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absylim

Nov. 05, 2011

Under rating threshold (show) since when is being an elf a job?

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(2)

Samdc

Nov. 05, 2011

Under rating threshold (show) To slow, Needs atleast x5 the speed

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(0)

StellaDrinker

Nov. 05, 2011

Under rating threshold (show) very slow and well.... boring

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(0)

Jindra34

Nov. 05, 2011

Under rating threshold (show) Level 28 the massive bomber rush stinks.

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(-2)

GD_FierceDeity1

Nov. 05, 2011

Under rating threshold (show)

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(-3)

GD_FierceDeity1

Nov. 05, 2011

Under rating threshold (show)

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(-3)

sictek

Nov. 05, 2011

Under rating threshold (show) In the last few levels you will need a lvl 5 barbarian to push the baddies back so you can build your quadrant of fire mages

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(-1)

Lawbag

Nov. 05, 2011

Under rating threshold (show) I would like to see the amount of hit points an enemy has remaining...not that it would affect any decisions made in the game though...

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(0)

Grimgork

Nov. 05, 2011

Under rating threshold (show) i know this is not constructie criticism but this i boring as hell

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(-1)

Jindra34

Nov. 05, 2011

Under rating threshold (show) Woah water mage hits everything in front of it. Going to have to reassess strategy.

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(2)

Aniko

Nov. 05, 2011

Under rating threshold (show) i found the game really easy, i would only struggle to start some of the later levels, but once i got a mage or two going, i had no problems, and 3 stared every level on the first try, very fun game, a couple additions could polish it up very nicely, like a healing spell

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(3)

jonnovision1

Nov. 05, 2011

Under rating threshold (show) it's not bad, but really easy.

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(1)

topro4u

Nov. 05, 2011

Under rating threshold (show) This is a great game for strategy.I also agree with others that there should be a X1-X10 button.

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(2)

Jindra34

Nov. 05, 2011

Under rating threshold (show) Tip for next game: Assume people are going to maximize resource gain first.

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(2)

superdave9000

Nov. 05, 2011

Under rating threshold (show) This is an interesting little game. Simple and yet full of strategery.

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(-1)

xRed

Nov. 05, 2011

Under rating threshold (show) one of the best games i have played so far :) really good job i would like to see more games from you :)

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(-1)

SirQuiggles

Nov. 05, 2011

Under rating threshold (show) Hunters are so overpowered. Grab three of them on the bottom lane and no one is getting past. Then you just build more from there and halfway through (around level 15 with 32 in wand and hunter maxed) you have 12 hunters and you don't have to do anything.

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(0)

Jindra34

Nov. 05, 2011

Under rating threshold (show) Why does maxed flame spell drop a missle that barely goes infront of the manor with its explosion?

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(0)

Phorsakyned

Nov. 05, 2011

Under rating threshold (show) I forgot to mention in my previous comment that I've given this game 3 out of 5 stars, alas, no favorite though. Good game. I hope you take this criticism and improve upon it.

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(0)

Phorsakyned

Nov. 05, 2011

Under rating threshold (show) I'm not sure what sort of problem everyone else is having but to me, this game is rather fun. I haven't finished it yet but I certainly intend to- The music is unique and pleasant to hear at first but it does get a little repetitive. My only peeves are how useless some of the upgraded classes are-Namely the Water Mage, Elf, and Barbarian. They have a slight jump on damage than their counterparts but are SO SLOW it's not worth it. You may want to look into balancing that.

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(1)

peterle8

Nov. 05, 2011

Under rating threshold (show) This is like MapleStory. . . without the Pirate and Thief.

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(0)

SirFred131

Nov. 05, 2011

Under rating threshold (show) on level ten if you fill your barracks all with mages, it becomes completely impossible to win. You can hit the king's guards with fireball, but it wont reach the king, none of the mages can hit the king, and none will ever be killed, there is no way to fire them, so you can never get any archers to kill the king. Please change this.

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(8)

Tripiticus

Nov. 05, 2011

Under rating threshold (show) how to win: put a mage (girl) on the bottom row in the back, an archer above her and one soldier down. Only upgrade soldier when he is about to die as this restores health, upgrade mage asap until you can change her job to fire mage, at this point upgrade archer until he can change to hunter (red hair) continue upgrading hunter as his rate of fire will increase drastically, max him out. Then max out the fire mage and the solider. Add more archers, either a bunch of 1st levels, or one at a time upgrading to the max (doesn't matter). In between rounds only upgrade the grinning dragon wand, at first it will only increase mana gana by i point every couple of levels up, around level 25 it will also drastically increase and the game is cake, besides your soldier no one should take any damage.

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(1)

Mathew63630

Nov. 05, 2011

Under rating threshold (show) I love how the drawings are always off. XD

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(2)

vincentdesade

Nov. 05, 2011

Under rating threshold (show) You only need to upgrade your staff, when its level 30 you're unstoppable. Set quality to high so it runs slow then you can upgrade your guys as high as possible before the first enemy arrives.

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(0)

sictek

Nov. 05, 2011

Under rating threshold (show) The fact that most of the units in this game are sadly underpowered and insufficient to repel anything makes me wonder if the developer even bothered to test the game out. Seriously, how could they not see how unbalanced the units are?

