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Comments for Relic

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hogan21

Apr. 24, 2012

Under rating threshold (show)

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(-8)

denverlu

Apr. 24, 2012

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(-8)

hogan21

Apr. 24, 2012

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(-6)

punksush1

Apr. 24, 2012

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(-5)

FiendishJuggler

Apr. 23, 2012

Under rating threshold (show) Played through against the elite dudes like Sadat etc, and they don't actually seem to take turns... I just grind them down for round upon round with no response.

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(0)

Torterra298

Apr. 23, 2012

Under rating threshold (show) It would be nice if the enemy had HP bars...

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(1)

zebeljan

Apr. 23, 2012

Under rating threshold (show) over all a pretty nice game. one suggestion tho perhaps you could put hot keys in during battles? like s to activate skills menu and then skills listed 1-9 or however many you have, and same for items. and just use shift or something for attack. its just on a laptop with a touch pad it gets annoying on the fingers. also the random battles are a little frequent. on some old school rpgs like goden sun i believe it was you could turn up or down the random encounters depending if you wanted xp faster. i think it would be a nice addition as i have often found random battles to be far to frequent. + if you agree

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(6)

SpeedingTurtle

Apr. 23, 2012

Under rating threshold (show) i like how you didn't use the typical 'gold' for currency in this game. Btw, how much is a king or bishop worth?

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(6)

Developer response from Hyptosis

Haha, they're like fives and twenties of course. ^_^

L0lmaster

Apr. 23, 2012

Under rating threshold (show) Fire breath from the hand OMG!!!!

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(1)

Mits_Giotix

Apr. 23, 2012

Under rating threshold (show) a new RPG that is not crappy like some others? check. awesome artwork that reminds of your other games? check. nice music? check. some good humor tidbits? check. an interesting scenario idea? check? man i sure do love your games. you should try some more rpg-making if you ask me, you seem to have the hang for it! 5/5

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(2)

ertdfg

Apr. 23, 2012

Under rating threshold (show) Got to the first house that wasn't mine (in goblin area) went inside, opened menu, closed menu... Now I can't move or open/close menu. Game glitched. :(

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(-1)

mcnealdj

Apr. 23, 2012

Under rating threshold (show) Needs music and places to fill up on mana and health.

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(-1)

infomage27

Apr. 23, 2012

Under rating threshold (show) low-quality mode please? or see if you can make it chew a bit less CPU...

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(2)

pokr999

Apr. 23, 2012

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(-3)

HuangHei

Apr. 23, 2012

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Kelis

Apr. 23, 2012

Under rating threshold (show) I can be pretty picky but I am honestly shocked this game has as few plays and as low a score as it does. It does have its problems but I've seen far worse games on here do better.

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(3)

alboy

Apr. 23, 2012

Under rating threshold (show) Hyptosis - This game isn't a mess and you are a pretty good coder. It's a fun game, it's big, it has story line and it doesn't lose save files - great work!

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(1)

Atsuiai

Apr. 23, 2012

Under rating threshold (show) Wow, a game that looks, sounds, and plays this great only gets 3.5 stars?! It's hard to be a game developer...

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(6)

Rannen

Apr. 23, 2012

Under rating threshold (show) Superb graphics with an impressive number of special abilities per character. This one is a very nice turn-based RPG indeed, despite the bugs.

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(3)

wowforfun

Apr. 23, 2012

Under rating threshold (show) Showing enemy HP would be really nice. (:

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(7)

MetaDraco

Apr. 23, 2012

Under rating threshold (show) Pretty good! But that Fizzle thing and jahti kinda creep me out lol.

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(0)

Dijinnu

Apr. 23, 2012

Under rating threshold (show) I got 'Nan' Rooks...not sure how, just started the game and it was like that. I stocked up on all the potions at least. Lol

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(2)

Developer response from Hyptosis

lol, this game is a mess, oh well, at least you could still buy stuff! :P

renzo087

Apr. 23, 2012

Under rating threshold (show) MAKE MORE !!!!!!!!!!!!!

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(2)

CADAVeRKage

Apr. 23, 2012

Under rating threshold (show) this game has hundreds of hours of exciting gameplay ... and 99% of it is something like snail championship

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(-2)

Developer response from Hyptosis

:/

Materie

Apr. 23, 2012

Under rating threshold (show) Comment part 2: Increasing the size of the actions bar might be a good idea as well, so that it is easier to choose your actions. The smaller it is, the longer it takes to align the mouse correctly, and the less obvious it becomes that this is the main interaction area with the battle interface. (Case in point, the Pokémon games. There, the actions bar takes a significant portion of the screen) One final thing I'd like changed is to let the player now what kind of game he or she is playing a bit faster. Here, it begins with a rather drawn out introduction, then you move around, without any clear instructions (I clicked everything. Since the first room has no interactable elements, you don't realize interactables are made green when you hover over them). Finally, it takes a lot of time before the random battles begin. Might want to have a tutorial battle earlier. Say right after exiting the house. Other than that, i think the game has great potential. Good luck :)

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(6)

Developer response from Hyptosis

Thanks for taking the time to give me detailed feedback. I'll listen to it and do a better job next time!

Materie

Apr. 23, 2012

Under rating threshold (show) Comment part 1: Game has potential: Really nice graphics, a workable story, and a lot of well developed systems. However, it is also riddled with annoying points. Lots of random battles, and lots of unneccessary clicking. In battles, you constantly have to wait for the actions bar to come up from the bottom of the screen before you can use it, which means battles take a lot longer than they could. I would make it come up almost instantly after the player chooses an action, so the player can plot his next action while the previous character is doing his attack.

