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The second part is so difficult I'll need three people for the hard badge! Thankfully it doesn't track fingerprints in this game.
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need 113 points on challenge to get hard badge, got 107 cause pink triangle is fat and skimmed the edge. *smashes computer with my face*
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Is it possible to get the hard badge alone? I know it is, but... as a person with an IQ score of 118 I find this hard
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when a single person use the keyboard its pretty difficult. but if you play with a brother/sister/friend/someone you can get high scores!
its pretty hard to a person get UP DOWN LEFT RIGHT, a person SHIFT a person Q E a person SPACE a person W A S D but thats the best way for high score :)
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Maybe instead of ''Difficulty has been increased'' message we could get a bar which does show us how big the difficulty is? It does distract me a bit c:
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Is it just me or is the ball one you start out with, the one with the red background, the hardest one to keep up with?
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I wish you wouldnt pause my game everytime you want to increase the god damn difficulty , it ruins the pace and the whole concetration point..
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As a right-handed person, I dislike the overt favouritism towards left handed controls. 4/6 mini games blatantly favour using the left hand... especially the yellow circle & green moving ones.
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Strandard : 52, not bad, added another mode : 23,49 (left2 mins to cool off,) 50... Switch mode (dear god!) : 12,21,38,43,54. (54 for 3 or 4 times T_T) Total : 231 with 94 ,83,54... I hate that balancing games, I was giving too much attention to other games and the ball fell off to the ground... I hate but love this game...
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You should never have to look at Red or Purple since they are very simple - there's only one obstacle at any given time in them. For the others however, there's multiple obstacles and you have to choose how to avoid them and in what order. Here's my opinion on the order of importance of which you minigame you should be looking at the most (you should still be aware of all of them, of course): Blue (shortest reaction time late-game) > Pink (difficult precision late-game) > Green (route planning late-game) > Yellow (non-stop action late-game) >>> Red = Purple (you don't need to look at these two to still be able to avoid losing in them).
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So, fellow regulars, in what order would you rank the games in terms of most to least cause of loss? For me: Yellow = Purple > Blue > Pink > Red > Green. Having a Red or Pink however makes the others a lot harder since they require a lot of fine tuned attention, so they might be higher on the cause of loss, indirectly.