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Kenji if u put minigun in back with upgraded damage surrounded by barrier decoys it is way better than the Spread Machine Gun. (What u call Tri-Shot Machine Gun)
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one MG with boosted damage amplifier and three support drones (the blue drones) and you're golden for the seabattle. it's actually nice knowing you have some helping hands in combating these damned Demo warships.
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I really enjoy having that little helicopter flying around with only my barrier up so I can't shoot it, and it can't kill me...I have to abandon.
I lose anyway, it's just annoying that it doesn't just kill the match for me.
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The final boss (and first, actually) has multiple phases, like any other good boss. This game was amazing. And from the ending scene, I see that not all hope is lost for StormWinds 3.0 (I hope?)
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There are some rather large drawbacks to what is a pretty good game. Having all of those weapons is great, gives a lot of flexibility to how you want to play. The problem there is getting through all of them. Which are passive, which are primary, which are secondary, etc. Having a filter or sort would be wonderful. Also, the game lags pretty badly for me, even on the low quality setting. Really hard to track the baddies when they're jumping around the screen or your cannon doesn't track smoothly.
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The pause menu is rather confusing. Exit doesn't sound like it means "exit the pause menu", but that's what it is. I was kinda rolling the dice that I wasn't about to quit the game completely. Maybe "back" instead? Nit-picky, I realize.
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Does the graphics style remind anyone else of Remnants of Skystone? 4/5 for the game, it could use some improving, but I generally found it pretty enjoyable.
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would be really really neat if u could see battle damage on the ships like if u blow up ont of their balloons or engines or something
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You cant see the final boss on the menu, Its a swarm of solar fish (the fish-like ones) heavy elephants (because they have trunks) and tri tail carriers.
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this game would be better if every gun had an automatic fire mode. clicking the mousebutton 5/sec gets old really for otherwise nice turrets like discthrower.
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About halfway through the game I switched to losing because of a lack of skill and went with the most boring lagfest method to win that I could think of. 1 wall. 1 trigun. Multiple sky mines. Just pop the amount to max for the mines and it fills the screen. The trigun is to kill stragglers and the wall is for, yeah, you know. Oh and I guess one time I used the sniper in there just for giggles.
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Truly getting destroyed. It should drop the difficulty from medium after enough fails at a level. At least I only need 100 so I kill about 7 things per wave before I die on the third level of the game, so a few more and the badge will be mine at least.
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you know what would be handy? if the firing mechanism changed from being "push and hold" to simply "if down". that way you can just hold the mouse down and push the number keys to switch weapons and they'll just start firing. having to release the mouse makes you lose a fraction of a second each time, and if you're too quick to push it down again it doesn't fire. just saying this would make a more effective user for the game
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Would really like to see the weapons grouped together. Having to click through all of them to even figure out what's available is unpleasant.
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the tutorial says that "you can not place two primary gun", but the truth is that you CAN if they are all radio plasmid guns.
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Sodier: Commander, the enemy are approaching in airships! We have 6 turrets ready to fire on them!
Commander: Only fire from one of them and tell everyone else to cover their ears and yell "lalalalalalalalala" while they get shot at!
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the manual controlled air ship starts to glitch when it goes into a second level. i cant select it or anything. not even using the hot keys work.
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What sucks about the second level is this; I love using the Auto ships and Avenger. After the first level, I upgrade all my ships and then continue. Then I can't control the Avenger, and the Auto ships troll around until they blow up. Try doing what I did and report the error if it happened to you as well.
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I would like for more weapons to be relevant. Secondary weapons are useless. I would really like to be able to play purely with that firegun, or purely with passive weapons on a level.
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you would think after sending several hundred air ships all shooting at a barrier decoy and failing, they might one day say "hey, maybe we should try shooting the one thats shooting back?" >.>
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solution for the last level:
1. put a trishot machine gun in center
2. put a barrier decoy in front of it
3. put a damage buffer in the bottom left
4. put orbital mines or decoy drones in the bottom right
5. fill the other slots with auto airships
6. dismiss the orbital mines and put a firerate-buffer instead (as soon as u can afford it)
upgrade dmg of the spread-machinegun twice and then use all points for firerate. damage and firerate is all what matters in that level, dont worry about your health. follow this instructions, its by far the easiest way to beat the boss. have fun and + if u like it :)