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bluedevile

Nov. 09, 2011

Under rating threshold (show) need shortcut key for you troop selection and placing barrack. difficult to select troop or place barrack when many troop overlapping. also when you select a troop, give it a name or number to differentiate it from the other similar troop or place an aura around selected troop.

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(2)

aiman04

Nov. 08, 2011

Under rating threshold (show) i think you must upgrade the staff and then the mage first because it cause high damage... i like this game, but it a little slow although i increase the speed... 4/5 star

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(0)

Aerow

Nov. 08, 2011

Under rating threshold (show) man is this game slow, and im not talking about game speed. set up my units and then wait for 3 mins... seriously?

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(0)

punksush1

Nov. 08, 2011

Under rating threshold (show)

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(-8)

Qpotz

Nov. 08, 2011

Under rating threshold (show) A little 'cheat'/walkthrough: #when the soldier's HP get low (red or orange), upgrade him => mana saving. #prioritize to upgrade the staff, then soldier.

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(0)

Qpotz

Nov. 08, 2011

Under rating threshold (show) #Pros: good graphic, great gameplay concept, true strategy, #Cons: somewhat its uneasy to click, demand good machine, need keyboard shortcut. 5/5 though, cz i like RTS XD

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(0)

Qpotz

Nov. 08, 2011

Under rating threshold (show) BUG ?: I paused the game to open another tab, i came back n resume the game and found a dead ogre "frozen" (won't fade) on the screen.

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(0)

icyfudgesundea

Nov. 08, 2011

Under rating threshold (show) we need hotkeys 2 cast units and upgrade units fast. just got to lvl 20 and have difficulty trying 2 reclick on units and go up to get a new unit. would b helpful to add some hotkeys. would make the game a little easier 2 play

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(-1)

TheLostAngel

Nov. 08, 2011

Under rating threshold (show) Those who claim this is Perfectly balanced are full of crap, while it is well set up and a decent play but the amount of enemies per damage per troop, and the slow mana regen rate even at high level of Staff compared to amount needed to replace and restore troops hurt. Along with the fact that you can not Heal troops unless you upgrade them and it is sometime very hard to click on the troop to upgrade them in time.

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(0)

seeker1983

Nov. 08, 2011

Under rating threshold (show)

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(-3)

TheLostAngel

Nov. 08, 2011

Under rating threshold (show) Dont upgrade your troops to fast to soon or you cant keep up with the Demon numbers

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(1)

wombatoutahell

Nov. 08, 2011

Under rating threshold (show) If you are having trouble with the beginning rush try using the ice storm spell at the very beginning of the level, and then begin building units. If you leave the ice spell at level 0 it is cheap to use and by using it repeatedly you can give yourself time to build up your forces early in the level.

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(1)

wakslo

Nov. 08, 2011

Under rating threshold (show) Rangers do no damage compared to the other units. Is there a reason to even purchase them?

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(2)

Kappa03

Nov. 08, 2011

Under rating threshold (show) To make the water mages even worse than they currently are: If two water mages attack at the same time (which they do) then only the first missile damages the enemy, the second just sails past everything doing nothing O_o I hope this is an animation glitch and the enemies are still getting hurt, but it doesn't seem like it..

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(0)

bushwhacker2k

Nov. 08, 2011

Under rating threshold (show) There's no decent way to protect your guys if you're being overrun, the swordsmen get in the way and barely move if they're surrounded and the beginning rush is always the toughest part.

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(1)

Meatpie_SS

Nov. 08, 2011

Under rating threshold (show) All the pieces of a very good game are here, but it just doesn't quite come together. The framerate drops ludicrously for such a simple game, there are some very strange design decisions (e.g. fully upgraded soliders must die as there's no way to heal them, the game gets more difficult as you upgrade your units because they become too expensive to summon at the start of a level), and the difficulty curve for me went from trivially easy up to level 14 (every level completed with 3 stars first time) to crazy at level 15 (can't survive the first onslaught). I may be able to get past this by resetting my upgrades and deploying them differently, but I don't feel like doing that to work around what appear to be flaws in the design. Frustrating, because all the right pieces are there, they just need tweaking.

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(3)

AlexApple

Nov. 08, 2011

Under rating threshold (show) Barbarian all the way!

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(1)

unkadoug

Nov. 08, 2011

Under rating threshold (show) cool quirky game- barbarians and fire mages seem to be the best offensive units and in the later round use the rain spell to give u time to set up your defenses because the baddies get the hot foot!

