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@TechUnadept You probably didn't know how much Health you had left and the boss killed you. Provide more proof and things like that before saying something is a bug.
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A trick to defect the boss easily:
you can use "Shock and Awe" to "push" boss outside,
then use "Sniper" second weapon to shoot it
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When using "Shock and Awe", be careful to not "push" the enemy outside the boundary , otherwise you have to wait for them to be back....
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Ugh, this game is just terrible. So there's these enemies that create shield generators. Wouldn't be a problem except these enemies SIT ON TOP OF THE GENERATORS. This causes the generators to be protected by the shield and makes the enemies pretty much invincible.
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Bubble Tanks in space. I love it. The piercing explosive sniper cannon even makes an appearance, and I recognize some of the enemy weapons as well e.g. the ball that shoots machine guns in four directions on the Chosen motherships. Cool.
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I rateted it 5/5 because I like the comments of the commanders and the main character. If you make a seques please make even more good comments there are too few other flash games where I find such comments actually funny.
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Great game! 5/5 but it could use some work, the maps (or map, rather) gets a little too bland after a while. Great idea and I love the ship mechanic with the funny hair.
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1/5......na jk i will give you 5/5 only cuz i really loved the bubble tanks and i know you can do beter and i hope you will do beter next time...you will right?
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Click the "Like on Facebook" and "Follow on Twitter" multiple times for a lot of money, ruining your game. :) Also, too little detail and too repetitive to be actually fun. NOT a 5/5.
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Yea...f.uck this shit. There's a difference between challenge..and just throwing as much damage as humanly possible at you...this is the latter..It wasn't enough that there are dozens of missiles and hundreds of shots always coming at you? You had to add in mines that cover every inch AND little mini drones that home in on you by the dozens?? And NO upgrades...it's just frustrating and sooo repetitive..even the dialogue gets on my nerves..she says the same damn things 3 times on every level.
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Anyway, point number two: i'd very much appreciate being able to use those tracking mines or seeking missiles, really anything dropped by my enemies, that follows me, against them. I like to get the mines to follow me, then try to steer the mines into enemy ships. But, that doesn't work here..
And last, what everyone has been saying all along: Upgrades! theres a reason people keep bringing that up, and its because people (me included) love upgrades. So, if your making a sequel (which, you know you want to) please include upgrades.
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Firstly, i'd like to have the ability to shoot down (at least some of) the enemies projectiles. Like, if i see a shot coming towards me, i wanna be able to blow it away, rather than just run away from it.
I can of course see how that could be a problem sometimes, when you have so many shots coming towards you, there would be no way to get past those shots and hit the ships your trying to kill if you had to shoot down every single shot in your way first.
A way around that, could be to make it only work with some of the incoming projectiles, or some of the weapons on some of your ships.
Now, i didn't try that yet this time, and its been a while since the last time ive played the game, so i dont remember if you can actually do it or not, but if you can, i apologize for bringing it up.
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Ive loved this game (and most other games you've made, with a few exceptions) since i started playing it on your website right after you released it.
Basically, any game that keeps me playing and keeps me interested for hours on end, and makes me completely loose track of whats happening around me, is a 5/5 in my book.
Now, with that said, there are a few things i'd like to see changed here, to make an Awesome game, into a Perfect gaming experience!
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Once I saw all the capital ships, there was no reason to play anymore. The last ship was not worth the time it spent getting it. In other words, the balance of the game was completely off. I felt like I was dealing mere pinpricks of damage to the capital ships... that's why an upgrade system was needed. A few damage and rate of fire improvements, and where would this rating be? 4/5. Right now it's pure 3/5 due to rough balance, increasingly boring enemies, awful banter that repeats far too often, and terrible music. The arena like focus is still a really good mechanic, even after so many bubble arenas. The on-death invincibility of the red guys (couldn't be bothered to remember their names) was not exciting- it was tedious.
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A curious and highly effective method of handling those large capital ships is to utilize the "Shock and Awe" ship to push them out of the circle and then use the Sniper ship's railgun to dispose of them while they can't shoot me from outside. :)
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Keep the enemies from leaving the circle boundary! I use the Shock and Awe ship and it often pushes the bigger ships out of boundary and I can't attack them till they return.
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Nice little game but like others, I have some points you should keep an eye on while developing your next game(s). Your main weakpoint, I think, is called "user friendliness". First of all: When something is displayed in the same dialog, there should be exactly ONE button to reach it. You could make one "Settings" Button which opens the settings dialog. Any further options should be displayed by tabs or sub menus so that the "Hotkeys" button becomes obsolete. It seems to me, that you urgely seeked some possibilities to fill your Menu - otherwise I could not explain why you made a button "More Games" which does excatly the same thing than the Kongregate-Sign.
The last big problem is: Your "Death Shop". You should read something about the "Single Level of Abstraction" principle. When a click causes to select/buy a ship, it should not close the whole dialog.
Finally, you have a lot of nice drawings in the whole game - but you should leave some more space which is reserved for content.
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First of all, when grunt fighters come at you with missiles that home in on your plotted trajectory instead of your current position, hints about movement patterns are a LITTLE outdated. Second, once a ship's health hits zero, it should DIE. Not keep shooting and become invulnerable for ten seconds. And third, grunt class ships do NOT spam mines. That's what every other game in the known universe reserves for the MINE LAYER class.
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Only ships that are worth it: Armored Assault, Bullet Storm, AI 3100, Sniper, Crusher. Note that while the Sniper may appear to be bad for crowd control, you'd be surprised how much collateral damage one shot causes.
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it's a mediocre game but it lacks a confirm button when buying a ship and of course the possibility to see your weapons before buying it
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I would play this forever if each ship had its own set of upgrades, like armor. speed, weapon upgrades, etc. 5/5 for sure though, very well put together game