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(0)

bobernannerrr

Nov. 05, 2011

Under rating threshold (show) how do i beat level 10? ive been playing for 15 minutes and the goblin king never moved and the progress bar never increased

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(1)

laxgamer125

Nov. 05, 2011

Under rating threshold (show) I think you need 1) a larger skill tree, like things cost less mana, either initial placement or upgrades. 2) different difficulty levels 3) be able to make taller towers/barracks (don't know if that occurs later in the game, only about halfway through)

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(1)

Tripiticus

Nov. 05, 2011

Under rating threshold (show) Upgrade your grinning dragon staff first (So far I have upgraded only the staff, now at level 25) and the game is really easy, don't waste stars on the units upgrades

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(1)

nobodywhocares

Nov. 05, 2011

Under rating threshold (show) *Reaches the pause at the end of stage 15* Huh... did I break the game or somethi- HOLY BEJESUS O.O *Random button mashing*

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(2)

sictek

Nov. 05, 2011

Under rating threshold (show) Ok scratch that, Paladin, Fire Mage, and Hunters are best

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(3)

Jangie

Nov. 05, 2011

Under rating threshold (show) It seems that you can win with only fire mages. I haven't used anything but fire mages (other than just trying some hunters) so far and haven't had any problems. I fully upgraded everything I need a while ago and I'm just trying new things. The biggest challenge is getting enough mages down and upgraded in the first few seconds so I don't get overrun. I tried the same thing with hunters but I seem to always get overrun in those first few seconds. If I do the same with mages, it's just a matter of waiting for the level to end.

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(4)

Jangie

Nov. 05, 2011

Under rating threshold (show) I rated this a 4 because while there are plenty of flaws, there are a lot of good things about this game and it looks great. You seem to really care about how the game is received and have been making fixes. I hope you make more games in the future.

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(2)

sictek

Nov. 05, 2011

Under rating threshold (show) Fire Mage and Paladin are the only viable options. Troop trees need restructuring.

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(2)

Xelestial

Nov. 05, 2011

Under rating threshold (show) lvl 13 and above= click fest...

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(1)

Metraxis

Nov. 05, 2011

Under rating threshold (show) In the modern era, a game that derives any of its challenge from bad controls is a bad game. It's fine to have a game that is detailed and pretty, and therefore slow (though I've seen plenty of higher-detail games that don't run this slow) but you have to process player inputs before you process hostile movements. Some fixes: 1>Hotkeys for unit production. 2>Allow sword units to be upgraded while away from their home location. 3>Process mouse clicks and points before moving mobs in each frame. There should be no game-time that passes between the time a player points at a control, and the time it becomes clickable. Similarly, there should be no game-time that passes between the time a player clicks to place a unit and the time that unit appears.

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(6)

lancerjr

Nov. 05, 2011

Under rating threshold (show) could be alot better

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(2)

mastersork

Nov. 05, 2011

Under rating threshold (show) Why does a mage in the back casting a spell cost them life? That's silly.

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(-2)

nobodywhocares

Nov. 05, 2011

Under rating threshold (show) Only problem I have right now is that the game is SOOOOOO SLOW... I takes like 10 minutes to finish the later waves and 9 of the is spent just watching my guys shoot things. The fast forward button doesn't even do anything noticable, if at all. If you can add a 2X Speed or even 5X Speed like HadesTribute or insight cat suggested, then I'd give it a 5/5, but right now it's a 4/5. Great game otherwise ^_^

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(1)

TDG123

Nov. 05, 2011

Under rating threshold (show) sooooooooo ssssssssssssssssssssslllllllllllllllllllllllllloooooooooooooooooooowwwwwwwwwwwwww

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(-2)

mah3mah3mah3

Nov. 05, 2011

Under rating threshold (show) Die, evil griphooks!

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(0)

Xelestial

Nov. 05, 2011

Under rating threshold (show) u wont even need speed in latter lvls.....

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(2)

Xelestial

Nov. 05, 2011

Under rating threshold (show) upgrading ur soldiers (skill tree) is useless...

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(2)

Justinkings

Nov. 05, 2011

Under rating threshold (show) to easy needs hard mode

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(2)

Inuichi

Nov. 05, 2011

Under rating threshold (show) 2 things people keep seeming to fail to realize: 1. The reason archers are weaker is due to the fact they can aim at any level. And while this is useless for the first set of levels, or at least nearly so, it becomes VITAL for all the levels after. And the highest level Hunter is much faster than the highest fire mage, so things tend to equal out when you take in the any level aiming. 2. The upgrades. First, everything should be going towards the wand in the first set. Once that's fully done, you can start taking advantage of the other upgrades. While yes, they do increase the initial cost, the main thing people keep forgetting is that they DECREASE the overall cost, since you get to "skip" levels of upgrading, meaning you're not paying for them. Also, in later sets, the time it takes to upgrade your units can actually be deadly, so being able to start with a level 5 mage and immediately bump it up to fire or water is a life saver.

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(2)

lemonylove

Nov. 05, 2011

Under rating threshold (show) Health bars for the foes and a healing spell would be great.

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(19)

Developer response from hwank

I've been thinking to implement this feature too. But it will affect the game performance. I'm focusing on increasing the game performance by now, maybe I'll add this feature on the sequel later. Thanks for your comment. :)

kairou501

Nov. 05, 2011

Under rating threshold (show) What's the original piece of the intro song? Sounds exactly like the intro of Flumpool's "Hana ni Nare"!

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(0)

Roost1

Nov. 05, 2011

Under rating threshold (show) Nice game but way too slow!

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(3)

CluelessWonder

Nov. 05, 2011

Under rating threshold (show) The "Killed by" stats are clearly incorrect. I'm on stage 13, and i can't remember placing a warrior since stage 4 or so, yet the Stats page claims that warriors have killed 504, more than the other 2 types combined?!? I'm thinking "No." (am using mostly mages/fire mages; archers only for the boss fight, but mage kills = 249, archer kills = 179... >.>)

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(-1)

Jindra34

Nov. 05, 2011

Under rating threshold (show) Tested Second tier classes upgrades. Makes upgrading the basics well worth it considering you can get the fully upgraded unit at 1/4-1/3 the full price.

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(-1)

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