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Love this game but I really wish that the messages that pop up didn't interrupt gameplay. Maybe an option to turn them off would be nice.
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You should be able to pick the minigames for challenge mode. Now it's just a matter of failing on purpose until you get a reasonable combination, sadly. Besides from this it is a great game, 4/5
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Join the Caps lock Club! Look for the Caps Lock Club avatar on the Avatar contest, go to Hello World!, press Caps Lock, and join in the! Please, Thumbs up to keep this alive!
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Switch mode is evil, it always stops right before i'm about to crash into something, so that i don't have any time to fix it when it starts again
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Hmm.. Imagine if Multitask 3 will have 12 stages... there will be a 200% of possibilities to break the keyboard.
With Multitask 2 there are currently only 150% of possibilities to break the keyboard.
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I like the simplicity of the game. Just saying, the hard badge for this one is way harder than that of Multitask. I guess thats why "multiplayer" is one of the game tags.
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Fun game, good at what it attempts. I got annoyed with the "the difficulty has increased" popups in challenged mode -- it interrupts any flow state that I hope to develop.
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When it tells you the speed is increasing makes me lose most of the time that message is so annoyingly frustrating yes we know it's getting faster...
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stop telling me the difficulty is increasing, you are breaking my concentration... I also do not like how slow the game is after you die, would be nice if there was a instant retry button.
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So... where's the music credits? You do know at least one of the songs you're using for this game REQUIRES attribution (as per their NG Audio Portal policy), correct? I only know this because it showed up in Strike Force Heroes (which did it right and attributed the artists). The other two songs, I have no clue what they are but wish I knew.
Not attributing the artist does a great disservice to both the artists *and* the players. So please, attribute the artist even if it says it isn't required. Thank you.
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Hey IcyLime, I really liked the game, very inventive thinking...could grow into something huge, IMO...anyways...more different types of mini-games...and either an addition to the randomness logarithm, where-as, the three screens split into "smart" key configurations...and/or, a way to choose your three puzzles level....difficulty level is right on, so that any gamer who tries it, winds up playing against them-selves in stead of learning a pattern...Very Cool all in all