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(1)

HighTeckRedNeck

Nov. 08, 2011

Under rating threshold (show) This game started good, but is just frustrating, 1) I hate it when you have swordsman standing at the front of the screen doing nothing while a monster is beating the crap out of your tower, 2) if I click a spell its because I want to use it now, I don't want to confirm. 3) I want to be able to shift click and put out multiple units 4) HOTKEYS! 5) upgrading swordsman sucks, you need hotkeys to select them, and don't deselect them after upgrade

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(5)

Karasu

Nov. 08, 2011

Under rating threshold (show) The tutorial itself is already annoying.. Why can't the NEXT button stay in one place?

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(4)

punksush1

Nov. 08, 2011

Under rating threshold (show) Hey dev, why do u send the biggest enemy zerg in the beginning and start us off with hardly any mana? pretty retarded if you ask me

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(2)

punksush1

Nov. 08, 2011

Under rating threshold (show) I see wut u did thar

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(1)

Stefan88

Nov. 08, 2011

Under rating threshold (show) The lack of hotkeys really does get on my nerves, especially on the levels where lvl 5 paladins don't last very long. Though I do realise that removing all the clicking and mouse movement required for placing and upgrading units would take out a lot of the difficulty, a game's difficulty shouldn't come from an oversight in the interface. I quite like the rest of the game, which is probably why this one thing annoys me so much.

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(3)

anabesi

Nov. 08, 2011

Under rating threshold (show) Doesnt make sense to upgrade anything but the staff. Upgrading anything else hinders you.

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(4)

fionawu160

Nov. 08, 2011

Under rating threshold (show) Game lacks strategy and balance but it had a good concept 2.5/10

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(-2)

grandap

Nov. 08, 2011

Under rating threshold (show) just stick all points into staff, everything else makes no sense

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(1)

Eternalsong

Nov. 07, 2011

Under rating threshold (show) considering the pacing of the waves sometimes, this needs hotkeys, clicking is just way to slow sometimes

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(1)

XiiaoTigerzx

Nov. 07, 2011

Under rating threshold (show) I think its best if u use your points on the beginning characters and leave the secondary ones at lvl 0 , the rest of the points , put them all in the staff , the reason for leaving the secondary characters at lvl 0 is because , when u upgrade them in the battle , they heal and when u wan to upgrade the beginning characters to the secondary ones , it costs less mana

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(0)

mizore_shirayuki

Nov. 07, 2011

Under rating threshold (show) oh gawd..last level is impossible..*ragequits*

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(2)

hmdrake

Nov. 07, 2011

Under rating threshold (show) Major control issues. Stopped playing the third time a mage I was trying to upgrade was unselected when I clicked on a fighter who was walking by.

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(0)

Quimper

Nov. 07, 2011

Under rating threshold (show) Good enough to keep my focus. I'm currently only wondering 3 things: 1) When upgrading the units in the unit screen. Shouldn't they rather get some + % in effectiveness than a new lev. If you upgrade units in the beginning, you only make them unbuyable. 2) Doesn't the 20 vs 280 max damage of lev 5 archers vs magicians mean you'll never buy archers? 3) Will there ever be an implementation of some kind of regen on the trooops, alt "heal spel" ?

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(11)

Schoulayer

Nov. 07, 2011

Under rating threshold (show) Kill those Ewoks!

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(-1)

Powder_Keg

Nov. 07, 2011

Under rating threshold (show) ...drag my nards...

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(-1)

j00d

Nov. 07, 2011

Under rating threshold (show) you have a solid effort here on which to base a new, improved game on in the future. the graphics/artwork are original, whoever did the music did a great job, and the gameplay has a good core concept. few things to develop are a more varied and engaging stages, unit balancing issues (the archer is underwhelming and the upgrades for him are useless), and smoother gameplay.

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(5)

phoyphoy

Nov. 07, 2011

Under rating threshold (show)

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(-6)

raarmy

Nov. 07, 2011

Under rating threshold (show) never got past the menu screen cant click a damn thing

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(0)

Lugalid

Nov. 07, 2011

Under rating threshold (show) All the upgrades for the units are useless. If you fully upgrade your favourite unit, the mana cost goes sky high and the enemy will have destroyed half your castle by the time you're even able to create a single unit. Needs some serious rebalancing. 2/5

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(9)

GraysonSuorez

Nov. 07, 2011

Under rating threshold (show) Selecting units is awkward because they must be reselected after each upgrade, and must be upgraded in real time (how about a pause button to let us upgrade). Players have no way of knowing which unit is selected. Players cannot tell what level a unit in a barrack is without clicking it (no stars or chevrons to show from a glance?) Units are unbalanced. Not being able to heal units except through leveling up makes max-level units a liability, rather than a resource. Staff upgrade text should inform you what starting mana will be. Great idea, especially for something like an iPad, but needs a lot of work on the controls and interface.