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(9)

happyronald

Apr. 23, 2012

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(-3)

Developer response from Hyptosis

I like talking with/to the people who play my game. I'm not a company, I'm a person. I also didn't say I "wasn't good", I said I still had a lot to learn.

Lustre

Apr. 23, 2012

Under rating threshold (show) I picked up a bow and it didnt show up in the bow girl's thing. I picked up a shield and it didn't show up anywhere. The only item I ever saw was one piece of body armor and that disappeared at some point.

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(2)

Developer response from Hyptosis

Okay, I'll scope that out and see if I can recreate the error then, that's a weird one and haven't heard of it before.

Lustre

Apr. 22, 2012

Under rating threshold (show) I keep picking up equipment, but when I go to the equipment page, it's not there...

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(4)

Developer response from Hyptosis

Gear only shows up for characters that can equip it.

Xorthos

Apr. 22, 2012

Under rating threshold (show) Just noticed a little annoying bug. I had unlocked the map locations up until you fight Sadat, and by this point I was out of potions so before I fought the boss, I teleported back and was going to farm cash in the ruins. After I farmed them for a while, I noticed that the map had reset all the way back to the point I was at the ruins, all of my locations were gone..so I had no way to get back and fight the boss aside from re-doing the game.

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(2)

Developer response from Hyptosis

That shouldn't have happened, thanks for letting me know.

Karyuudan

Apr. 22, 2012

Under rating threshold (show) A good game with quality , and the best part is that i don't need to pay anything for it. 5/5

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(3)

Geenf11

Apr. 22, 2012

Under rating threshold (show) The art style is great, but the combat feels a bit slow to me. I can see plenty of effort though, good job.

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(4)

TheoOfWine

Apr. 22, 2012

Under rating threshold (show) Too much lag. Horrible control. I personally like the older graphics, but it should at least have up-to-date control settings..

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(-2)

TheoOfWine

Apr. 22, 2012

Under rating threshold (show) I have little to no control. I have to occasionally change my control settings from awsd to the arrows or my character will move on it's own.

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johnster94

Apr. 22, 2012

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(-6)

Old_Nash

Apr. 22, 2012

Under rating threshold (show) Gostei da arte.

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(0)

Infusionized

Apr. 22, 2012

Under rating threshold (show) Great game, but it tends to have a tiny slowdown every now and then (in battles). Not everyone might notice it, but it's a tiny bit frustrating.

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(3)

lightningbolt120

Apr. 22, 2012

Under rating threshold (show) Question though, how do you sell things in the game? Never really got a tip on how to do that...

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(1)

HumanDecoy

Apr. 22, 2012

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(-8)

sumdudez

Apr. 22, 2012

Under rating threshold (show) Great game! The sound you hear when you win reminds me of pokemon (:

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(0)

idiotdog

Apr. 22, 2012

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(-3)

Bstr

Apr. 22, 2012

Under rating threshold (show) Found a bug: if it is an ally's turn and their HP is reduced to zero while you are selecting an attack, then you cannot attack for the rest of the battle with any characters (which equals an automatic defeat.)

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(3)

misanthr0pe

Apr. 22, 2012

Under rating threshold (show) I am dismayed by the inability to loot people's houses.

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(9)

Dragonias

Apr. 22, 2012

Under rating threshold (show) It was a pretty good game, but kind of short. What made me sad was the fact that there wasn't an inn or something to heal up after all the fighting. Fjor's freeze skill is OP. It helped a lot during the last battles.

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uberpenguin

Apr. 22, 2012

Under rating threshold (show) This is goblin country?! Damn it, I think we're going to need a bigger flyswatter...

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(1)

Chmiela

Apr. 22, 2012

Under rating threshold (show) The Freeze skill, that Fjor has, freezes the enemy for the whole battle so for the last hardest enemies I just freezed them and punched them to death, and they didn't attack at all ;) Besides that the game is great :)

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(2)

ktherock7

Apr. 22, 2012

Under rating threshold (show) Hotkeys during battles would be awesome.

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(4)

Akthor67

Apr. 22, 2012

Under rating threshold (show) A very enjoyable game overall, promising for the future. Here's what could be improved: 1. the interface. The equipment system is not intuitive at all. Also, it's not easy to determine the enemy's weakness: a more visible description of what element is a given skill or maybe ditching the scan could be more profitable. 2. Except for heal spells, and a stun here or there, the spells overall were'nt that useful. That coupled with the fact that you rely only on mana potions to heal, means that you're really not gonna use a wide variety of spells at all. (ae) Buffs? Debuffs? Maybe conjure? Poison? 3. The difficulty curve is always uneasy to balance, but overall the game almost never felt really challenging. Not too easy, but not hard enough imo. That being said, I played for a few hours so you did a really good job, kudos to you, I hope you make more games. Also, minor glitch found: if you teleport home while being in a cave, you will remain in darkness forever (not cool ^^).

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(8)

Developer response from Hyptosis

haha holy crap! That is a serious bug! Thanks!

Gadgebomb

Apr. 22, 2012

Under rating threshold (show) I really like this game, the art style and flow are good, and the environments are well-made! My only complaint is that I don't really like how the music changes to happy so abruptly once you defeat your foes. Maybe it could be less sudden, or keep the battle music? I don't know.

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(1)

LordOfMax

Apr. 22, 2012

Under rating threshold (show) There is a huge bug for me : the enemies of the mount Kreeol doesn't attack, even the bosses !

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(0)

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