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started the game. went into a fight. a bunch of weirdos surrounded me. i didnt even know who i was. i didnt understand what the winged eye following me was. i didnt understand anything. i just understood it felt like playing some strange Final fantasy remake. maybe a good try but.... think of the gamer before making a game, it's not just about wanting to follow a blueprint and getting good graphics, which btw i believe are the only reason the game was, in the end, tolerable.
Getting the graphics, lol, I spent four months painting every frame, coding every step, and learning the entire time. Don't be so bitter. Think of the creator sometime too. We're not all big studios, some of us are just guys by ourselves trying things out and trying to have fun while we're doing it. I had fun making it, and expecting games to not be similar to other games it absurd. Every piece of art is inspired from something. EVERY PIECE. Stay cool, don't be so cranky. ^_^
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Cool game, a bit short. There should be a way to sell old equipment and potions, as well as buy equipment. Rooks should also show up in chests a bit more.
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OK, finished the game. Most of it is really good. a 4/5. But the health and mp NEVER regenerate. If you have 10 health, then you will have 10 health forever unless you have potions. Seems to not include a way to regenerate these. In a battle without potions, well you better use your magic VERY sparingly.
Yeah, I always find in most games that I never used potions, I thought that was dumb and tried to make them important in my game. Thanks for the feedback.
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This is a great example of a game that would be amazing if a little more thought was put into UI and balancing. If you changed it to key-based instead of mouse-based, and made a reason to upgrade things other than strength, it would be one of the best games on kong. Still decent though.
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Adding multiple savefiles would help. Multiple kong accounts run on the same computer use the same cookies, so to play the game you need to delete your brother/sister/roommates game.
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I keep picking up items from chests, but they are never in my inventory. In the small cave, I got a piece of equipment from each chest, but they are not in my inventory..... Where does everything go ??
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Great game and all but would be nicer to have some improvements to the HUD. For example lighting up the character name when you're hovering over their character with a healing spell. Allow you to click the character name instead of the characters when targeting is also nice.
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beat the game at level 6. put all points directly into attack and used no skills. make it harder next time, but it was great.
If I made it harder everyone would just complain it was too hard. Yes what you did is the easiest way to beat it, but for some people trying new things, different builds, etc, is also fun.
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How is it that this game is so underrated? It is a very nice and well done RPG. Amazing one, actually. Congratulations, Hyptosis, for this unique game. I will be looking forward to your next one!
Thanks for the kind words. I knew when I uploaded this game it wouldn't be for everyone, but if only a few people enjoy it then that is good enough for me.
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a bit weird... just started and already im stuck. The flying thing seems to be moveing around. Yet wasd or the arrows dont do anything at all
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i like this game and all..but the fighting system should pause while you are trying click on what to do, after all the computer doesnt have a response time and everything.
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The menu freeze bug seems to be caused by going to character equipment and just checking equips, not changing equipment. When you actually change the equipment it doesn't freeze. Hope this helps. + So Dev. can see it
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Every time I find swords, cloaks, etc...they never show up in my inventory. Health potions show up, but no weapons WTF
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Has potential, but still needs a lot of polish. One particularly irritating feature is constant random encounters combined with restricted save points.
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kindly add a quality change from high to low settings... its best for fast playing especially casting spells, character movement, battle animations.... a strategy need whose hero goes first.. i like casting AOE spells for killing enemies FASTER.... ^^
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First off I agree with 13lackscaro2... Dat ass... Second going along with the other comments on the fight system, there definitely should be hot keys for attacking and choosing targets. Clicking on individual people is a little bit more time intensive. This is only important because the enemy's attacks are on timer. Lastly, the pricing on the potions is scaled poorly. Buying the smallest health and mana potions are the most cost effective choices. Other than that it's a great game.
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The combat system screams awkward. The fact that it's not turn based, but you have to wait for the skill menu to come up and you have to click the enemy to attack seems a bit unfair.
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Would it be possible to make all controls keyboard based? It's kinda disorienting when you have to switch to the mouse whenever I'm in a battle. Also, most of the time I'm not sure which of my characters' turn it is, maybe give them a glowing aura or something to indicate this?
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nice game like the good old rpg style but pls give us a option to reduce the graphics played it on the laptop of my girlfriend and it was a bit slow -.- it have taken 10 sec every time i won a battle
another thing is the mana give us a inn or something its really annoying that you have always just to auto attack and so the level up system is not so smart too cause its better to level up strengh on the most for a nice resulation
all in all i give you a 4/5 but it could be easy to get the last star too ;)
PS: more of this nice rpgĀ“s lovin it :D
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Interesting story, fun gameplay, good music, and beautiful artwork. It's very clear you spent a lot of time working on this game, and the result is quite good.
If I may make a suggestion for improvement:
BATTLE SYSTEM NAVIGATION: The world map navigation using the mouse and wasd keys is well done, and if incorporated into the battle system, the way battles are fought would be much smoother. I like having left mouse be 'confirm' and how you can use the mouse to choose which enemy you'd like to attack. If wasd was incorporated to navigate the battle menu in combination with a 'yes' button like 'n' and a 'no' button like 'm' with the mouse being the final confirmation, battles would be faster, smoother, and more fun. Speed is clearly a factor when the enemies are not programmed to ever be in 'wait mode.'
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Awesome game, giving it 5 stars but, one thing could be improved on and that's having to use the mouse, if you can incorporate a button for menu panel and be able to navigate with the keyboard and enter key.
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An "auto-fight" would be great. Takes forever just clicking fight, choose enemy, watch animation, wait for next ally to step forward, repeat.
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I cant move at all. Any one have any ideas? The little floating eye will move where i click but im getting no keyboard response.
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If you wink at your previous game offering funny easter eggs (and comes to my mind the painting of Alice is Dead in the first Hood episode), Brandt should say let "us" know XD
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Wow Hyptosis! I love your games, from the Hood series to Steelcurse and Sagittarian (Btw, there are day by day less "read and chose" games like sagittarian, and you don't know how much I appreciate them, so thanks! And please, keep them coming (like sag 4,5,6... you got the idea XD) This game is great! I know, it could be more polished, but hey, it is amazing! Great work, 5/5 :)