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I must have missed the companion game where you play an air traffic controller who gets epic bonus points for guiding aircraft into massive bird strikes.
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Maybe collecting different birds for your flock of misfits grants perks such as, 1 swan = + 1 at handling, 1 House Sparrow = 1 warning sign at a time, Carrier Pigeon = +1 Range of sight.
In fact, as your flock grows it would seem only natural that your view window does the same, considering you have more eyes.
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The hitboxes are Brobdingnagian compared to the size of the screen, and the birds are too slow. I loved the first one, but I'm having trouble enjoying a game in which a plane can come off the edge of the screen at an inopportune moment and be far too big for you to escape no matter what you do.
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Found some problems resuming after pause, and going back main menu after endless mode. The latter seems like a memory leak.
I hope I figured most of the issues with memory out. I revamped the garbage collection after sitting up late reading tutorials about GC and Flash! Please whisper or bug report me if anyone still has blatant issues.
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The full version of this game (Super Endless Migration) was never finished, and the money given to the kickstarter was never refunded, nor did the creator(s) ever explain to their fans/backers what the situation was. It's such a shame. It seems like this would have made a fantastic game, and it seems the full version will never be released.
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The game screen needs to enlarge. A full flock takes up half the screen both length and height wise making it near impossible to guide your flock without losing at least a bird or two. particularly when aircraft take up more than half the screen. This game doesn't feel like you're properly guiding your flock so much as just keep replacing the ranks over and over again. And the upgrades reflect this emphasis Also a wall of 3 overlapping blimps going from one side of the screen to the other is just plain sloppy if you let things like this happen.
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Booooo to achievements involving liking/following you guys. I don't use Twitter and I don't need my Facebook any more flooded than it already is. I'm glad there aren't badges that require this...not cool guys. Fun game though.
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Hopefully the backers, who donated over 10000 dollars to get this game made for fall 2012 have gotten more updates than are availlble to the rest of us. Cos it's over a year late now, and 10k is a lot of money to take and then not deliver for.
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I really would appreciate it if you made some sort of warning for the planes. Too many times have i been wiped out by a plane coming from behind forcing my whole flock straight into another plane. just a small caution sign on the side of the screen a second before the plane comes would help a lot.
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I still find the planes too big... In my opinion they should be smaller or the area in the screen should be bigger. Nice game
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The pause button should be "P" on the keyboard, not something you're suppose to reach with the arrow of the mouse... which also guide the flock :)
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A full flock takes up half the screen horizontaly and vertically, some planes or zeppelins fill up over 80% of the screen. This takes away any skill requirements from the game and bases it on pure luck. No matter how fast you react, the birds are to slow to dodge a huge plane that suddenly plows through the screen, you dont even have space to dodge into!
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Nothing is more scary then when trying to add a fellow bird to your flock, only to watch in horror as it gets smashed by a plane.
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Sad to see that this game doesn't seem like it ever got finished. I tried looking it up, and all I got was the demo on other sites.
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it would be funny to put a penguin in the artic and when you pass over him, an achievement says "good try, but you cant fly"
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Lesson learned; to birds, every day is like goddamned armageddon, where you dodge planes and bombs while casually traveling through time.
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meh i hate when a plane comes from the bottom left corner and wipes 90% of your flock out without really being able to dodge. Zoom this out a bit so you actually have a chance lol.
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Good game. But it depresses me to watch my birds get killed by these planes. How about having them crash if a bird gets stuck in the engine?
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The scale of things makes this less interesting than the first; it's way too zoomed-in on the flock. A full flock takes up a huge massive percentage of the screen, making evasion pretty much impossible and maintaining said full flock more about luck than anything else. Definitely need to back the camera off a fair distance.
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1) Having to click a dozen times to select a new leader is bothersome, especially when there's a lot of stuff going on, birds being surrounded by auras so you even don't see the red marker anymore, and if you click once too often you have to start over. Why not just let us pick a new leader from the pause screen?
2) The leader should be exempt from being replaced due to the pecking order, so you don't suddenly and unexpectedly lose it's power that you picked it for.
3) Speaking of the pecking order: it seems to keep getting reset between games, should it not be persistent (or maybe it gets reset when you discover a new bird species, I can't say for sure what caused it)
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the answer to why don't the planes crash into each other: the planes fly about 2 or 3 inches apart of each other and the birds are inside that 2 or 3 inches of space and get killed
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When new birds are added to your flock it would be nice if the ones with a higher spot in the order would automatically move in to the front next to the flock leader. An easier to see marker for when youre changing leader would be nice too.
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Instead of just making the screen bigger etc. you could add i bird, for example a Hawk or an Eagle, which had the innate ability Keen Vision (for example, i don't know i'm not a game developer) that either made the screen zoom out, and when it was leader added hazard warnings to the edge of the screen (so you knew when you were about to be side swiped by a jumbo jet for instance). That wayit adds more skill to the game and deals with all the afore-mentioned sizing issues... Overall i love the game and the individual bird adaptations, so very well done to you indeed.
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sheesh...two medium sized planes and a helicopter, all fully on the screen at the same time...death is inevitable. :(
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Goose one: Hi, wanna join my flock?" Goose two "OKAY!" Goose one "To th-" -Dies- Goose two: "Yay! Now I get to lead to flock to the world of ice, and go through time to do it!" -Dies- The End.
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I like it, but I can't find in store. Either 1. It came out, but they took it down after a few years.Or 2. It was cancelled.
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For those wondering, the full game hasn't been released yet, they've changed the name to Super Endless Migration, and have delayed the game for a few years. It's still in development and the kickstarter's done as far as I can tell.
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guys, the game has been funded! there has been an update for everyone on the kickstarter page posted on october 30th. Here's to a steam version!! So excited!
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I found a glitch in the second area of adventure mode (World War 2 I believe), at around the 4 minute mark the background became gray and all planes stopped. Birds still spawned though and I could just leave the game alone until my score reaches infinity.
I found a few things that could've been causing this, so I believe it's been fixed (I've played through a bunch of times and haven't repeated the problem)
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Certainly took some getting used to, but after a few quick games, I'm hooked. I didn't think it was possible to improve on the original, but I think you may have done it. Cheers!!
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A couple of typos: "Seraphin Wings" for the Swan adaptation should be "Seraphim Wings", and the first line of that "... with grace and magesty." should be "majesty".