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(3)

ericbloedow

Nov. 07, 2011

Under rating threshold (show) game won't even start, can't do anything but create more new blank save files!

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(2)

Pimmelpirat

Nov. 07, 2011

Under rating threshold (show) Its quite a nice concept and has nice looks but on the other hand it gets boring pretty fast. Just upgrade ur staff, get ur mana recharged faster then before and kill all there is with ur almighty powahs! The Skilltree doesnt give anything new, just upgrades ur units so they start off with a higher lvl. Im sry but thats no skill at all.

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(2)

Boneless

Nov. 07, 2011

Under rating threshold (show) You named your game "Drag my nards". Is it a ragdoll physics game?

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(1)

Derata

Nov. 07, 2011

Under rating threshold (show) Having some trouble with level 20, special because Firefox always crashes on 2nd or 3rd wave! I guess there is a critical issue with my adobe flash version. Well and the klick-thing makes it hard to accelerate the build up which makes it for the enemy easier.

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(1)

Xephan

Nov. 07, 2011

Under rating threshold (show) @vincentp: don't upgrade units at first, put it all into upgrading the mana staff first. Otherwise, your mana regen rate won't be enough to let you put units into the field fast enough. You might also want to upgrade one unit type first before the other, using the cheaper one as fodder while you build up. Upgrading mages seems to be better than upgrading archers once you reach stages that allow you to put barracks on every incoming level.

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(0)

Ralfo

Nov. 07, 2011

Under rating threshold (show) overall a very boring concept, furthermore very CPU-demanding for such little visual action. 1/5

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(1)

dwat005

Nov. 07, 2011

Under rating threshold (show) Fun game but needs some work. Biggest thing would be a way to select your units on a toolbar or something, because trying to click one of your knights gets hard and knowing that you did click on the correct one is just about impossible. Would also be nice if there was a way to heal your units without having to upgrade them. I almost did not want to use my stars to upgrade my soldiers because that was one less heal I was able to give them by upgrading them durring the battle. With a few minor changes this could be a very fun game with great replay value!

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(2)

Minant

Nov. 07, 2011

Under rating threshold (show) So... Explain to me why I wouldn't just spend all my upgrades on the staff?

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(2)

pereirak

Nov. 07, 2011

Under rating threshold (show) In addition to what Kholai is saying, also the targeting is abhorable. Such a great concept and fun gameplay, almost ruined by how hard it is to correctly select the unit you want (not to mention even picking up mana pots). Too much on the screen and too hard to specifically select a unit.

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(4)

neur0

Nov. 07, 2011

Under rating threshold (show) It'd be interesting to shade out what skills are available and which aren't

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(1)

DexterNeptune

Nov. 07, 2011

Under rating threshold (show) Not going to mention what others have already covered in detail already. First, the upgraded unit summon costs seem somewhat disproportionate to the related increase in damage/ability. For example, the first archer upgrade results in a 60 mana cost increase, with no damage increase and a 50 health increase. Shouldn't the archer receive at least a small damage or speed increase? Health for the archer early on seems a non-issue...the others characters have similar problems (mana cost increase, that is), but not as bad. Second, upgrading seems overly expensive. In other words, it's not enough that you have enough stars to upgrade your characters - you have to upgrade the staff first, too. The staff upgrade itself is not a bad idea, but making character upgrade contingent on it seems wrong. To illustrate, although it says that the mage requires 1 star for upgrade, this can't happen until the staff is level 3, which means the level 1 mage upgrade effectively costs 4 stars. ?!

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(2)

vincentp

Nov. 07, 2011

Under rating threshold (show) Wow. The difficulty ramp is insane. I got through levels 1-4 with no problems, 3 stars on all of them. Used all of my upgrade points. Level 5 took a few attempts with mana management in the early waves being an issue due to having my characters upgraded too much (BTW, why are we punished for upgrading characters? The amount of mana they cost at level 3 compared to 1 makes them unusable). Level 6 thus far has been impossible. I've tried several different combinations of skill settings, even tried going back and farming skill points, which apparently does not work. There must be a trick to this that I'm missing. If I use low level characters, they get overrun before I have a chance to setup a full defense. If I upgrade my characters, I can't afford them in the early game and my tower just gets jacked. I'm not sure why I would want to spend upgrade points at all right now...

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(1)

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