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adamgwe, use the rain magic, I pass with lvl 35 staff, lvl 5 mage, lvl 5 fire mage, lvl 5 archer, lvl 5 hunter and lvl 2 Swordman. As you can see, I did not upgrade any magic, this reduce de cost of them.
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why is the cost of units rising when you upgrade them in the skill tree? Upgrading them in the skill tree is only bringing me problems, because I don't have enough mana in the beginning of the level and the enemy destroys my manor right away. Please, don't make the unit cost raise when upgrading in the skill tree.
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Some comments about it so far from playing:
-I really like the graphics and the art style. It makes it a cute little game, haha.
-I would recommend having an HP bar above the enemies as well and also a damage counter to see how much damage could be done with each strike.
-Like the above said: upgrading sometimes would make the units cost too much.
-More variety in skills?
-Enemies needs more distinguishing features between each and also a beasitary of them?
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There is a really fatal flaw in the game, and it's that the units will cost too much after being upgraded. It's actually better to wait before upgrading some of them, because if you don't you won't be able to recruit them due to a lack of mana and you will be overrun. This needs to be changed.
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A good tip is to completely ignore upgrading your units until you got your staff max level that way you got loads of starting mana and it won't take you more then 2 levels to get your little warrior up to level 5 and from there easily kick arse in all the levels (on level 15 now and no problems at all)
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so... upgrading the units makes them too expensive and then you cant build them befor eyour castle dies. there needs to be a way to get more staring mana.
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People are talking about guides. Here it is plain and simple. Build fire mages, starting from the bottom level up. Cast the rain spell to slow enemies down if tehre are too many. Upgrades go to the staff and mages -> Fire Mage. Once those are maxed out just put them wherever, you won't need anything else teh entire game.
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Great game, however it seems rather broken in that you can power through with only a couple character types while ignoring the rest. Some more upgrade options would be nice, too, like an overall mana reduction or some form of a screen-wide healing spell that takes all your mana, but heals in proportion to how much mana is spent.
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finish the game at lvl 30. last is big and bad, but empty barracks does help alot. fire mage and barbarian combo rocks. archer useful at the start but becomes redundant when fire mage is maxed out. get mana early and alot, because upgrade unit cost more. Heal is definitely useful if there is any. Dragon Staff max at lvl 35.
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Wait, i beat lvl 20 yesterday and just came back. My saved game is gone. Is lvl 20 then end? do you delete the save game when you beat lvl 20? Or was this due to an update the deleted my save?????
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Xan, you rate games low because you can't figure out a level and just give up and call it impossible. haha. He put a respec button on the skills for a reason. Arrange your skills and figure it out. I'm on level 26.
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so it took me till wave 18 to realize u can change the quality...going from best to worst made it run 3x faster...and my computer is a dinosaur so im sure this is everyones problem
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I've tried about 4 combinations of upgrade setups and cannot get past level 15. I think your rebalancing made it impossible to proceed at that point.
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Quick! Deploy LAG POWERS of sending in a bunch of troops before they can build defenses, it's the only way we monsters can win in this unbalanced game!
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Upgrade your mages and staff. Don't over upgrade mages without being able to build one at the start. Just load up ur barracks with mages and upgrade them to Fire and you will be unstoppable. Don't build archers or soldiers. Except you will need an archer on lvl 10, but u don't need upgrades for it. I'm on lvl 15 now, and am unstoppable :)
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would be wonderfull if achievements actually did something...like maybe passive upgrades or even an extra star would be nice...
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Very clean looking and sounding. Managing units health and such though is honestly not very pleasant. Please implement hot keys or some such improvement.
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The mana balance in the early levels is COMPLETELY nonexistent. I've put up to 15 stars at once into the dragon staff upgrade by Level 6, and still found myself running short on mana far too quickly. Every time, I'd need to use that mana to restore the HP of a unit that was running low. But I know that if I focus on one unit at a time, I'll be completely overwhelmed within seconds.
In thinking about it, either there's not enough mana to go around, or there aren't enough stats to go around, at least for the hero characters. This game has some of the most ridiculous artificial difficulty that I've experienced in a long time. It isn't truly challenging; that is, changing the way you play the game doesn't affect the outcome for most people. For a game that looks and sounds as good as it does, I expected MUCH better gameplay.
