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HOW THE CRAP DO I GET A GOOD ENDING!! I LOVE THE GAME AND ITS FUNNY AS HELL... BUT I JUST WANT ONE OK ENDING! IS THAT TO MUCH TO ASK!?!
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I i got killed 62 and a half times ... not from zombies but from talking off people... shouldve saved half of the f****** pop tart! 5/5
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Here is the walkthrough. 1 you could choose any. If tv go to the cable box and kill the zombie. Then head inside. Then go to the neighbor. 2 If you pick phone you go to the sink. 3 If the sink then you look at the window. Then you don't help him. You get the toolbox and canned food. Then go to the neighbor. After that you kill them both. Look around. And click continue. Then go to st clears. Explore the house next. After get off the road. Then you have to be polite. When you reach the medicine part you click yes. Then check the back. Then watch guard. When you reach the part where yo have to pick a location for the new area click on football stadium. Vote up if this helped you.
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"Free the Chickens no need for them to starve" and at first i thought he was a heartless and ruthless zombie killer but it turns out hes a pretty cool guy well until you know...
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Aww... why can I survive with the hot girl? Unfair! Then again, i named a hammer, ate a f-ing poptart, and stuf... so 5/5. would be 6/5 though....
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It was just kind of like reading a story, really obvious choices and no alternatives to the path you have to take. I wouldn't even consider this a game. Although, cool art work and storyline. 3/5
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I love old-school Choose Your Own Adventure games, but I found that there weren't enough paths here. Essentially, it all boils down to two paths. One of them is the wrong one (and you inevitably die there no matter what), and the other is the correct one, where you inevitably live no matter what.
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Fun game, good atmosphere, decent writing, but missing a few elements that would add some fun. First, an escape route on the Union path is needed, since it breaks the 'wrong choice = swift death' implicit rule you've established up to that point. Also, 'secret' choices triggered by clicking on details in the image rather than clearly marked word choices would be neat. Not everywhere mind you, but once in a great while, including a mandatory one at the very beginning, to establish the mechanic.