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need shortcut key for you troop selection and placing barrack. difficult to select troop or place barrack when many troop overlapping. also when you select a troop, give it a name or number to differentiate it from the other similar troop or place an aura around selected troop.
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i think you must upgrade the staff and then the mage first because it cause high damage...
i like this game, but it a little slow although i increase the speed... 4/5 star
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A little 'cheat'/walkthrough: #when the soldier's HP get low (red or orange), upgrade him => mana saving. #prioritize to upgrade the staff, then soldier.
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#Pros: good graphic, great gameplay concept, true strategy, #Cons: somewhat its uneasy to click, demand good machine, need keyboard shortcut. 5/5 though, cz i like RTS XD
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BUG ?: I paused the game to open another tab, i came back n resume the game and found a dead ogre "frozen" (won't fade) on the screen.
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we need hotkeys 2 cast units and upgrade units fast. just got to lvl 20 and have difficulty trying 2 reclick on units and go up to get a new unit. would b helpful to add some hotkeys. would make the game a little easier 2 play
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Those who claim this is Perfectly balanced are full of crap, while it is well set up and a decent play but the amount of enemies per damage per troop, and the slow mana regen rate even at high level of Staff compared to amount needed to replace and restore troops hurt. Along with the fact that you can not Heal troops unless you upgrade them and it is sometime very hard to click on the troop to upgrade them in time.
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Game is perfectly balanced, very nice graphics. I am suprised rating is s best to use it at level 1 due to mana save. 2) Fireball should cost less on higher levels. 3) As many people mentioned - frost mage is useless, its damage is too low. Probably it should also slow enemies. 4) Improved archers(elf and hunter) should be somehow different. Currently hunter is just more powerful. Probably add one of them poison ability or smth. 5) Levels are very perfectly balanced, the only thing is that second part is much simpler than first one. Should be more pressure after mid-level. Currently I fight to my best to survive first part of leve, and after I built an army second part becomes just watch-em-die show.
5/5 as for a game I spend several hours w/o a break.
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If you are having trouble with the beginning rush try using the ice storm spell at the very beginning of the level, and then begin building units. If you leave the ice spell at level 0 it is cheap to use and by using it repeatedly you can give yourself time to build up your forces early in the level.
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To make the water mages even worse than they currently are: If two water mages attack at the same time (which they do) then only the first missile damages the enemy, the second just sails past everything doing nothing O_o
I hope this is an animation glitch and the enemies are still getting hurt, but it doesn't seem like it..
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There's no decent way to protect your guys if you're being overrun, the swordsmen get in the way and barely move if they're surrounded and the beginning rush is always the toughest part.
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All the pieces of a very good game are here, but it just doesn't quite come together. The framerate drops ludicrously for such a simple game, there are some very strange design decisions (e.g. fully upgraded soliders must die as there's no way to heal them, the game gets more difficult as you upgrade your units because they become too expensive to summon at the start of a level), and the difficulty curve for me went from trivially easy up to level 14 (every level completed with 3 stars first time) to crazy at level 15 (can't survive the first onslaught).
I may be able to get past this by resetting my upgrades and deploying them differently, but I don't feel like doing that to work around what appear to be flaws in the design.
Frustrating, because all the right pieces are there, they just need tweaking.
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cool quirky game- barbarians and fire mages seem to be the best offensive units and in the later round use the rain spell to give u time to set up your defenses because the baddies get the hot foot!
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This game started good, but is just frustrating,
1) I hate it when you have swordsman standing at the front of the screen doing nothing while a monster is beating the crap out of your tower,
2) if I click a spell its because I want to use it now, I don't want to confirm.
3) I want to be able to shift click and put out multiple units
4) HOTKEYS!
5) upgrading swordsman sucks, you need hotkeys to select them, and don't deselect them after upgrade
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Hey dev, why do u send the biggest enemy zerg in the beginning and start us off with hardly any mana? pretty retarded if you ask me
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The lack of hotkeys really does get on my nerves, especially on the levels where lvl 5 paladins don't last very long. Though I do realise that removing all the clicking and mouse movement required for placing and upgrading units would take out a lot of the difficulty, a game's difficulty shouldn't come from an oversight in the interface.
I quite like the rest of the game, which is probably why this one thing annoys me so much.
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I think its best if u use your points on the beginning characters and leave the secondary ones at lvl 0 , the rest of the points , put them all in the staff , the reason for leaving the secondary characters at lvl 0 is because , when u upgrade them in the battle , they heal and when u wan to upgrade the beginning characters to the secondary ones , it costs less mana
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Major control issues. Stopped playing the third time a mage I was trying to upgrade was unselected when I clicked on a fighter who was walking by.