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Good way to improve it by making a better arrangement for the swordsman and the barrack so you can easily upgrade the soldier, and probably shortcut like 1-9 is good for the soldier, for easier selecting the characters. Make the characters smaller and with more distance between each other would increase the friendly user inside the game. And make change on the soldier arrangement so it won't overlapping. In my point of view, the game is just too fast, hard to upgrade the soldier when they moving a lot and when the enemies just increasing like crazy. Upgrade in pause menu would be a good improvement, or should add slow movement options, or something else.
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Good concept. If it's just a better game mechanism, I would give 4-5 star. But the inside game is just so mess up. Like when you want to click inside the barrack, it always get block by the swdman. So hard to upgrade in the right moment, and at the end always die before even able to upgrade the soldier. The swdman always overlapping. Especially when u make more than 3. 4-5 swordsman is a bad idea, when the level goes beyond 14. They moved too closed, even you can't click inside the barrack. For the inside game I would give 2 star. This game have a good promise though. It's just too hard for a player like me who's have a slow clicking hands. Overall, 3 star. Not quite friendly user in game mechanism.
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Quick keys would make this game way better. Especially on those levels where there is a big rush to start. It's so hard to click the soldier up top (hope it's actually selected), place it (hope it actually places), click a barracks, place barracks, click a soldier for the barracks, etc. etc.
Having some of your clicks "miss" makes it really hard to go fast. I have tons of mana but I can't get my troops out fast enough so i end up dieing because they get too close and I can't build any more barracks to keep them away.
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I think that Level 20 is now far too difficult. I don't mind, as a player, to take 2 steps forward, and lose one step back, but to lose every building in a vertical column each time the boss rampages, means that the player can never get a step ahead. At best it's a case of for every mage you build up, you lose that same mage, or even worse, I feel that construction is always on the back foot, going backwards. Plus, for the price you pay for a fully upgraded fire storm, it should be globally more destructive than what it currently is. It only seems to affect the troops on the ground level, leaving some of them intact, and not touching any troops on the platforms at all. The game at Level 20 is a quantum leap from the difficulty experienced in the first 19 levels. I think it should be eased a little by having the Boss attack only the front Barracks, and/or only being able to destroy the top-most barracks when it rampages onto a stacked set of barracks.
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I killed it. It respawned about 3 times. I had maxed out fire mages in two bottom rows, with a sacrificial barracks in front of those two. I filled the sacrificial barracks with a lev 5 mage and the boss seemed happy only destroying that. Never built barracks on the vertical. A couple of more fire mages in the starting tower + rain spells was enough for me.
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Thanks Quimper, have been building sacrificial barracks already, and he seems to target the one that is most 'leveled up' rather than just the weak sacrificial one in the front. Plus, the boss wipes out all baracks in a vertical column, so there is little incentive to build upwards at all. Will keep trying though. Has anyone been able to destroy the boss?
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@palaeontology: The boss at lev 20 takes a shitload of damage. Build a "sacrificial barracks" in front of the others. When he reaches it he'll autodestroy it and warp back to the start. Other than that, it's the usual tactics of fire mages + rain spell. Rince repeat.
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While the game runs right the first 15 levels, from that point on, the huge quantity of troops makes it quite difficult to efficiently assign levelups, construct or anything. Right now I'm playing level 17 and I can only try to summos soldiers as fast as they die, 'cause everything else consumes more time: to level up a soldier I need to first to successfuly click on that unit, go to change job and select the disired one... and by that time it's most of the times dead.
Perhaps a limited pause-orders fuction?
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This has potential, and I really want to like it, but after a while the game just boils down to the repeating the same tasks over and over again -- cast slow spell to overcome the initial rush while trying to ignore the mouse lag, wait incredibly long time for a level to finish while repeating the same tasks performed in the last level, upgrade until you realize you need to be manually upgrading your soldiers in order to "heal" them, play next level and do it all over again. After defeating the first boss and realizing that upgrading the staff from level 20-30 gives a huge boost in mana regeneration, the game has become way to repetitive. A better UI and greater variety of enemy AI behaviors would improve this game by a long shot.