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It is a good game...till the yellow ships appear... wtf are those? Mass destruction ships? that teleports... i think i builded wrong, but that is amazingly hardcore...
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I beat it! At the end, just massively blast the final boss.
You'll destroy most of his missiles and him at the same time. Forget about the other stuff!
=P
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3/5
Because its fun up until the point you get so many orange guys that it is impossible to kill them all, as when you kill 1, 4 more seem to pop up
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nice game, but the magnet is sometimes annoying. twice when I was aiming at a huge group of enemies one of my other blasts hit a magnet bonus and the fighters got sucked to the other side of the map
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the 2nd to last level is actually the hardest. the boss is really easy if you get the max power upgrade. just rapid fire him and BOOM! he's dead
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4/5 ... it requires a bit of stragic conservation of resources and it seems to be well coded ... I like games like that
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Its a good game but i keep on getting in bad positions when i get max power upgrade so i start blastin away then it changes on me in the middle of making a radius then its too late so i use up all my power then i get pounded on by bunches of enemies, so it will be better if you make a different color indicator when in max power and make it last till after you make the radius, not in the middle of making a radius. Anyways its a good game.
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Trick to the last level is to pick off the little adds quick then attack the head of the main boss. As he spawns weapons, just release and your blast radius will destroy the projectiles while damaging the boss.
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when you have max power it would be nice to have a better indicator that it is still in effect. more of a color difference.
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the last level isn't that hard really. it just took me 2 tries; you just need to destroy the main part of the red boss ship then take care of the others, well that's what i did. pretty easy but good game.
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Nice game. Halfway original concept, but very nice execution. Music is just epic enough to make you feel awesome, but just in-the-background enough to not distract you during missions. I seriously don't see why people think that this is so hard. I beat every single level on my first try with 80%+ health. And I have a crappy laptop mouse that died during the start of the last level. I mean seriously, there should be at least 20% more enemies to make this game challenging. But the mouse-based gameplay was well-executed, and the graphics were well-done. Once piece of advice though: make more upgrades. Although the upgrades are all unique, it would have helped to have one that made the projectile move faster. And I laughed sooo hard when I tried the game a second time merely to fail. The fail screen is hilarious.
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Ok, its difficult after a point if you don't have the perfect set up of upgrades, however, its beyond obnoxious to taunt the player for failing. The game is pretty, but being made fun of (the rain of fail? WTF?) is not cool.
So sorry for not beating the game in one go through, but... wait, never mind, go smoke a pole, you assholes.
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Very interesting concept. Forces you to stay calm and keep making small, conservative radii as the levels become more and more hectic. I often found myself panicking, making large circles and dying during the first levels, but from level 5 or so on I stayed focused and got through everything first try.
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It seems this is the marrige of two incompatible ideas: Mouse based weaponry combined with enemy numbers comparable to classic shooter games. While those numbers work in a game where your shots are constant and you can avoid incoming fire, it doesn't fly in a game where effective shots must recharge and enemies all converge on a stationary player. The Max Power bomb helps, but doesn't do enough when the levels are as long as they are. Nice presentation, interesting idea, but the execution needs a bit of tune-up.