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Only one story line and even with that a shorter than most sagittarian games. Still was good and showed what I like about this game series, namely, good characters, the difference very slight choices can make, the almost dark humour and Sage killing kombies. I can't wait for the rest.
You've really got no clue how much work goes into these. :/ I drew almost 300 panels for this game alone. Almost the same number I did for ALL of Sagittarian 3.
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This was actually quite disappointing. It was nowhere near the level of previous games. This seemed pretty half-ass'd, like you just wanted to hurry up and make it. Where are the choices and branches like the other games?
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Art and writing are still nice, but it's the choices that made the previous games (and interactive fiction in general) fun and interesting. This game has no meaningful choices. You either make it and get the only ending or you die. I understand this is just wrapping up the previous storyline, but having no meaningful decisions to make, no way to save doomed teammates by smart planning, etc is kinda unsatisfying.