starting the boss stage and *not being able to move* is another.
Mostly we are requesting that players not give low ratings until their requested feature is implemented. ie. "I would have given you 4/5 but right now 1/5 until you add flying pony guns!" If you want more features, we need your support! Be proactive, don't tear down a decent game.
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Pro tip: The real challenge it's on the last level, just take the last ship, and DON'T go on circles shooting, as the big green ships appears, destroy they the fast you can, that way, the "invencible system" don't trigger, and you got a BIG heal after each explosion!
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I have to buy a whole new ship to make an upgrade? Would be much better if I had one ship and upgrade different componenets
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I love your guys response to comments. People point out flaws or improvements and you say rate it a 5 so we can get money then make changes. You know the game lacks things but you want us to rate a 5 anyway. You got it backwards. Make a good game then it gets ratings of 5. Don't make a lacking game and tell people to rate 5 so you can make a good one.
Basically it comes down to what is going to be most productive. It's common on Kongregate to hold ratings ransom: "3/5 until feature X is implemented, then 4 or 5/5." It's totally understandable, people want to see the game improved. But it's extremely counterproductive and it doesn't foster improvements. 1) Players usually underrate a game that is actually much better than it's now lower score. 2) People don't invest money and time into low rated games. That's all it comes down to. We care about our players, and we are working to make improvements. But we need everyone's support and help!
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I find it rather disturbing that the developers would be so lazy as to just slap different graphics onto an old game and then plead for high ratings so that they can make improvements, as if that mattered. You don't get 5s from promising to make the *next* game worthy of them. I had this at 3/5 (rather generous considering how tepid the gameplay is), but knocked it down to 1/5 for the pandering. You want 5s? EARN them.
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Just an idea for a BT4, you have a simple shooter type game and a td game, why not make a sort of RTS game? That would be interesting :D 5/5 on the game though :)
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Normal logic says shoot ship until health bar is gone and ship will explode, well first encounter with exiles defies that by having them keep flying around for a while long after their ships should explode while still firing at you. Makes fighting 5 at once annoying because they stick around firing at you when they should already be an expanding fireball and flying space debris.
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Too bad their nifty source of infinite ammunition isn't possible to scrap for metal. Oh well, at least there's a ton of incompetent and wasteful alien ships with a death wish
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Space. It seems to go on and on forever. And then you get to the end and these little white dots stop you from going any farther.
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Great game! 5/5 but it could use some work, the maps (or map, rather) gets a little too bland after a while. Great idea and I love the ship mechanic with the funny hair.
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Between lag, bright idea to let bullet hell enemies lead their shots, too small display area and entire faction with last stand-like ability, this game is barely playable and thoroughly UN-enjoyable.
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I understand what you're trying to do with your plea for higher ratings to get funding. That doesn't make the argument legit, however. I am a teacher and I don't say to my students "Give me a 5/5 rating and I will do my job better next time". If you want a 5/5 make a game that deserves it and quit shilling for ratings.
Yeah, I guess I should clarify. What we are requesting is that players not hold ratings ransom, in other words give low ratings until their requested feature is implemented. ie. "I would have given you 4/5 but right now 1/5 until you add flying pony guns!"That's what we are trying to discourage as it won't allow us to add flying pony guns, it's not proactive. If you think the game is a rated something else on it's merits, by all means rate away.
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I have loved pretty much every game Hero Interactive has made. However, this begging for 5's is pathetic. Have some pride and let your game stand on its own merits.
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The game is ok - as others have mentioned - lack of gun upgrades. The many demands for high score have annoyed me a lot - pretty much like begging letters - and affected the score I have given.
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It is dissapointing to know that ALL the comments of hero interactive make the excuse of rating 5 of 5 so he can make the requested upgrades for his game -2 stars for that, really dissapointing.
Just like tyrant!, or ceasary!, or evony!, or senatry!
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Only ships that are worth it: Armored Assault, Bullet Storm, AI 3100, Sniper, Crusher. Note that while the Sniper may appear to be bad for crowd control, you'd be surprised how much collateral damage one shot causes.
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@TechUnadept You probably didn't know how much Health you had left and the boss killed you. Provide more proof and things like that before saying something is a bug.
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I found that the green guys' shields made them invulnerable for long periods of time, which seems really unfair. Please at least limit the shield's health/tell me how to disable the shields
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Really smooth gameplay, but there's not much to keep my interest in grinding up through the various ships. There are no upgrades other than simply purchasing ships, and it takes too long to get from one to the next. There are no other bells or whistles, either, like (as petesahooligan said) items or charge-ups which could drop from the kills (aside from the coins, obviously, but those are not interesting). Really would like to see some enhancements like that added to this game, because the action is so smooth and pretty, even on my old PC.
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How is damage/health being carried over from one ship to the one you buy? Are they looking at your old ship saying "There ... there and there." Then taking a wrench to your new spaceship? THEN ASKING FULL PRICE FOR A BROKEN, DENTED SPACESHIP?!?!?!