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Make two strong armored specials, then just spam missiles. It was a fun little game but I wish it was more complex and harder. *or there was a difficulty setting*
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I like that you get perfectly enough money to do all the upgrades by the end of the last level. That was well thought out =)
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That was fun, but I beat the whole thing sometime between the songs Diary of a Madman and Mr. Crowley, A longer game or a harder one would be wonderful, 4/5 ^_^
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way too easy, only needed the special upgrades, if u type fast enough u can just summon specials, and it becomes too easy, need more levels and varying difficulty
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Very good game for a "1", you should definitely incorporate some of the ideas already mentioned here into a 2. I'm a fairly fast typer (avg 85wpm) so I found it very simple and short (beat it in 35 minutes or so). But it was fun and I'd love to see more. 4/5
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My biggest issue is that it only takes a single armored strong special to finish almost all the levels.
The rest of them can be finished off with a missile.
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My Firefox version is quite buggy, words sometimes don't disappear, the check to end a level doesn't work, and I can't choose the second level. Fun nonetheless, and I want to play through!
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I think this is one of the best typing games I've ever seen. It's got a good mix of words that are tricky (for me, any word with an X in it :) and words you can toss out in a hurry. Making the "Dot" command nice and short was wonderfully intuitive. I'd like to suggest the ability to switch off between books so that you can pick the special unit that you find most useful, or even the ability to use more than one book, so that you can combine ranged and melee special units, especially if you begin including different types of missions. I'm a touch typist, so I was able to finish this game pretty quickly. I think that the challenge will come from introducing more strategy into what you've already got going.
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game is good, but you can win it by only summoning specials all the time, dont even need a strong or armored buff at all...
there is no strategy in how to send your waves...
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giving it a 1/5 because it is too stupid to include a how to, but then forgetting to give out the names of the units you can use in stage 1! that's an improvement that's word at least 2 stars already
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Way too easy. But it is fun!
Here are my suggestions:
"special words" - when you type them you gain a power up for a certain amount of time
"hard mode" - harder enemies
"bosses" - at the end of each level, have an enemy that could easily take out three specials
"wpm meter" - because i want to know how fast ive been typing :)
"more upgrades, more enemies, more units" - self explanatory
Other than that I love it! Cant wait to see more :)
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Great game! Just needs more complex words, Try adding sentences or maybe a paragraph for a boss battle? possibly let the words fade and when they disappear the word cant be typed again to add a bit of difficulty. I know this is stated already 100 times, but for fast fingered people this is just plain easy. Still loved it never-the-less.
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I am an extremely fast typer, but I still found this game fun! Good job! If I may restate what others have undoubtedly said before me, it might be good to have a choice between easy and hard levels. Other than that, no criticism.
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Good game, a little short, but an idea for an update/new game is to have some sort of indication as to when you have typed for a buff, like having the sword picture come up?
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I liked this game. I would like to have seen more though. It was rather short and kinda easy. just build mana and spam speicials and youll win every round. Option for a harder difficulty
more levels
maybe even having the words on the enemy so you can kill enemies specificly
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If you type in any buff (strong or armored) at the end of the level without summoning any units with the buff(s), the first unit you summon in the next level you play will have the buff(s) that you typed in the previous level without having to retype it. For example, I am about to destroy the enemy base, so I type in "strong" and "armored" before the level ends. In the next level I play, I summon a dot right when the level starts, and this dot will have the strong and armored buff. This can give you a huge advantage at the beginning of a level and can make the later levels much easier.
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The concept is really fun, but i found it to easy. A way to improve it is maby make mistakes (in a harder mode) be punished. By either decreasing your "castle" health or makeing your enemy stronger. Because now you can just type really fast and not worry if you made 1 typo. Also would like to see more different settings in spawnrate for enemy's and actually make the game harder for you that you would just be able to fend off the enemy and actually have to use turret and missiles to finish it off. Also i think that the turret is really overpriced. Its way more rewarding to send some specials who also attack when they get through then to spend so much mana on turret which has a (sorry to say) shitty range. 4/5 until there is a option to actually tune it higher :) after that it would be 5/5
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good game, very easy though
honestly beat it with almost no effort
make a harder difficulty and then i think it would be awesome, but now i think its awesome for ppl who are learning to type
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Servatis, actually, I happen to disagree with your comment, I think the current system for buffs is better as it allows you to see if you have the required mana for the buff before putting out the unit, also, with the current system, you can apply a buff as soon as you can afford it, then put out the character five minutes later and he will have the buff, while I agree what you are suggesting would be nice, if it had to be one way or another, I would choose this way