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Good enough to keep my focus. I'm currently only wondering 3 things: 1) When upgrading the units in the unit screen. Shouldn't they rather get some + % in effectiveness than a new lev. If you upgrade units in the beginning, you only make them unbuyable. 2) Doesn't the 20 vs 280 max damage of lev 5 archers vs magicians mean you'll never buy archers? 3) Will there ever be an implementation of some kind of regen on the trooops, alt "heal spel" ?
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you have a solid effort here on which to base a new, improved game on in the future. the graphics/artwork are original, whoever did the music did a great job, and the gameplay has a good core concept. few things to develop are a more varied and engaging stages, unit balancing issues (the archer is underwhelming and the upgrades for him are useless), and smoother gameplay.
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2/5 because it lags way too much. I actually takes me 10 seconds to select any unit. Click click Click click Click click Click click Click click Click click Click click Click click Click click Click click WHY WON'T YOU GET SELECTED DAMMIT?! I cannot in good conscience give this game a good score with such a crippling issue.
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All the upgrades for the units are useless. If you fully upgrade your favourite unit, the mana cost goes sky high and the enemy will have destroyed half your castle by the time you're even able to create a single unit. Needs some serious rebalancing. 2/5
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Selecting units is awkward because they must be reselected after each upgrade, and must be upgraded in real time (how about a pause button to let us upgrade). Players have no way of knowing which unit is selected. Players cannot tell what level a unit in a barrack is without clicking it (no stars or chevrons to show from a glance?) Units are unbalanced. Not being able to heal units except through leveling up makes max-level units a liability, rather than a resource. Staff upgrade text should inform you what starting mana will be. Great idea, especially for something like an iPad, but needs a lot of work on the controls and interface.
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Its quite a nice concept and has nice looks but on the other hand it gets boring pretty fast. Just upgrade ur staff, get ur mana recharged faster then before and kill all there is with ur almighty powahs!
The Skilltree doesnt give anything new, just upgrades ur units so they start off with a higher lvl. Im sry but thats no skill at all.
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Having some trouble with level 20, special because Firefox always crashes on 2nd or 3rd wave! I guess there is a critical issue with my adobe flash version. Well and the klick-thing makes it hard to accelerate the build up which makes it for the enemy easier.
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@vincentp: don't upgrade units at first, put it all into upgrading the mana staff first. Otherwise, your mana regen rate won't be enough to let you put units into the field fast enough. You might also want to upgrade one unit type first before the other, using the cheaper one as fodder while you build up. Upgrading mages seems to be better than upgrading archers once you reach stages that allow you to put barracks on every incoming level.
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Fun game but needs some work. Biggest thing would be a way to select your units on a toolbar or something, because trying to click one of your knights gets hard and knowing that you did click on the correct one is just about impossible. Would also be nice if there was a way to heal your units without having to upgrade them. I almost did not want to use my stars to upgrade my soldiers because that was one less heal I was able to give them by upgrading them durring the battle. With a few minor changes this could be a very fun game with great replay value!
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In addition to what Kholai is saying, also the targeting is abhorable. Such a great concept and fun gameplay, almost ruined by how hard it is to correctly select the unit you want (not to mention even picking up mana pots). Too much on the screen and too hard to specifically select a unit.
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Not going to mention what others have already covered in detail already.
First, the upgraded unit summon costs seem somewhat disproportionate to the related increase in damage/ability. For example, the first archer upgrade results in a 60 mana cost increase, with no damage increase and a 50 health increase. Shouldn't the archer receive at least a small damage or speed increase? Health for the archer early on seems a non-issue...the others characters have similar problems (mana cost increase, that is), but not as bad.
Second, upgrading seems overly expensive. In other words, it's not enough that you have enough stars to upgrade your characters - you have to upgrade the staff first, too. The staff upgrade itself is not a bad idea, but making character upgrade contingent on it seems wrong. To illustrate, although it says that the mage requires 1 star for upgrade, this can't happen until the staff is level 3, which means the level 1 mage upgrade effectively costs 4 stars. ?!
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Wow. The difficulty ramp is insane. I got through levels 1-4 with no problems, 3 stars on all of them. Used all of my upgrade points. Level 5 took a few attempts with mana management in the early waves being an issue due to having my characters upgraded too much (BTW, why are we punished for upgrading characters? The amount of mana they cost at level 3 compared to 1 makes them unusable). Level 6 thus far has been impossible. I've tried several different combinations of skill settings, even tried going back and farming skill points, which apparently does not work.
There must be a trick to this that I'm missing. If I use low level characters, they get overrun before I have a chance to setup a full defense. If I upgrade my characters, I can't afford them in the early game and my tower just gets jacked. I'm not sure why I would want to spend upgrade points at all right now...